cricket wrote:NVDoyle wrote:So, after fiddling with High Guard, Power Projection, Full Thrust, Silent Death and Slag!, I find myself again at Starmada.
Welcome back!
It's good to be back. I admit to a bit of intimidation, moving from Full Thrust to Starmada, but I'm in an algebra class anyway. (Interestingly, it's given me a whole new appreciation of why some of the numbers are they way they are.) And while I have a nostalgic adoration for High Guard, Starmada's design process is cleaner.
cricket wrote:NVDoyle wrote:I've got AE and ISS print versions, and I'll probably end up getting the PDF versions of H&C, IRN and DRN (unless there's another way to get the Starmada-useful rules from them?).
I'm certainly not going to tell you NOT to buy them ... but I do plan to release a rules-only book in the near future that compiles all the stuff from the first four supplements.
Are you thinking near-future 'this summer', or near-future 'maybe 2009'? That's something I'd buy print-and-PDF of in a heartbeat!
cricket wrote:NVDoyle wrote:I have to say, the ship design system was one of those things that pulled me back in. There's a little insane part of me that wants to try to stat up a Tigress or Plankwell...
I don't get the reference.
Tigress and Plankwell are some of the larger ships in the Traveller setting (500K and 200K dtons, respectively). Hundreds of missile racks, huge spinal weapons, lots and lots of fighters, missile defenses (sand and repulsor), etc. Power Projection's SSD for Tigress is a half-sheet wall of missile battery icons.
(Hmm...a one-arc super-mega-death beam, some point-defense-type specials, and more carrier capacity than is sane...this might be easier than I thought...)
cricket wrote:NVDoyle wrote:Game Design Question: Why the 'no opposing ships in the same hex' rule? It seems...funky. (ETA: Not that it's bad, it's just something that struck me on today's read-through as odd - unless it's to keep the minis from getting tangled up?)
Yes, there's the whole minis getting tangled issue -- there's also the firing arcs issue. When two ships are in the same hex, what arcs can be brought to bear?
Well, that shouldn't be too hard, one ship came in from one direction, another from another, keep that orientation and...uh...hmm. I'll have to get back to you on that one...
cricket wrote:NVDoyle wrote:Art Question: What software was used to make the ships for the latest versions? My oldest kid wants to dabble in such things, which I encourage, but we're not sure where to start.
DOGA. Mike Dugan can tell you lots more about the art process.
Thanks! I'll have to hunt that one up, and see if we can pick Mr. Dugan's brain for any starter tips.