Topic: Point systems and such

As a dyed-in-the-wool "pointilist" (?) I'm not sure how I feel about the sarcasm implicit in this bit from a post on The Miniatures Page, but I thought it was funny nonetheless:

"On a recent thread about the Battle of Trafalgar (and the rules "Trafalgar") it seemed obvious that to accurately simulate the Battle players would need to know how many points worth of ships Nelson had relative to his opponents. I've read a fair number of primary sources on the Battle, but have yet to come across Nelson's point list."

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Point systems and such

cricket wrote:

As a dyed-in-the-wool "pointilist" (?)

That word does not mean what you think it means...

I'm not sure how I feel about the sarcasm implicit in this bit from a post on The Miniatures Page

"Implicit" is another word that doesn't mean what you think it means...

Re: Point systems and such

cricket wrote:

As a dyed-in-the-wool "pointilist" (?) I'm not sure how I feel about the sarcasm implicit in this bit from a post on The Miniatures Page, but I thought it was funny nonetheless:

"On a recent thread about the Battle of Trafalgar (and the rules "Trafalgar") it seemed obvious that to accurately simulate the Battle players would need to know how many points worth of ships Nelson had relative to his opponents. I've read a fair number of primary sources on the Battle, but have yet to come across Nelson's point list."

perhaps Nelson's point list got left in the basement after the battle; did anyone look in the rubbermaid tub holding his fleet? Maybe he accidentally threw out the list because it was so covered by smudged fingerprints of Cheetoh residue as to be unrecognizable.  wink
Erik
PS perhaps you could be considered a Pointallista?

Re: Point systems and such

Without getting into a huge debate about points and point systems, I understand the idea of games and scenarios without points since most actual battles were not equal.  On the other hand why would I play a game that I didn't have a 'decent' chance to win!

One could 'tweek' the victory condictions so that the smaller force has a better chance to 'win' due to the scenario at hand, but that player is still going to be 'crushed'

-Bren

Re: Point systems and such

jygro wrote:

One could 'tweek' the victory condictions so that the smaller force has a better chance to 'win' due to the scenario at hand, but that player is still going to be 'crushed'

-Bren

That is the common way to handle this problem in historical wargaming. Can you win the battle? No. But can you delay the decision longer than historically? Can you lose fewer battalions? Inflict more damage? Okay, then you "win" the scenario.

One way to do this with Trafalgar would be to suggest a balance of losses that would have been a less staggering victory for the British. Essentially, the Franco-Spanish fleet lost 22 ships to the British 0. Well, there is a crushing victory with a balance of losses at +22. If the balance of losses is zero or negative (i.e., favors the French) then it is a Crushing Victory for France and Spain. Divvy it up in between those numbers to determine levels of victory and you can have a France/Spain player winning the battle while losing 5 ships more than the Brits.

Re: Point systems and such

MadSeason wrote:

That is the common way to handle this problem in historical wargaming. Can you win the battle? No. But can you delay the decision longer than historically? Can you lose fewer battalions? Inflict more damage? Okay, then you "win" the scenario.

FWIW, this is why I advocate for point systems even in historical games (see GF2) -- it provides a very easy method for determining just how much more powerful one force is than another... and also helps understand what actually happened at a particular battle.

For example, when developing the "Goeben is Your Objective" scenario for the King & Kaiser supplement (another GF2 plug smile), it was really strange to see that the British force out-classed the Germans, at least in terms of point value. Yet historically, Admiral Troubridge declined to engage because the Germans, in his mind, constituted a "superior force". Although he was court-martialed, he was eventually exonerated. But why were the Germans "superior" if the point values favor the British?

Well, you'll have to read the scenario write-up for one possible answer (of course, another answer would be that our point system is wrong, but let's ignore that one...) But the point values give a very good reason for digging deeper into the whys and wherefores...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Point systems and such

tnjrp wrote:
cricket wrote:

As a dyed-in-the-wool "pointilist" (?)

That word does not mean what you think it means...

I'm not sure how I feel about the sarcasm implicit in this bit from a post on The Miniatures Page

"Implicit" is another word that doesn't mean what you think it means...

I think the quotes around pointalist mean he knows that.

What would you say the definition on implicit is? perhaps: capable of being understood from something else though unexpressed : implied <an implicit assumption>

There are many things I would challenge Mr. Kast on. Words are not one of them.

big_smile

Re: Point systems and such

Choose one:

A) Points are good.
B) Points aren't good.

If you choose A you are a pointilist. If you choose B you aren't a pointilist. Period.

