Topic: First Impressions
So I received the game this Monday (along with the ISS) and have started to look through it. Combined with my VBAM (Victory by Any Means) shipment I've begun to create races and ships. My first impression is, the system looks really cool (of course I'm doing this backwards and making the ships first instead of just trying out the game using the ships in the ISS or demo to test the game system). I'll fly a couple of solo battles this weekend.
One race I'm working on at the moment is a 'bombardment' race (called the Terran Unified Republic) which is built around smashing the enemy from a distance and taking little casualties in return. If the enemy can close in however, they may have problems (especially with the Minimum range trait on most of their bombardment ships).
The fleet will be built around the bombardment ships which will likely be Cruiser sized or bigger. The larger ships won't necessarily have a ton more weapons, but they'll add in extra traits (particularly the other Inverted Range Traits, and the 'Area Effect' trait to the basics of "Variable Impact", "Minimum Range", "Non Piercing" and "Inverted Range Based Mods"). Yup, these are trait heavy weapons, such that only a few will be able to placed on most ships. The larger ships will have ones with higher IMP and DMG values but will likely be "Slow Firing". The weapons will primarily be placed in 'broadside' arcs (BDF, ACE). To accomadate the larger ship's weapons, Overthrusters will be common. Any extra space will be used for Seekers, continuing the theme of 'keep the enemy away while killing them, and don't risk any more people than we have to'.
Obviously there needs to be more deterrent to charging ships, so the escorts to the fleet will be designed to launch seekers, and will have more traditional, close range weaponry. In general these will be placed, ideally, between the enemy and the bombardment ships. They will receive as many defensive abilities as possible while keeping enough weapons to do their job. Ideally, every fleet would be made up of some multiple of 3 Escorts, 2 Cruiser sized ships, and 1 Dreadnought with three echelons, the escorts closest to the enemy, the cruisers in the next echelon, and the dreadnoughts in the final echelon.
Whether or not this 'fleet' would be effective, I couldn't say. I can certainly see weaknesses. My main point is, that almost immediately the game started to get my creativeness going, and that's a very good thing.