Topic: Loophole hunters
Greetings, all, I'm new to the forums, although I've been a wargamer since 1980...
Can anyone give helpful suggestions regarding this problem:
The group I game with has discovered that cheap ships with a massive amount of cheap weapons in limited arcs always win because of the massive amount of dice they roll. For instance, they will build ships with between 30 and 60 ROF 1, 4+, IMP 1, DMG 1 weapons (maybe with range-based ROF or inverted range mods but usually ignoring traits) in the G or AB arcs and sit back at their end of the board and hammer the opponent at maximum range, counting on the odds to get sufficient hits, which pretty much always works when you are using that many dice. It has rendered the game virtually unplayable, as the only thing anyone has been able to do is duplicate the tactic and count on lucky dice to win.
The root of the problem seems to be that it is too expensive to build weapons that are individually effective enough to counter this concept because it boils down to the number of dice you get to roll. We are trying to develop some measures to eliminate this annoying tactic, but so far, anything that would work is too drastic and complicated and no one can agree.
Thanks from a frustrated fleet admiral who's tired of being "Rhozhesvenskyed" so-to-speak.