However, points are necessary to some extent. If fact, when you decide that something will be hit on a 4+ on a D10, you are quantifying a the value of something, ergo, you are creating a point system. Do I play always with points? No. Of course not.

Do I play games where I now that the best I'll achieve is loosing but not being completely beated up. Sure. What makes a good game it's the game in itself, not the final result. It can be sweet, but playing an awesome scenario against a good opponent and achieving better than the real battle is better than win a game where you take 500 points and I take 500 points and I win.

I also love games where reinforcements can arrive completely out of my expectatives and get get me beaten. It's fate. It happened a lot.

And I played games where points where equal, forces matched perfectely, I out maneuvered my adversary with stile and then a row of bad rolling on my part followed by a row of good rolls from the enemy got me under...

Points are a reference. When you assign characteristics to something and quantify those characteristics you are learning more about it. I play starmada with points. I will play it without.

I have a Iron Star campaign where everything shipwise is rolled on a table. You can fight (or maybe you'll have to fight) a battle under armed, or you can run away, wait for reinforcements and return.

What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches. Maybe that's why I don't like Games Workshop. I do like some of their miniatures. Ans some old good rules. And some fiction... Yes... ah... I do like a little bit of almost everything, I suppose.

Re: Point systems and such

points are a reference, points are irrelevant, points are the devil....

in my opinion, as it was stated on TMP, the points system is a game unto itself.  I can tell you I've built probably thousands of ships, only played with actually a hundred or so.  I just love to be able to say: I want a fleet that looks like ______, or I want to see if the rules will support an army of ______.

That meta game is one reason I started the Bourbaki Basin Boards here, I love to see what other people do.  Sometimes they put up ships with no background at all... sometimes they write vast stories about the ships they post.  I like to read all of it, and if I had more time, I'd play with those ships too. (As a matter of fact, I've taken ships from the Basin to conventions because I think they're viable fleets. esp the ones with backgrounds)

But, I guess you could do all of that without the points system, but I like points systems. I only wish I was better at writing them.

Re: Point systems and such

There is always a relative value, therefor there is always a points system. People just get upset at attempts to make it transparent to newbies.

It's a game.

It's not a war. If it were, you'd be morally obligated to stab your opponent, thus saving all those soldiers from needless death.

Re: Point systems and such

Nelson was obviously a munchkin.

Re: Point systems and such

Sergeant Crunch wrote:

Nelson was obviously a munchkin.

I think all the most successful commanders are.  In a real battle, the last thing you want is a fair fight.

Re: the 'Trafalgar Points' thing.  I'll bet you that Nelson DID know how many ships and how many guns those ships carried, and maybe even the overall proportions of gun weights.  Sounds like "points" to me.

Points are very useful for trying to stage a fair fight, or to get an idea just how unfair the fight is.  Since we're playing games, not trying to kill each other, a fair fight should be the goal.

Re: Point systems and such

hdan wrote:
Sergeant Crunch wrote:

Nelson was obviously a munchkin.

I think all the most successful commanders are.  In a real battle, the last thing you want is a fair fight.

Agreed.  I bet I'd get a different response if I post that at TMP.  lol

Re: Point systems and such

Well, there are quite a few vocal "anti-pointists" on TMP to be sure, but many of them do go on about how rewarding it is to have an uneven battle...

Re: Point systems and such

The TMPers have trouble dealing with the fact that they're either playing constrained probability games or spatial puzzle games. Actually, I can see points being inappropriate for fairly deterministic spatial puzzle games. Once you even look sideways at a handful of dice you're firmly in "the points are real, no matter how hard you imagine them away" realm.

History this, realism that, Napoleon didn't whatever. Basically we're playing a complex version of craps.

Re: Point systems and such

Blackronin wrote:

What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches.

Because its the key to ultimate power!

". . . one point system to rule them all, and in the darkness bind them!"

Re: Point systems and such

Soulmage wrote:
Blackronin wrote:

What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches.

Because its the key to ultimate power!

". . . one point system to rule them all, and in the darkness bind them!"


With PI!

Re: Point systems and such

You know... the square root of pi is 1.772.

Just sayin'...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Point systems and such

cricket wrote:

You know... the square root of pi is 1.772.

Just sayin'...

Seriously, do you get a royalty or some kind of kickback for each successful deployment of a square root?
Erik
PS I don't care what the square root of pi is, I just want to know if my pi  has cooohhwip on it.

Re: Point systems and such

My Pi comes with annie!

(pi-annie, get it? huh? heh heh huh?)