Warlock-Class Battlecruiser
The Warlock is a revolutionary warship design intended to fill the classic battlecruiser role. Through speed and ultra-sophisticated stealth systems the Warlock hopes to avoid enemy contact until it can move in for the kill itself. Critics have claimed that the class is an expensive “hanger-queen”, but so far the vessels in service have so impressed the admiralty with their capabilities that several more have been ordered. (NOTE: These ships were built with TL +1 Equipment)
Type: Warlock Class, Terran Republic Stealth Battlecruiser (666)
Hull: 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 5 5 5 4 4 3 3 2 2 1 1
Shields: [TL0] 3 3 3 3 2 2 2 2 1 1 1
Weapons: 1:[X], 2:[Y], 3:[Z], 4:[Z], 5:[Z], 6:[]
Weapons
Battery X: Standard Missile Launcher TL0, 1-5/6-10/11-15, 2/4+/1/2
No Range Modifiers, Ammo:(4)
[GHI]
Battery Y: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[AB]
Battery Z: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special Equipment
Carrier (216) Fire Control Hyperdrive Countermeasures Stealth Marines (Squad)(3) Teleporter
Small Craft carried: Archangel, Seeker (216) # 5 Speed:15 Attack:3+ Defence:0 Traits:Increased IMP-3 Flights:6 5 4 3 2 1
Launch:3
Cyclone-Class Battlecruiser
The first Terran design to mount the powerful Archangel long-range missile. Seen as pure fire-support vessel by many commanders, the Cyclone has often distinguished itself in the classic battlecruiser roles of reconnaissance, flanking maneuvers, and raids.
Type: Cyclone Class, Terran Confederation Battlecruiser (464)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 3 3 2 2 2 1 1
Shields: [TL0] 3 3 3 3 2 2 2 1 1 1
Weapons : 1:[XZ], 2:[X], 3:[Y], 4:[Y], 5:[Y], 6:[Y]
Weapons
Battery X: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[AB] [AB]
Battery Y: Pulsar Battery TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [ACE] [BDF] [BDF] [BDF]
Battery Z: Standard Missile Launcher TL0, 1-4/5-8/9-12, 3/4+/1/2
No Range Modifiers, Ammo:(3)
[GHI]
Special Equipment
Carrier (180) Fire Control Hyperdrive Countermeasures Marines (Squad)(3) Teleporter
Small Craft carried: Archangel, Seeker (216) # 5 Speed:15 Attack:3+ Defence:0 Traits:Increased IMP-3 Flights:5 4 3 2 1
Launch:3
Repulse-Class Battlecruiser
First used during the Second Outsider Invasion, the Repulse was one of the first Terran warships to mount the powerful spinal particle cannon. Despite the powerful main armament and a decent laser broadside, the class suffered a very high casualty rate due in large part to misuse. Terribly short in capital ships, commanders were forced to put the fast, but thin-skinned Repulse into the battle line. In those cases the weaknesses of the class were terribly exposed, and its strengths were wasted. Following the war, the remaining ships were shifted to duties that better suited their capabilities. Today, the remaining ships of the class have been retired, but have been retained in reserve after some refits. (NOTE: These ships were built with TL-1 Engines).
