Topic: Next for Defiance: Input Wanted

Hey Folks,

Next month, I will finally be in a position to have enough free time to actually think a bit about writing new Defiance stuff.  Combined with the fact that VG continues to sell well and get positive press, I have been throwing around some ideas of products that would be small enough in scope to be completed in a reasonable time frame:

1. A Starslayer army list with some new fluff and a few new rules, especially new options for the Customizer.

2. An opensource, stand alone Customizer with many more options.

3. A close quarters battle modification of the rules and Customizer for tunnel and city fighting.

Thoughts?

-Demian

Re: Next for Defiance: Input Wanted

Demian Rose wrote:

1. A Starslayer army list with some new fluff and a few new rules, especially new options for the Customizer.

2. An opensource, stand alone Customizer with many more options.

3. A close quarters battle modification of the rules and Customizer for tunnel and city fighting.

My vote is for #2 (whatever that's worth... smile )

Dan

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Next for Defiance: Input Wanted

Having such a tool available would make the game much more approachable to anyone that's interested in it.

--Tim

Re: Next for Defiance: Input Wanted

@FM: Can you tell me more what you mean by more accessible?

Thanks!

Also, I should note that creating the Customizer open source will require either a) a computer program, or b) lots more math to be done with a pencil and a calculator.

-Demian

Re: Next for Defiance: Input Wanted

I'm all for 3) myself. 1) would be cool, and 2) with a computer program maybe perhaps, but I definitely want rules (more particularly points adjustments) for close in street, house to house, and tunnel fighting.

Re: Next for Defiance: Input Wanted

Demian Rose wrote:

creating the Customizer open source will require either a) a computer program, or b) lots more math to be done with a pencil and a calculator

You're talking about "giving away" the mathematical formulas used to generate the frame tables in the DVG book in order to promote the DVG mechanics for other games (the illustrious Dan "Grumpel" Earp didn't instill his, shall we say, self-assured view of the universal application of points costing tools in you, I hope tongue)? While that would probably also serve to make Defiance a more tempting option for converters (the weapon ranges for example tend to be a lot smaller in many games compared to DVG), I'm not quite sure if this is the most viable first priority. Can't see much call for "licencing deals" on Defiance as it seems that every minor miniature company (with the notable exception of the Cold Navy guys) likes to make their own rules as well as background and minis.

Other than that, I suppose it would be sort of logical to pursue the #1 option first and develop the #3 option on "backburner" meanwhile. The public has been trained to associate expansions and add-ons (codexes, army books, whatever) with a living game. With the production of DVG minis moving rather slowly (for my tastes anyway), expansions would give the impression that something's going on.

Re: Next for Defiance: Input Wanted

Demian Rose wrote:

@FM: Can you tell me more what you mean by more accessible?

Not accessible, "approachable"...

If I understood correctly, an open source customizer program would permit someone to design an army with a pointy-clicky interface.  Hopefully being open-source it would also be compile-able for OSes besides windows (I'm a Linux user).

I have been a "champion" of games that serve as an alternative to wargames rules that are written to support the sales of proprietary miniatures.  GZG products, Triskele Games, an now MJ12's game now that I've recently "discovered them.

It doesn't matter how simple the math is, how easy the design system is.  If there is a program to make designing armies in it easier, people will like playing the game better.  Even BETTER if the army design program can print out handy-dandy reference sheets that include shorthand reminders of the effects of special rules.

Look at WH40K and Army Builder.  How much simpler could you get with army design than the ala-carte approach, yet Army Builder is indispensible to almost every 40K player I know!

My friends have never designed a ship for Full Thrust manually... they've always used a ship design program.

Games that include unit design are inherently more complex than games with pre-packaged armies.  Not only do you have to learn the rules, you have to learn the design system.  A program that assists with the design system frees the players from remembering all that stuff once they've acquired a passing familiarity with the system.

Re: Next for Defiance: Input Wanted

Well, #2 if you're willing to do it, for the same reasons FlakMagnet cites.  Not sure there's much money in it for you, though.

Rich

Re: Next for Defiance: Input Wanted

all three, but with more emphasis on #2 for the reasons noted above.

Re: Next for Defiance: Input Wanted

I would kind of like to see something that might work with Army Builder or like army builder.

A non-exel customizer would be nice. Open source... hmm... maybe not. I am not sure on that one.

Lots of traditional army lists would be nice.

Things like Historical, classic sci-fi (which aren't basically the 40K armies), and similar things. Something you might talk to small miniature companies is making armies for their minis to promote their figures.

Just some ideas.

Re: Next for Defiance: Input Wanted

When I say "open-source" I am referring to the fact that the point system itself will become transparent.  I waffle back and forth between this being cool and it seeming too complicated for the average player, who really just wants a fast way to convert armies and cares little for the design decisions and mathematics that underly the system.

I do think a book of many different armies, like the old ARES supplement, would be useful and fairly easy to produce in a short period of time.  I could even incorporate the Starslayer army list into this, with maybe a few new concept pieces.

A computerized version of the Customizer is certainly still a priority, but we are limited by the fact that we can't pay much for it, so depend on the free time of fine folks such as javelin98.

Cheers,
Demian

Re: Next for Defiance: Input Wanted

My newest idea is this: update the Customizer to include PV's for game play on small and/or very heavily terrained surfaces, add some new augmentations and grenade/CDW options and a bunch of army lists, hopefully some of them player-submitted.

So, anyone have ideas about new augmentations, grenades or army list templates?

-Demian

Re: Next for Defiance: Input Wanted

Heavy Armour Augmentation: Allow 1 or 2 members of a squad to upgrade to a better armour modifier.

EDIT: PS: This latest is a great idea. Excellent. Do that.

