Topic: Results of Gaming in S. Fla. during Thanksgiving weekend...

Hello everyone from Florida,

     During the holiday, my Dad, nephew, Gaming Glenn and I played several games of Starmada. 
My very resourceful nephew fielded ships featuring weapons that were 2+ to hit with two weapon abilities:  +3 penetration, & inverse ROF, with (enhanced) Fire Control & Stealth.  The range of these weapons was 30.  My ships also had range 30 weapons w/+3 Penetration on their main battery & 3+ to hit.  One of my two 17 Armored-hull BBs was obliterated before they were able to fire back.  The second one fired at long range, then was obliterated.  This combination of {+3 Penetration & Inverted ROF} on a ship with Stealth if brutal!   Ships not mounting this combination seem obsolescent.   :shock:
Also the +3 Penetration weapon ability seems to make level 5 shields not worth their high cost. (My ships had 10 screens).  I am thinking hard of a way to counter the clever combination used by my nephew without replicating it:   Hmmmmm... 

     On a different note, we finally used the SAE semi-vector movement system.  It works well and has many intreaguing possibilities.  I like it and look forward to getting more skilled using it.  Bravo!   8)

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Wow sounds like fun,

What does Inverted ROF do?

.............Doug

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Inari7 wrote:

Wow sounds like fun,

What does Inverted ROF do?

.............Doug

Disobey every scientific law known to man?   :wink:

(I hate them)

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Combine this with Stealth and you have an almost unbeatable combination.  Very brutal, very clever, very devastating, very effective... :shock:

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Sounds like you made expensive ships with very high survivability.  Go to the other extreme.

Make lots of fast, cheap and expendable ships.  Respectable but not too powerful guns, and just a few hull boxes, maybe even no shields at all.  That'll make all his points on Pen+3 effectively wasted.

On of my friends favors powerful ships and fighters... I did the approach I mentioned above and the game was a draw.  We called the game when it became apparent that he was going to lose all of his ships before his fighters would be able to eliminate my ships.

Sure, the fighters were left... but with no carrier to take 'em home...

Throw in some limited ammo weapons if you're using that option for some extra punch if you want.

--Flak

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

I plan on a combination of small, cheap one or 2 hull "PT Boats", inexpensive drone carrying ships along with a powerful BB.  Every time I attempt to reduce costs, I add in something else.  Whew!  My 17 Hull BB is now has a CV of 900.  :shock:
I will be back in S. Fla. right after Christmas for a week,  Hopefully we will be able to play some in a couple of weeks. 8)

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

I look forward to seeing you again Uncle Steve.
I dropped the Inv ROF ridiculous fire power ships, they kinda took all the fun out since the game never lasted more than 3-4 turns  sad
Though the whole Piercing +3 thing is still just ಠ_ಠ

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Yeah, super-optimized ships tend to ruin the game in my experience. Unfortunately, a few players in my gaming group really dont know how to do anything but min/max and over-optimize. hmm

Matches between the optimized ships/fleets tend to be short and one-sided. If one side gets to use their 'schtick' first, its usually over in a turn or two. We have yet to ever have a 'good' fight when playing with 'anything goes' rules.

When the Admiralty Edition came out it omitted a good number of the 'extreme' setting (the super long ranges, the 2+ to-hit etc). Slowly but surely they've crept back in and now they are pretty much present as the 'norm' again (IMO to the detriment of the system for 'open' play).

Has any thought been given to coming up with some set of 'open tournament' rules? By that I mean a rules set that includes most basic options but disallows many of the 'extreme' builds?

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Unfortunately any game with a built in construction mechanic is AUTOMATICALLY subject to munchinization. After a few "Maximized Ship" games, it usually wears pretty thin. For that reason I find it far more interesting to either do conversions from settings/systems like B5 and 2300AD and play those, with the limitations inherent to the settings. Keeping the tech level lower also seems to help keep the ships from getting too uber-powered. Typically, I'll set the current tech level of the most dominant/prominent power at 0 across the board, and adjust others relative. At lower tech levels, it's just too difficult to jam all kinds of extras into a hull. The other advantage to using a fixed setting is that the size of the ships can be maintained relative to each other. For example, if building a Kennedy from the 2300ad setting, it doesn't make sense to make it 20 Hull! We never play "tournament style" games as we have found it much more interesting to play scenarios where there is more at stake than kill or be killed. I hate min/maxing in any and every game I have ever played as it sucks the fun right out of everything, so I felt I had to add my 2 cents.
Cheers & Happy Holidays!
Erik

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Uncle_Joe wrote:

Has any thought been given to coming up with some set of 'open tournament' rules? By that I mean a rules set that includes most basic options but disallows many of the 'extreme' builds?

