This is somewhat larger than an Executor class Super Star Destroyer, but not as powerful.
Loaded Imperial Lurenti class Battle Tender/Carrier (7, 121 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.
Hull (1, 3, 5): 120 119 118 117 116 115 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97* 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 75 74 73* 72 71 60 59 58 57 56 55 54 53 52 51 50 49* 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25* 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1.
Engines (1, 2): 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.
Shields (3, 4): [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]
Weapons (5, 6): 1: TZ, 2: U, 3: V, 4: W, 5: X, 6: Y.
Black Globe Level III (Radiate: 5): 9 8 7* 6 5 4* 3 2 1.
Battery T: Very Heavy Nuclear MIssles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.
Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Battery U: Very Heavy Nuclear Misslea (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.
Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Battery V: Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.
[GHI] [JKL] [GHI] [JKL]
Battery W: Forward Particle Accelerators (Energy): 1-6/7-12/--2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[HJ] [GH] [AB] [GI] [IK]
Battery X: Aft Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[[JL] [EF] [KL]
Battery Y: Forward Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[GH] [AB] [GI]
Battery Z: Aft Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[HJ] [JL] [EF] [KL] [IK]
Special Equipment: Cargo (5, 100); Carrier (Boarding Pods (17): 221 Capacity; Launch: 5, Recover: 3); Clamps: Size 120 (11); Critical Hit Save (2+); Damage Control (5 dice); Fuel (80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1); Hyperdrive (16: Hyper Range: 4); Marines (102); Repulsors (9). This has 69 Space Units left for auxilliary systems. One reason, that this is so very large, is that the source material had the Lurenti using ten percent of its available space to carry Cargo. The Loaded Lurenti is hard-docked to 7 Nolikian class Battleriders and 4 Large Flotillas of Sylea Heavy Fighters when in transit.
VBAM Statistics: Cost: 160, Maintenance: 173/6 ~ 29, Anti-Ship: 53, Anti-Fighter: 4, Command Rating: 21, Command Cost: 7, Basing: 17; Hyperdrive (16), Supply (5).
If this ship is penalized for being Grossly Over-Sized by adding +4 to any To-Hit roll against it, its' Combat Rating is reduced to 3, 668 CR, its' VBAM Cost is reduced to 148 and its' VBAMDefensive Value is reduced to 69. While such a large and expensive vessel will probably have a Black Globe, if it does not, then its' Combat Rating will drop to 6, 264 CR, its' VBAM Cost will drop to 157, and its' VBAM Defensive Value will drop to 75. If the ship is both penalized and lacks a Black Globe, its' Combat Rating will drop to 2, 628 CR, its' VBAM Cost will drop to 143, and its' VBAM Defensive Value will drop to 64.
Unloaded Imperial Lurenti Class Tender/ Carrier (6, 485 CR). All Systems are TL +4 (*.50 SU). This is the Strategic version.
Hull (1, 3, 5): 105 104 103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85* 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64* 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43* 42 41 40 39 38 37 36 35 34 33 32 32 31 30 29 28 27 26 25 24 23 22* 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1.
Engines (1, 2): 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.
Shields (3, 4): [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]
Weapons (5, 6): 1: TZ, 2: U, 3: V, 4: W, 5: X, 6: Y.
Black Globe Level III (Radiate: 5): 9 8 7* 6 5 4* 3 2 1.
Battery T: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.
Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.
[ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Battery U: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.
Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.
[ABCDEFD] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]
Battery V: Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.
[GHI] [JKL] [GHI] [JKL]
Battery W: Forward Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[HJ] [GH] [AB] [GI] [IK]
Battery X: Aft Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-EXclusive; Increased Hits.
[JL] [EF] [KL]
Battery Y: Forward Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[GH] [AB] [GI]
Battery Z: Aft Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.
[HJ] [JL] [EF] [KL] [IK]
Special Equipment: Cargo (5, 100): Carrier (Boarding Pods (17): 221 Capacity; Launch: 5, Recover: 3); Clamps: size 120 (11); Critical Hit Save (2+); Damage Control (5 dice); Fuel (80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1); Hyper(16: Hyper Range: 4); Marines (102). This has 24 Space Units left for auxilliary services.
VBAM Statistics:
Cost: 158, Maintenance: 79/3 ~ 27, Defensive Value: 72, Anti-Ship: 53, Anti-Fighter: 4, Command Rating: 20, Command Cost: 7, Basing: 17; Hyperdrive (16), Supply (5).
If this ship is penalized for its' excessive size by having +4 added to any To-Hit rolls made against it, then its' Combat Rating will drop to 2, 882 CR, its' VBAM Cost will decline to 144, and its' VBAM Defensive Value will drop to 60. If the ship lacks a Black Globe, its' Combat Rating will be 5, 531CR, its' VBAM Cost will be 155, and its' VBAM Defensive Value will be 64. If this ship has no Black Globe and is penalized for its' excessive Hull Size, then its' Combat Rating will be 2, 459 CR, its'VBAm Cost will be 142, and its' VBAM Defensive Value is 56.
I compiled the Firing Arcs of both the Particle Accelerators and the Meson Cannons, so that they all have two-arc weapons with the same total cost in Space Units and the same Offensive Rating. I did this purely because it looks better.</r>