Topic: QL thoughts/questions/suggestions
I've read it through and played it a few times now and have a few questions on adding some further options.
I don't like that the game doesn't scale (ie you have to play a 300 VP game). Can the rolls for CP scale for bigger VP games? by rolling an extra 1d6 for every 150 VPs? What would be a good solution for the first turn CP roll? All d6s become d3s?
I'm a big fan of Starmada's customization, being unable to change the to-hit roll in QL bugs me. Can the ORAT formula be modified to allow for 3+ and 4+ to hit by changing the 2 to 4 and 3 respectively? Strike would confer a +1 to hit.
I think the game suffers from the lack of an overwatch mechanic. Any suggestions on how to implement something like that? I was thinking of an overwatch order that lets a unit fire on an enemy moving within range and LoS of it.