f.whitfield wrote:Hello all,
I was wondering if anyone has done any of the following ideas:
1. Hardsuits (infantry), Anti Mecha Infantry
2. Installations (Guardtowers, Missile Batteries, Heavy Gun Enplacements, Ect)
3. How to do Installations
4. Orbital Items (satallites, Orbital Weapons)
5. Other Weapon Ideas
6. Generic Armor and Mecha (NOT ones listed in Manual)
If anyone had any ideas for this i would greatly appr. it.
Thanks
1. Hardsuits are rather out of the scope of Wardogs, but you could build them as size 1 or 2 mecha, would be my guess. Infantry can carry heavy weapons, but I don't think they're suited for hitching a ride, a-la Battletech.
2. Buildings are a unit type along with mecha, vees, and so on, that can be fitted with military equipment. Just because there aren't any examples in the book, doesn't mean there aren't provisions for them.
3. See above.
4. I'd say this is also out of the scope of Wardogs.
5. The only real weapon concern I had was addressed in pre-production. New weapon abilities are wide open, of course, but I wouldn't want to arms race it.
6. I opened a thread for people to post their own, as I was unsure whether a design forum was forthcoming. Granted, mine are faction-tied at the moment, but, as always, I've got a slew of designs in the works. What do you need?