Type: Repulse Class, Terran Republic Battlecruiser (189)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL-1] 5 5 4 4 3 3 2 2 1 1
Shields: [TL0] 2 2 2 2 2 1 1 1 1 1
Weapons: 1:[X], 2:[Y], 3:[Y], 4:[Z], 5:[Z], 6:[]
Weapons
Battery X: Particle Cannon TL0, 1-5/6-10/11-15, 1/4+/1/4
Range-Based DMG, Ship-Exclusive, Ignores Shields
[G]
Battery Y: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[AC] [BD]
Battery Z: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[AC] [BD] [EF]
Special Equipment
Fire Control : Hyperdrive Marines (Squad)(5) Teleporter(2)
Constitution-Class Battlecruiser
At the outbreak of the First Outsider Invasionthe ships of the Constitution-class were the main combatant in Terran service. Well armored and well armed with a spinal mass driver and several heavy railguns, the Constitutions are more appropriately termed “pocket-battleships”. During the war, the class proved durable, but unable to close with their opponents quickly enough to get within the effective range of its weapons. Following that conflict, the class was quickly retired only to be reactivated during the Second Outsider War where its matter weapons were put to good effect supporting ground operations. Today the Constitutions are once again in reserve, with little likelyhood of reactivation. (NOTE: These ships were built with TL -1 in Engines, Shields, Weapons and Equipment)
Type: Constitution Class, Terran Republic Battlecruiser (194)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL-1] 3 3 3 3 2 2 2 1 1 1
Shields: [TL-1] 2 2 2 2 2 1 1 1 1 1
Weapons: 1:[X], 2:[Y], 3:[Y], 4:[Y], 5:[Y], 6:[Y]
Weapons
Battery X: Spinal Mass Driver TL-1, 1-5/6-10/11-15, 1/5+/1/5
Ship-Exclusive, Ignores Shields, Double Damage
[G]
Battery Y: Railgun TL-1, 1-3/4-6/7-9, 1/5+/1/3
Extra Hull Damage, Ship-Exclusive
[AB] [AB] [AB] [EF] [AC] [AC] [BD] [BD]
Special Equipment
Hyperdrive
Armor Plating Marines (Squad)(5) Teleporter
Pegasus-Class Heavy Cruiser
The newest Terran heavy cruiser, the Pegasus has been designed for independent operation outside of the typical battlegroup formations. Border patrol, rapid reaction, and show the flag missions are the bread and butter of the class. As a result of the flexibility of the Pegasus, it does sacrifice some of the pure firepower of earlier designs, but the trade-off is seen as worthwhile.
Type: Pegasus Class, Terran Republic Heavy Cruiser (284)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 3 3 2 2 1 1
Shields: [TL0] 3 3 3 2 2 2 1 1 1
Weapons: 1:[XZ], 2:[XZ], 3:[Y], 4:[Y], 5:[Z], 6:[Z]
Weapons
Battery X: Standard Missile Launcher TL0, 1-5/6-10/11-15, 2/4+/1/2
No Range Modifiers, Ammo:(6)
[AB] [AB]
Battery Y: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[GHI] [GHI]
Battery Z: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [ACE] [BDF] [BDF] [BDF]
Special Equipment
Fire Control Hyperdrive Marines (Squad)(4) Teleporter Countermeasures
Manticore-Class Heavy Cruiser
The Manticore uses many of the tried and true components of the successful Minotaur-class, with the largest change being the use of missiles as the primary offensive systems. Seeing its first action during the Second Outsider War, the Manticore proved to be a valuable asset to a battlegroup. In peacetime the Manticore has proven somewhat limited, leading to the more flexible Pegasus class for the classic cruiser role.
Type: Manticore Class, Terran Republic Heavy Cruiser (281)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1 1
Shields: [TL0] 3 3 3 2 2 2 1 1
Weapons : 1:[XZ], 2:[XZ], 3:[Y], 4:[Y], 5:[Y], 6:[Z]
Weapons
Battery X: Long Range Missile Launcher TL0, 1-6/7-12/13-18, 2/4+/1/2
No Range Modifiers, Ammo:(8)
[GHI] [GHI]
Battery Y: Standard Missile Launcher TL0, 1-5/6-10/11-15, 2/4+/1/2
No Range Modifiers, Ammo:(12)
[GHI] [GHI] [ACE] [BDF]
Battery Z: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special Equipment
Fire Control Hyperdrive Marines (Squad)(3) Teleporter Countermeasures
Minotaur-Class Heavy Cruiser
With a powerful beam armament and decent armor, the Minotaur is very much in the “baby-battleship” mold. A solid design, but hampered by the insufficient weapons range of many Terran ships of the time. The Minotaur continues to serve the fleet in a secondary role, and considering the reliability of the class, should continue to do so for some time to come.