Things like 30-range, 2+ to hit, and so on, are all listed as optional by the RAW. You are well within your rights to disallow them at-will.

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

As I thought about the games we played in S. Fla. last month, I realized that there were many things that I did wrong.  I was caught by suprise by the weapons on my nephew's ships, but I did not then play well.  Given their inverted ROF, I should have rushed my ships to get close to his.   As it turns out, his inverted ROF ships had minimum range.  I stayed at long range and was decimated.  Bad play on my part contribuded more to the trouncing my ships experienced.  I have since revised how I will manuver... 8)

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Blacklancer99 wrote:

Unfortunately any game with a built in construction mechanic is AUTOMATICALLY subject to munchinization.

I certainly won't dispute this, nor do I disagree that it's much more fun to play setting-derived scenarios over "bring-n-bash" games ... but I will say that part of the point of Starmada is to ensure that even munchkin fleets are balanced.

I think it does relatively well. Even the occasional problems that crop up (e.g. range-30 weapons) are not inherently broken, they are just difficult to overcome unless you have the right counterbalance.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

cricket wrote:
Blacklancer99 wrote:

Unfortunately any game with a built in construction mechanic is AUTOMATICALLY subject to munchinization.

I certainly won't dispute this, nor do I disagree that it's much more fun to play setting-derived scenarios over "bring-n-bash" games ... but I will say that part of the point of Starmada is to ensure that even munchkin fleets are balanced.

I think it does relatively well. Even the occasional problems that crop up (e.g. range-30 weapons) are not inherently broken, they are just difficult to overcome unless you have the right counterbalance.

Oh, I agree with that actually. I don't think things are unbalanced when everybody on the table is at a set point level. I was just saying that it's just more fun for me when you have to make trade-offs and your not just trying to "Min/Max". There is a seemingly endless list of settings which, when turned into playable games, players/designers have looked at and said,"Gee, why didn't the designers of the X-class dreadnaught just add one more hull and add point defense?" Full Thrust is a perfect example of how players looked at the canon ships and wondered why everything over the size of a destroyer doesn't have ADFC! Same thing goes for Starcruiser from the 2300ad setting (made worse by the NAM) where every designer has "improved" on the canonical ships, to the point that the ones in the rules generally cannot compete with the player designed ones, so the canonical ships are all "broken".
So I'm not ranting against Starmada Dan. It's just that I don't very much like the Min/Max thing. Call it personal taste. I experienced it in D&D games a million years ago, Magic the Gathering at it's height, and seen it in plenty of other games. I don't care what others do, so don't think that I am ranting at anyone in particular, the whole point of any game is to have fun. If somebody enjoys the challenge of max'd fleets meeting head to head in a free for all, that's great. It's just my opinion and I hope it doesn't offend anyone. Sorry to hijack the thread a bit.
I would engage my cloak and return to Lurk-mode...but I couldn't squeeze it into my design at TL 0, so I had to settle for Countermeasures. Wish me luck.
Erik

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Just a thought.
If you are running a game, take one copy of the shipyard.
On the Nation sheet, design 26 weapons, impose restrictions regarding max range (although if you have designed the weapons this one will not be needed) or hull size.
Decide on what equipment will be allowed (ie no cloak).
Same can be done on the Small Craft sheet. Design fighters, strikers etc. Or leave these as standard so the players have to choose from the ones that you make available (Therefore no super hit all strikers).

Then have the players use this shipyard to design their ships.

Paul

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

OldnGrey wrote:

Just a thought.
If you are running a game, take one copy of the shipyard.
On the Nation sheet, design 26 weapons, impose restrictions regarding max range (although if you have designed the weapons this one will not be needed) or hull size.
Decide on what equipment will be allowed (ie no cloak).
Same can be done on the Small Craft sheet. Design fighters, strikers etc. Or leave these as standard so the players have to choose from the ones that you make available (Therefore no super hit all strikers).

Then have the players use this shipyard to design their ships.

