I really like the idea of a SF tactical game with abstract grafics in the way ogre or similar games does it. The way Dan thinks with his "minimalistic" style suits wonderful to me. So possibly I can contribute one or another idea to it.
For example here is the counter layout of an older ame from Mayfair. "Hammer-Slammers" which theme is about high tech mercs vs. conventional ground troops on exotic planets.
The above are the Hover troops and below are conventional units.
Possibly Dan could tell us something about the background of his quantum legion idea? I think the grafical style of map and counters should represent the theme of a game to some extent.
Some elements I would like in quantum legion are:
-simple to grasp, but difficult to master ruleset (not more complicated than lets say SJGs ogre - or even simpler)
-coloured and beautiful grafical style for map, counters and game tables.
-Big counters which are easy to hold and stack (how about standup counters?)
-modular rules - easy to modify ruleset for further add-ons from MJ12 and user-made mods/units
-exotic terrain rules and rules for different gravity/athmospheres
-supply options? (I dont know about the scale of the game, so this is just a guess)