Type: Minotaur Class, Terran Republic Heavy Cruiser (239)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1 1
Shields: [TL0] 3 3 3 2 2 2 1 1
Weapons: 1:[X], 2:[Y], 3:[Y], 4:[Z], 5:[Z], 6:[Z]
Weapons
Battery X: Particle Cannon TL0, 1-5/6-10/11-15, 1/4+/1/4
Range-Based DMG, Ship-Exclusive, Ignores Shields
[G]
Battery Y: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[AC] [BD]
Battery Z: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [BDF] [GHI]
Special Equipment
Fire Control : Hyperdrive Armor Plating Marines (Squad)(6) Teleporter(3)
Andromeda-Class Heavy Cruiser
The Andromeda class is a heavily modified version of the earlier Nova class. The most apparent difference between the classes is the beam weapon armament of the Andromeda. Despite the potent main battery, the Andromeda faired poorly in the First Outsider Invasion, and was retired to reserve status following the conflict. Reactivated during the Second Outsider Invasion to replace losses, the Andromedas saw very little actual combat and were quickly mothballed again following that conflict. (NORE: These ships were built with TL-1 Engines).
Type: Andromeda Class, Terran Republic Heavy Cruiser (214)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL-1] 3 3 3 2 2 2 1 1
Shields: [TL0] 3 3 3 2 2 2 1 1
Weapons: 1:[X], 2:[X], 3:[X], 4:[Y], 5:[Y], 6:[Y]
Weapons
Battery X: Laser Cannon TL0, 1-4/5-8/9-12, 1/3+/3/1
Piercing +1
[AC] [BD] [AB] [AB]
Battery Y: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special Equipment
Hyperdrive Armor Plating Marines (Squad)(3) Teleporter
Nova-Class Heavy Cruiser
The Nova was the main cruiser class in Terran service at the outbreak of the First Outsider Invasion. Like just about every human design of the day, the Nova was overmatched and easily defeated by its opponents. A contemporary of the Constitution-class Battlecruiser, the Nova is similarly armed with turreted railguns. The few surviving Novas have been maintained in reserve. (NOTE: These ships were built with TL -1 Shields, Engines, Weapons, and Equipment).
Type: Nova Class, Terran Republic Heavy Cruiser (159)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL-1] 3 3 3 2 2 2 1 1
Shields: [TL-1] 3 3 3 2 2 2 1 1
Weapons: 1:[X], 2:[X], 3:[X], 4:[Y], 5:[Y], 6:[Y]
Weapons
Battery X: Railgun TL-1, 1-3/4-6/7-9, 1/5+/1/3
Extra Hull Damage, Ship-Exclusive
[AC] [BD] [AB] [AB]
Battery Y: Phalanx Battery TL0, 1-2/3-4/5-6, 5/5+/1/1
Double Range Modifiers, No Hull Damage
[ACE] [ACE] [BDF] [BDF]
Special Equipment
Hyperdrive Armor Plating Marines (Squad)(3) Teleporter
Jericho-Class Monitor
The Jerichos were rushed into service during the worst times of the First Outsider Invasion. No frills, well-armored heavy cruiser sized vessels built around a pair of particle cannons, the Jericho is a potent but limited vessel. It was hoped that the Jericho could hold defensive positions so that more capable ships could be freed up for mobile operations. Called by some “fortress cruisers”, the Jericho were little used during the Outsider War, but were found to be quite useful in deterring raids along the Human-Kor border. Today, there are still a handful of Jerichos still in service, all of them in systems threatened by Kor raiders. (NOTE: These ships were built with TL-1 Engines).
Type: Jericho Class, Terran Republic Monitor (325)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL-1] 2 2 2 2 1 1 1 1
Shields: [TL0] 5 5 4 4 3 2 2 1
Weapons: 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[Y], 6:[]
Weapons
Battery X: Particle Cannon TL0, 1-5/6-10/11-15, 1/4+/1/4
Range-Based DMG, Ship-Exclusive, Ignores Shields
[G] [G]
Battery Y: Pulsar TL0, 1-2/3-4/5-6, 1/3+/1/1
Range-Based ROF, Anti-Fighter
[ACE] [ACE] [BDF] [BDF]
Special Equipment
Hyperdrive
Armor Plating Marines (Squad)(4) Teleporter(2)</t>