CPTCole wrote:Just wondering about technical stuff...Ship speeds? operational ranges? detection ranges? time scales in game?
Dan's call.....speed in knots unless using "Interplanetary Waves"?
Operational? Moon Orbit?
Detection? a few miles I'd imagine - pretty close for a spaceship game.
We use minutes and hours..
CPTCole wrote:What tech are we using?
Radio Valves are high tech marvels...
CPTCole wrote:Early 1900s?
:ugeek: Got it in ONE...
CPTCole wrote:If so are we using clockwork driven telescopes/big eyes to scan for enemy ships?
Sure - and human lookouts
CPTCole wrote:What type of weapons are we using?
Cannons, Torpedoes with rockets vs little props, Martian Heat Rays, Hale Rockets....
It's literally 'Battleships in Space' as far as I know.
CPTCole wrote:If so how do we offset the "equal and opposite reaction"?
Aether sails interact with the Aether like a hull and rudder do in water.
CPTCole wrote:If we don't use radar how can we tell if our fire is accurate?
Look for big explosions...?
You'd have guys watching the shells as they move. You don't have ballistics or aerodynamics to account for - it's just "point at the target, adjust for the course they're on, and fire away"....
CPTCole wrote:Tracer rounds on the shells?
I don't think you need 'em, but you could....
CPTCole wrote:If so the enemy can dodge the enemy rounds!
Could a battleship dodge a shell?
CPTCole wrote:Cannon shells barely travelled 1000yds/sec back then.
I don't see the problem...
CPTCole wrote:That means at "typical naval ranges" (10 nautical miles approximately) you would have 20 seconds to react to incoming fire! Not an issue on Terra Firma, you probably can't see incoming and your speed is limited.
Depending on what you percieve the acceleration to be (depends on scale, and that's Dan's baliwick), I don't really think so. I see Aethernoughts as being literally 'battleships in space', and not moving real fast relative to each other until they have been moving for a long time - for example - while on route to Mars.
CPTCole wrote:Are we using Tesla's ideas about torpedoes? He proposed radio controlled torpedoes early on.
Eh, Radio was real bulky back then - unlikely. Electronics would be minimal.
CPTCole wrote:What do we do about lack of gravity on ships? Inertia?
Some guys are gonna get sick to their stomachs....
CPTCole wrote:What is the scale? Does an inch equal 1000yds? 2000yds? 500yds?
Dan?
CPTCole wrote:I say we let the Luminiferous Aether be our magic doohickey.
Way ahead of ya....
CPTCole wrote:Use Aetherscopes for detection.
<shrugs> maybe....
CPTCole wrote:Charge the ships with electricity to provide stability to counteract firing.
Nope - see the earlier comment....
CPTCole wrote:Say that the Aether provides an inertial sump during movement.
I think that's sort of implicit in the movement rules...
CPTCole wrote:Say that you can charge the decks and the Aether holds everything people included to the deck like artificial gravity.
Nope - magnetic soles if you're outside - it's barf-bag time....
CPTCole wrote:Charge the rounds prior to firing to allow vastly increased velocity within the Aether.
Eh...why?
CPTCole wrote:This may look like a beam of light as the charge wears off (I stole this from Star Trek--phased lasers [allowing lasers to work in warp] became phasers).
It's 'Battleships in space' - not "Trek tech on a Dreadnought"...."in space"
CPTCole wrote:The Aether Torpedoes would sort of look like photon torpedoes in flight for the same reason (the electric charge interacting with the Aether and giving off light).
No need...why do this?
CPTCole wrote:I want to write some stories and it would help to know this stuff. If anyone could point me to the technical data it would be greatly appreciated.
There's another thread about IS tech here somewhere....