Topic: Tactics and Composition
Hello all, I've just started playing Starmada recently and I'm feeling somewhat overwhelmed by the sheer number of options I have for developing my game. There are probably a dozen other threads where stuff like this is discussed, but I thought it might be worthwhile to have one place where we could all discuss our individual preferences regarding ship design styles and tactics.
Like I said before, I'm pretty new to Starmada but I have started developing a few theories and I would love to get some more experienced players feedback.
First off, I'm coming to the conclusion that a ship should have an "ideal engagement range" If you want to put a long-range sniper cannon type deal on your heavy cruiser, it seems a waste to fill up a lot of space with short range secondary guns too. If you are playing a fleet game, there is no reason you can't completely forgo defensive armament and just squeeze in a load of the big offensive weapons, and then assign this sniper cruiser a close-in escort or two. It applies in reverse as well. If you design a shorter-range battering ram type ship, don't bother putting any long-range armament on it at all, squeeze in a truckload of carronades and just make sure the ship is fast enough to dictate the engagement range.
Well, I had a few other points I was going to hit, but I sort of droned on longer than I intended, and the whole purpose of this is to start a dialogue, so I will shut up and listen intently for someone else to pipe up.