Choose one:
A) Points are good.
B) Points aren't good.
If you choose A you are a pointilist. If you choose B you aren't a pointilist. Period.
However, points are necessary to some extent. If fact, when you decide that something will be hit on a 4+ on a D10, you are quantifying a the value of something, ergo, you are creating a point system. Do I play always with points? No. Of course not.
Do I play games where I now that the best I'll achieve is loosing but not being completely beated up. Sure. What makes a good game it's the game in itself, not the final result. It can be sweet, but playing an awesome scenario against a good opponent and achieving better than the real battle is better than win a game where you take 500 points and I take 500 points and I win.
I also love games where reinforcements can arrive completely out of my expectatives and get get me beaten. It's fate. It happened a lot.
And I played games where points where equal, forces matched perfectely, I out maneuvered my adversary with stile and then a row of bad rolling on my part followed by a row of good rolls from the enemy got me under...
Points are a reference. When you assign characteristics to something and quantify those characteristics you are learning more about it. I play starmada with points. I will play it without.
I have a Iron Star campaign where everything shipwise is rolled on a table. You can fight (or maybe you'll have to fight) a battle under armed, or you can run away, wait for reinforcements and return.
What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches. Maybe that's why I don't like Games Workshop. I do like some of their miniatures. Ans some old good rules. And some fiction... Yes... ah... I do like a little bit of almost everything, I suppose.