Topic: Designing own set of rules...
...and I'd like some help.
The game I'm designing is designed to be both a tactical and strategic game--IOW, I'm building a campaign generator in from the start. I'm aiming for a game similar to the Orbital Wars free rules over at the free wargames rules site but with more emphasis on the tactical aspect so that players can pick up and play a tactical game if they prefer, but can also game a campaign.
The only problem is is that I keep on being sidetracked by Starmada. I had a look at the ship design and too much of it seemed like I'd ripped off Starmada, especially the calculations for thrust and armour, and I'd thought up a way to allow any weapon to have whatever range and TH values, but found it looked too similar to the Compendium. And as for the weapons themselves, at least they're not what I think are blatant rip-offs, but I started off with three different weapon types--cannon, ion cannon and blast cannon--and not have eight different types.
I am quite happy so far with what I've got, especially with a fighter vs fighter system, but I'm just worried about the whole 'looking too much like Starmada' thing.
BTW, I'm using d10s instead of d6s for the combat procedure.