Re: Next for Defiance: Input Wanted

a 4 inch radius AoE ????

Re: Next for Defiance: Input Wanted

a 4 inch radius AoE ????

For grenades?

Re: Next for Defiance: Input Wanted

Demian Rose wrote:

My newest idea is this

Sounds like a fair compromise between option #1 and #3.

So, anyone have ideas about new augmentations, grenades or army list templates?

An aug mentioned previously would be some sort of "paratrooper deployment" allowing models to enter the game making a sort of single use Jump move instead of deploying normally. This could represent a variety of unorthodox entries from actual parachuting to teleportation to tunneling to lying dormant in a cocoon in the ground until the enemy approaches.

Of course if one wanted to get pedantic then real paratroops should be vulnerable to enemy fire while they descent while troopers using more exotic modes of insertion shouldn't. So perhaps the differentation should exist under the super realistic genre option at the very least.

Another one you mentioned yourself in context of the Starslayer is the "walking through the walls" ability.

For the army lists, you might want to ask Kev White if he was interested in allowing a DVG army list be published for the Grymm and whatever he's been coming up with. He might well be reseptive to the idea. The problem would be that it doesn't look a lot like he has a stuctured plan about the "armies" he is putting out -- he just seem to be making what strikes his fancy. Makes writing an army list a bit pointless as it's going to be obsoleted during the time it's being edited for publication.

The same might apply to the Pig Iron Productions people. It may be that they don't have a game of their own planned yet, although like I said almost everybody does.

Re: Next for Defiance: Input Wanted

It can't hurt to ask, and it can't hurt to see if imaginitive souls can build a viable army from currently available figures.

Some of those new VOID viridian snipers would go well with ANY army.


Oh, in Dawn of War, a computer game that I currently like a lot, troops under sniper fire start to lose morale. Is it possible to have this dual effect in Defiance? A weapon that ends one's life so horribly or menacingly that it causes a template Terror effect? Oh, maybe this can already be done with After Burst, and if not, then it'd be cool if it could.

Re: Next for Defiance: Input Wanted

Further thoughts: fixed emplacements. Possible?

And of course there are several more suggestions from players and builders here:   http://www.mj12games.com/forum/viewtopic.php?t=143

Re: Next for Defiance: Input Wanted

smokingwreckage wrote:

Oh, in Dawn of War, a computer game that I currently like a lot, troops under sniper fire start to lose morale. Is it possible to have this dual effect in Defiance?

I don't think it's an option but if we were to touch the actual ranged weapons then I don't see why it wouldn't be possible to cost a weapon that has a point-of-impact primary effect and a secondary Stun or Terror effect of some sort.

On the subject of grenades/CDWs, a related addition that wouldn't necessarily be far fetched in the context of "game play on small and/or very heavily terrained surfaces" would be close combat accessories (CCA). In the context of a full scale DVG game they would be sort of retundant but I can envision troopers going into tight confines taking on melee weapons. The simplest way to implement CCAs would be allowing the frame to replace one (or more) side arm choices with extra HTH attack(s). These could have different to-hit target numbers and effectors from the frame's normal HTH attacks, but would otherwise function similarly to them and be subject to roughly the same limitations. Possible exceptions to the limitations would be the maximum number of dice per CCA (1? or 1 per TL?), number of uses per turn (1 as per unlimited CDWs?) and disallowing them to be used for extra movement after a victorious round of close combat.

Re: Next for Defiance: Input Wanted

tnjrp, you mean like in WW1 where a trooper issued with a bayonet would instead cobble together a mace out of bits and pieces in order to wreak vengeance on the enemy should he make it to their trench?

Re: Next for Defiance: Input Wanted

I was rather thinking along the lines of a sergeant ordering the troops to affix bayonets before dropping into the trenches, if we want to go along with WWI analogy.

If we wanted to take an example from a science fiction setting, troops send to board a space ship might receive hand outs of armour cutting tools such as plasma torches (an A effector CCA). Also, it (the CCA rule that is) would facilitate the use of non lethal force in a special scenario without resorting to further special rules (an S effector CCA).

Re: Next for Defiance: Input Wanted

Since it's been clarified that option #2 isn't a computer program to assist players in designing armies, that it is instead an open-sourced approach to the points system, I have less interest in #2.

With that in mind, I'd rather see #1 than #2.

Of course, if #4 was a customizer program... I'd be all over putting my vote on that one!

--Tim

Re: Next for Defiance: Input Wanted

I'm with Tim.

Re: Next for Defiance: Input Wanted

A bit late in coming, but this occured to me just this morning...

Tinkering. Some armies (well, in them other sciffy games at least -- and of course there are the Boers in DVG) allow and even encourage battlefield modifications to be made to the weapons and armour. This can be represented by an aug that works randomly by rolling a D10 at the start of the battle and applying the effect to the frame in question (infantry, vehicle or weapon):
1-3 -- +1 to AR or -1 to hit
4-7 -- no effect
8-10 -- -1 to AR or +1 to hit
Points cost should be 0 pts, or at least nominal. Maybe some limitations as to the frames (say, infantry/vehicle +4 > AR > -2, weapon effector limitations...) might apply.

Re: Next for Defiance: Input Wanted

1-3 -- +1 to AR or -1 to hit
4-7 -- no effect
8-10 -- -1 to AR or +1 to hit
Points cost should be 0 pts, or at least nominal. Maybe some limitations as to the frames (say, infantry/vehicle +4 > AR > -2, weapon effector limitations...) might apply.

The old Boer army list in Starslayer: Ascendance had an option like this for one of the troop types.  One way to make it cost points would be to make the odds slightly in your favor as to a better AR, but still risking that you would pay for a worse AR.

-Demian