Topic: Don't Judge Me
OK, I'm fascinated by campaigns. Granted, the number of campaigns successfully completed is extremely small, but that doesn't stop me from starting them. My question is this: Has anyone come up with a relatively painless experience system for either Starmada and/or Defiance? Realistic? No. Fun? I think so. But how would continued exposure to, and survival of, combat benefit your average Starmada crew? What would your average Defiance grunt pick up from being shot at all the time? Anyone have any systems already in place that they'd like to share? If not, any ideas for me? Thanks!