Jimbeau, I understand completely! No criticism, overt or covert, was intended.
Thing is, this CAN be the place for that.. also reviews of Basin ships by other players... give everyone a chance to weigh in with their 'what we thing of this and that' sort of stuff.
Im in the process of converting a fairly large and fluffed-out SMX navy into Admiralty.. once I'm done, I'll have it up, with attendant fluff, etc.
And, suiting action to words, my review/response/unsolicited commentary on the Eurasian Empire:
Overall impression: Solid, suited to multiple tasks. I like the nearly uniform fleet speed from a tactical level, as it allows the fleet to function together fairly smoothly (with the exception of the Jian-A, discussed below). Ditto the consistent shielding levels, as it complicates enemy fire control. (I will tend to shoot less shielded ships first, in any mixed fleet.. the moreso because they tend to also be smaller, faster, and more dangerous in close).
Fleet feels nicely rough, low tech, but elegant within its tech base. Very Russian.
I also note that you -seem- to be using Frigate in the U.S.S. Constitution sense of the word, rather than the 'smallest ship in the navy, pure escort' modern sense.
Specific Ship Reviews:
Shang-A
Nasty, tough little bugger. 4 shields and 6 hull, for its point value, is rough. And I dont want to get within range 12 of it... a 50% chance to make 4 impact rolls for 4 damage each as soon as you hit range 12, for 140 points? Of course, its median damage against itself is only going to be 2.33 at range 12 (.5 hits x (4 impacts at 1/3 each)x4 damage.. but the potential of 16 damage will command respect.
Particle Turrets are obviously anti-fighter weapons, intended to be used at close ranges... (given the 5+) I rather like the use of scads-o-guns here, as it helps generate that hail of fire feeling. Also note the low accuracy.
Shang-B: Im not sure a extra hull point and an extra impact die are worth cutting that 120* field of fire to 60* I can see the Shang-B in a fire support role, but range 12 is a little short for a pure fire support vessel, and trying to keep a 60* weapon in arc as you get into knife fighting would be tough. That said, not all ships are pefect, and no navy consists entirely of perfect ships.
Jian-A: Apparently a refitted Shang-A hull with uprated drives, at the cost of the fleet-battle weapons. Nasty little knife fighter, but I'm having trouble figuring out its role. Maybe something like the original 'Torpedo Boat Destroyer', meant to run down and kill off strike boats? Produces an utter hail of bullets in most directions, but has some serious accuracy issues... beware of foes that mount ECM or go erratic.
Even so, feels higher tech than the rest of the navy.. probably the wide arc weapons. Newer design?
Kirov: "Battlecruiser Reporting". The naming of this a 'Battlecruiser' suggest that there are 5 shield, 3 engine 'Battleships' with similar armament.. but I'm uncertain how the navy uses 'Battlecruiser' (discussion of the 'Battlecruiser' term, its use, misuse, and misconceptions about the original (flawed, but no so badly as history would tell) concept.. would fill its own thread). Taken as itself, I like that its as fast as your frigates... indeed, it mostly feels like a frigate writ large, or the bastard child of a Jian-A and Shang-A, given the anti-torpedo-boat Railguns, the anti-fighter Particle Batteries, and the 'please dont point that at my ship' Heavy Anti-Ship Torpedo (which, oddly enough, does less damage over time than the Particle Lance, despite its much, much greater range.. accuracy issues).
Well designed, especially inasmuch as the railguns take over once you get under the minimum range of the torpedos. With 16 dice at 4+, noone will ever want to be close to you... and your fast enough to catch them. Again, I'm a bit concerned about ECM and Evasive Action, but you would be able to close up an Evasive foe pretty quickly, and a total of 48 to-hit+impact dice, even at target 5, is fairly terrifying.
Nanuchka: Strike boat, I assume, given its stealth? Yould not want them to roll up in the line with the Frigates, as any foe that could kill these things would. Their heavily armed for their resilience, so theyll be targeted fast. That said, I can see the fleet role, just not the fleet battle role (again, due to stealth)
Construction of Fleet: If those are (as I assume they are) custom jobs, or even kit-bashes, I loathe you with the burning of a thousand suns. Beautiful ships.
Overall Impressions: Not alot of ship classes, but that seems to fit the relatively early space war/full thrust tech level feel of the navy. Interesting designs, with both strengths and weaknesses. Common speed should allow them to operate together well in battle, but I'm curious how the armament fit will work out. Should be relatively straightforward though, tactically.. given the long range narrow arc weaponry, point nose at foe and close, firing all the way...