Topic: Weapon and Ship Traits
A couple of weapon and ship traits I'd be interested to see:
The first two weapon traits would be best used with Dual-Mode weapons and without the Damage Control option:
- Burnout: After firing, the weapon is considered damaged. There could be varying degrees of this making it more or less likely to blow. This trait would be able to represent in dual-mode disabling the safety protocols, or overcharging the capacitors. As a non-dual mode weapon, it could represent either experimental tech, a race whose equipment is known for unreliability or for pirates who salvaged the damaged weapon and jury-rigged it into their systems.
- Similar to burnout only the level of damage is more catastrophic. Any ones rolled when firing the weapon are rolled IMP and DMG against the ship firing it. Like #1 only to the nth degree.
The last one I was thinking of, and I'll probably eventually think of more:
- A weapon or ship trait that destroys the ship when used. Either as a cannon that the sheer shock value of firing it rips the firing vessel apart, (Again, similar to traits above) or - more to what I was thinking - something along the line of the Shofixti Glory Device that you can detonate when the ship is heavily damaged to try and take an enemy ship out with you.