How the Clone Army went - the good and the bad
Game One: Clone Army vs Orc Army (My Wife). (A Win)
(both sides overspent on weapons so it balanced out roughly)(No ADR was played)
The clone army moved in on the Orcs using their fast moving speeder bikes and AT-PT's, effectivly cleaning up the green hoards runts and Grunts in very short order a few well placed shots from a unit of clone troopers cleaned up the rest. one speeder bike and several AT-PT's did bite the dust from some extremely well placed sharp shooting from the Orcs (even thought they weren't using anti-vec weapons.
this left 3 rather determined Killer Kans to clean up the remains of the clone army, having very few heavy assets on the board their was some concern from the clone commander that he would be able to take the Killer kans down fortunatly severl of the clone troopers were armed with PLX-1 anti vechile rockets and the troopers were able to wipe out the killer kans at fairly long range without losing a trooper.
Game Two: Clone Army vs Sams Nasty Troopers??
(ADR was on)
~Roughly turn one~
An early almost fatal tactical error early on saw Sam's nasty APC take out two AT-PT's without a shot being fired from either one (I was gambling on being able to use fludity but my luck was holding...). A brillant stroke from Sam non the less. The supporting clone troopers though got some good solid hits on the APC using the PLX-1 Anti-vechile rockets although not enough to take it out, they did cause it some major damage. Two speeder Bikes and the remaining two AT-PT's meanwhile moved up the left flank to try and pin several units of infantry up in the deployment zone, the remaining unit of clone troopers fired on a light recon infantry unit but they were solid in their stance and remained active even through heavy casualties. The Jedi meanwhile proceeded to run up the right flank to try and engage the enemy units in HTH while being pinned by the speeders. Sam's unit of troopers managed to drop 1 of the speeders with a nasty one shot rocket barrage.
~Roughly turn 2~
The clone army stuck the field having made a very determined ADR roll. The Jedi continued to sprint up the right flank but due to covering fire by Sam's troopers was unable to make the most of his speed to get into a position to engage them in HTH. The Remaining clone troopers armed with the anti-vechile rockets again hit Sam's APC but missed the two AT-PT's diverted and used there anti-vechile rockets to finally knocking it out but couldn't destroying it or damage the troopers inside. The 2nd speederbike got taken down by the remains of the light recon unit after it missed it's shot badly. The Jedi moved up the right flank again but couldn't engage due to buildings and cover fire arcs. The APC then unloaded the contents an elite unit of nasties. A unit of clone troopers attempted to cover fire against them but didn't manage to hit any.
It was at about this point I knew things were going badly...
~Roughly turn 3~
The clone army having passed ADR again with no penalty were a little slow of the mark in turn 3. One of Sam's elite troopers moved across with a flame thrower and proceeded to use it against the Jedi...he called on the force but for some reason it failed him in his time of need and he turned into a glowing pile of ash
Okay my bad I rolled a 1 a 3+ would have saved his butt
. This was quiet a large phsycological blow for the remains of the army. Sam's last remaining man in his recon unit proceeded to open fire on a AT-PT and took it out, the remains of clone trooper unit one attempted to engage the elite Trooper unit from the APC killing two of them but died to a man in the returning volley of fire. The remained of Sam's units proceeded to charge down the road towards the remains of the clone trooper unit 2. One AT-PT remained in relative safety behind a building
~Roughly turn 4~
the clone army passing ADR again
. The remaining AT-PT stepped out and attempted to fire on the elite unit but his targeting was a little off and he missed the returning volley of fire proceeded to melt the craft into a molten puddle of goo. The last 6 clone troopers tried to make a mad dash through some open terrain to engage the elite unit again
Really wanted them dead...
Sam was covering with one of his other units and at extreme range some nice shooting was carried out and every clone trooper to a man was cut down and killed.
I wasn't entirely happy with either game;
What went well:
~ The fast moving speeder bikes caused some major havoc and concern in both games even though they were very fragile.
~ The AT-PT's were neither good or bad but they did suffer from some very bad luck in both games being taken out with rolls of 10 when only 1-2 shots used against them. Overall though i think their okay.
~ The regular clone troopers were okay but seemed a little costly for their fragility, Gyro-stabilizers rock and fluidity is extremely handy assuming you get a card come out soon enough.
~ they stuck to the field to the last clone which was a plus.
Badly:
~ Jedi got toasted for 217 points to do nothing kinda sucked he needs more speed and Sam suggested a cdw smoke to help conceal, I'll need to re-tool him.
~ It's really tough taking out heavily armored vechiles with troopers and AT-PT's I basically had to use the firepower from my whole army to destroy Sam's one APC and then still had 4 units of troops to face.
~ Dice are not my friend
Sam feel free to throw anything in if you remember it differently, Hopefully we'll be able to get hold of some pictures to post.