Demian Rose wrote:@FM: Can you tell me more what you mean by more accessible?
Not accessible, "approachable"...
If I understood correctly, an open source customizer program would permit someone to design an army with a pointy-clicky interface. Hopefully being open-source it would also be compile-able for OSes besides windows (I'm a Linux user).
I have been a "champion" of games that serve as an alternative to wargames rules that are written to support the sales of proprietary miniatures. GZG products, Triskele Games, an now MJ12's game now that I've recently "discovered them.
It doesn't matter how simple the math is, how easy the design system is. If there is a program to make designing armies in it easier, people will like playing the game better. Even BETTER if the army design program can print out handy-dandy reference sheets that include shorthand reminders of the effects of special rules.
Look at WH40K and Army Builder. How much simpler could you get with army design than the ala-carte approach, yet Army Builder is indispensible to almost every 40K player I know!
My friends have never designed a ship for Full Thrust manually... they've always used a ship design program.
Games that include unit design are inherently more complex than games with pre-packaged armies. Not only do you have to learn the rules, you have to learn the design system. A program that assists with the design system frees the players from remembering all that stuff once they've acquired a passing familiarity with the system.