cricket wrote:Lone Gunman wrote:1. When a weapon with the "slow-firing"-trait is destroyed and being brought online again by damage control, does the weapon have to start its loading circle again i.e. may not fire in the next turn?
For the sake of simplicity in record-keeping, I'd say "no". Theoretically, this would allow for abuse if the weapon gets damaged and then repaired every turn ... but I find that unlikely.
2. Is there any rule that covers ramming ships and regular fighters?
Not at present. I personally dislike ramming as a tactic... it seems "unrealistic".
Thank you for putting unrealistic in quotation fingers, after all we are talking about a game!
I think the biggest problem with ramming is that it becomes a viable tactic for some players...thing is, it shows up a ridiculous amount in both sci-fi literature and film/tv to be totally ignored. I can think of several examples off the top of my head from BSG (goodbye Pegasus), B5 (several times including 1 beauty shot of a Nova ramming a Sharlin), ST (Jem'Hadar on a couple of occassions, as well as others) and that's just from a couple of shows, there are lots more in literature. It makes pretty shots, plus it shows dedication/devotion/sacrifice. Therefore, I don't think it can totally ignored.
My 2 cents.
Cheers,
Erik