Dave wrote:Has anyone used Area for wild west skirmishes? I'm thinking 12-20 figures on the table, each their own unit.
If so, what changes did you make? I was thinking allowing shooting from prone, and giving a +1 to the attacker for it. Also, allowing RF to go up to 10. What sort of modifiers would RF 6-10 have?
Any other changes you'd suggest?
I know Jeff has used ARES for "weird" west games, but I'm not sure who else has done so.
Between the two of us, we generated numerous force lists, and they're over at the ARES Yahoo group.
If you'd like me to send you the weird west variant rules, just let me know.
I've included rules for gatling type guns, moving and shooting, running out of ammo, ducking back, and extending the range bands.
As far as modifiers, etc. for the extended range bands, they should work out per the normal rules. For example, I have pistols as range band 5 weapons, meaning they can shoot out to 25 inches. I have gatling rifles as range band 8 weapons, meaning they can shoot out to 40 inches. Each range band would be a multiple of 8, with the point costing handled in the normal manner.
I may have even taken cannons out to range bands of 12 and beyond.
It's been a while since I've looked at the force lists.
You can reach me at:
ksmith19@cox.net
Kevin