Topic: Weapon trait idea: Arcing

Arcing: Each hit also makes an attack in an adjacent hex.  Cannot target a hex already targeted by this attack.  Cannot choose a hex outside of the weapon's normal max range, nor inside min range.

I think this is really cool for some reason.  Can't say why.  Looking at a finished game where the ships are bunched in cute little pairs, and AoE is expensive.  And it would be really cool against fighters.  I bid 2.5x.

Re: Weapon trait idea: Arcing

I'm a little lost, it hits the hex the target is in, then one extra?

Re: Weapon trait idea: Arcing

I see what its like. Its like the hypergraviton blaster for the Kirishiac in B5W, in a way. You target a vessel or fighter flight and it can then attack another vessel or fighter flight in an adjacent hex, excluding being able to target vessels inside the shortest range band and outside the longest range band.

Such an ability would be very useful for the aforementioned Kirishiac weapon, but the features of that weapon were that if a ship was completely destroyed and damage potential was still there, then it could move onto the next target.

Re: Weapon trait idea: Arcing

@P829: Like I shoot five weapons at your dood.  Two hit and three miss.  Regardless of whether or not the three hits do damage, I then get to make a two dice attack at an adjacent hex.  If one of those two then hit, I can make a one die attack in a hex adjacent to it, excluding the original hex.  Chain lightning, say.

@MC: Oh wow, I like that spillover idea too.  It's even better as it lets you blow the patootie out of a small ship without worrying about wasting output.  Hypergraviton even makes sci-sense.  Picks up mass and keeps going.

Spillover: The number of hull hits beyond what is required to kill the target ship can be rolled as an attack against an adjacent hex.

And then both of them could also have "-1 die for each intervening hex" so they don't have to hit adjacent.

Re: Weapon trait idea: Arcing

I like the idea of a weapon that hits with a static or high energy discharge that arcs from hull to hull across adjacent hexes much like electricity arcs to ground.   It has plenty of combat applications... keeping opponents from using tight formations, possible backfires on friendly ships, etc.

Id treat it alot like the repeating trait, except it can hit multiple targets...   it would work like this...

- make an initial attack on a target ship.
- if the ship was hit, roll an attack against each ship in an adjacent hex (both friendly and enemy)
- for each of those ships hit roll an attack for any ships adjacent to them and so on.

Each ship may only be struck once by the attack to keep things from becoming a recursive nightmare to resolve.

Attack rolls on adjacent ships would continue to resolve all active arcs.

Alchemist

Re: Weapon trait idea: Arcing

Seems like a cross between Re-Roll Misses and a minor Area Effect, also reminds me of Swarm LRMs from BattleTech.
I like the idea, would be interesting to see how this would work and what the cost would be,

Re: Weapon trait idea: Arcing

It could also be used to recreate Homeworld:Cataclysm's Beast infection beam attack, which spreads from ship to ship in tight formations.

Re: Weapon trait idea: Arcing

Also reminiscent of the Matter Disruption Device from Ender's Game, or some of the Necron weapons from 40k.  Sounds like a lot of fun.  Pricing...  x3?  3.5?  Thoughts?