Topic: Question regarding difficult terrain

During our game we had some questions about difficult terrain. If entering a hex counts as moving two, how do units with 0/1 speed manage?

We treated it as you spent a cp to issue, one cp to activate, but then have the unit committed for the next two turns conducting that move.  Meaning during the subsequent turn it couldn't do anything else.  That's what I thought when I first read the rules.

Re: Question regarding difficult terrain

themattcurtis wrote:

During our game we had some questions about difficult terrain. If entering a hex counts as moving two, how do units with 0/1 speed manage?

This was actually an errata -- speed 0/1 units may enter a single hex of difficult terrain on an Advance order.

EDIT: I could see adding a rule that such a unit incurs a suppression marker...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com