Paul

Whoa! Did I just witness a drive by product plug? big_smile

Erik

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

Blacklancer99 wrote:
OldnGrey wrote:

Just a thought.
If you are running a game, take one copy of the shipyard.
On the Nation sheet, design 26 weapons, impose restrictions regarding max range (although if you have designed the weapons this one will not be needed) or hull size.
Decide on what equipment will be allowed (ie no cloak).
Same can be done on the Small Craft sheet. Design fighters, strikers etc. Or leave these as standard so the players have to choose from the ones that you make available (Therefore no super hit all strikers).

Then have the players use this shipyard to design their ships.

Paul

Whoa! Did I just witness a drive by product plug? big_smile

Erik

Nope, the Shipyard is a spreadsheet you can use to design Starmada ships, freely available on this forum.

He's suggesting that it be downloaded, in order to further the enjoyment of Starmada.
smile

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

thedugan wrote:

He's suggesting that it be downloaded, in order to further the enjoyment of Starmada.
smile

I do not think that everyone would agree, I have been accused of making people spend hours making up new ships just for the fun of it. :twisted:

I was going to suggest having everyone at an event use the core rules only, but even then super weapons could prevail, which has to be off-putting for new gamers.

Paul

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

OldnGrey wrote:

I do not think that everyone would agree, I have been accused of making people spend hours making up new ships just for the fun of it. :twisted:

If you don't like making new ships, somethin's wrong wit' ya!

Hell, I LOVE to make new ships, just look at the 'PBEM thread'....
lol

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

I know all too well the Shipyard, I was being silly. I download every version as Paul puts them out, and mod them to my needs...and do it all over again when he puts out another version  :evil:  I'm not new to this game, just to the forum having migrated here from the (dying?) yahoo group. I waste most of my free time building ships in said shipyard. I had about, oh, 1 million (mostly crossover/conversions) done in Starmada X which I have have been reworking in AE. The process is slowed by the fact that I do most of the grunt work on 3x5 cards since I simply can't sit in front a a computer screen for the hours and hours required, but apparently I was a scrivner in a former life.
Cheers,
Erik

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

I think an official tournament rules set could be useful. Equally useful would be an agreement with a group of players to try playing without any option rules, for example.

Once I get the Vassal Mod finished, I intend to begin a PBEM tournament. Since I will be running it, I will be determining the rules used. In its first iteration, ships will be assigned from the official sources, so there is no worry about this particular discussion. But I do dream of a "bring your own ship" tournament, as well. In that case, again, I will assign tournament rules for ship design.

An official set of tournament rules would therefore mostly be helpful for creating consensus. A group might have difficulty agreeing on which rules to allow. If there is an official list, then that would likely become the default convergence for consensus.

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

MadSeason wrote:

Once I get the Vassal Mod finished, I intend to begin a PBEM tournament. Since I will be running it, I will be determining the rules used. In its first iteration, ships will be assigned from the official sources, so there is no worry about this particular discussion. But I do dream of a "bring your own ship" tournament, as well. In that case, again, I will assign tournament rules for ship design.

Looking forward to see how this turns out.  :twisted:

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

thedugan wrote:

If you don't like making new ships, somethin's wrong wit' ya!

Hell, I LOVE to make new ships, just look at the 'PBEM thread'....
lol

Always making new ships, maybe not conventional ones (see bourbaki basin, Sleigh).
Sometimes it does you good to come up with funnies.
Now where did I put that Easter Bunny Battleship?

Paul

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

OldnGrey wrote:
thedugan wrote:

If you don't like making new ships, somethin's wrong wit' ya!
Hell, I LOVE to make new ships, just look at the 'PBEM thread'....
lol

Always making new ships, maybe not conventional ones (see bourbaki basin, Sleigh).
Sometimes it does you good to come up with funnies.
Now where did I put that Easter Bunny Battleship?

Paul

The 'fun ships' were fun in SFB, they'll be just as fun in Starmada:

http://www.smileylich.com/sfb/index.html

"Easter Bunny Battleship"? heh....maybe we need a new section just for 'Bizarro Ships'...  lol

Re: Results of Gaming in S. Fla. during Thanksgiving weekend...

thedugan wrote:

"Easter Bunny Battleship"? heh....maybe we need a new section just for 'Bizarro Ships'...  lol

You can  lol , It's Manned (or should that be bunnied?) by Seven foot tall Bunnies! Think Harvey with attitude.
:evil:  :evil:  :evil:

I was keeping it for Easter but I may post it with the counter later today, just need to do the fighters.

Paul