Roach wrote:I see your point about vacuum zeps, although we're already making ether ships that are at least reasonably airtight in your setting. Without knowing just how lighter and stronger our 'unobtainium' substance Wasserstahl is I was just plucking at straws. Not possible to include pumps to cope with leakage?
It's not must a matter of being airtight, but being able to resist the pressure of the atmosphere. Imagine a balloon filled with air - now, take that balloon under water. Before you hit 40 feet in depth, that balloon will have compressed to a fairly small size. The balloon is made of rubber (or something similiar), a rigid material like steel (or our wasserstahl) cannot just squish, it implodes - quite explosively.
I've seen the vaccuum chambers at NASA, which - while large - are nowhere as large as something like a zeppelin. They're quite heavy - thick metal shells. Even if they were half as thick, I don't see them as being light enough to be used in a Zeppelin.
If we were able to make such a large vaccuum vessel, it would be armored like a battlecruiser to prevent implosion. Being a former submariner, I'm somewhat familiar with the technology involved.
A vaccuum pump might get the vaccuum, but the hull weight is the killer....
Roach wrote:My favorite fantasy airships are the ones from 'Howl's moving Castle', Hybrid Lift Airframe Bomber types. There's a cool moment when one of the airships has it's engines disabled, instead of plummeting to the ground like a stricken plane it just starts losing altitude is a leasurely manner.
Yeah, if Dan's game for another supplement, I'm sure it will come up.
Roach wrote:Sorry to use the L word, wasn't suggesting a rip from 'that other game', just the principle of biomimicry. It would be an awesome moment to discover some otherworldly element/organism similarly shielding itself from the effects of gravity.
I've got nothing against liftwood, I just don't see it working as advertised. If you've got something that can be grown, then the monopoly on it is VERY hard to maintain. It becomes TOO common, and looses it's ability to influence things in the game. What fun would D&D be if you actually DID have a wizard with a submachine gun? How about the entire party armed with them? It quickly becomes Gamma World, and we all know how long THAT lasted...