Topic: Results of Gaming in S. Fla. during Thanksgiving weekend...
Hello everyone from Florida,
During the holiday, my Dad, nephew, Gaming Glenn and I played several games of Starmada.
My very resourceful nephew fielded ships featuring weapons that were 2+ to hit with two weapon abilities: +3 penetration, & inverse ROF, with (enhanced) Fire Control & Stealth. The range of these weapons was 30. My ships also had range 30 weapons w/+3 Penetration on their main battery & 3+ to hit. One of my two 17 Armored-hull BBs was obliterated before they were able to fire back. The second one fired at long range, then was obliterated. This combination of {+3 Penetration & Inverted ROF} on a ship with Stealth if brutal! Ships not mounting this combination seem obsolescent. :shock:
Also the +3 Penetration weapon ability seems to make level 5 shields not worth their high cost. (My ships had 10 screens). I am thinking hard of a way to counter the clever combination used by my nephew without replicating it: Hmmmmm...
On a different note, we finally used the SAE semi-vector movement system. It works well and has many intreaguing possibilities. I like it and look forward to getting more skilled using it. Bravo! 8)