Topic: Traveller Starmada?

Has anyone translated any of the Ad Astra Traveller Ships to Starmada? 

Has anyone designed some Traveller ships using the Starmada Engine?

Has MJ12 ever thought about doing a joint project with Ad Astra similar to what they are doing with ADB?

Re: Traveller Starmada?

Look under the topic "Langston Field". I will probably post other House Rules attempts at conversions to Starmada AE here. Those that I have made so far are too far from the normal rules to be put in the Bourbaki Basin. Oddly, I am finding Traveller even more limiting in the choice of weapons than the Armada books.

Re: Traveller Starmada?

Imperial Atlantic Heavy Cruiser (1, 092 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

    Hull (1, 3, 5): 15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

      Engines (1, 2): 5 5 5 4 4  4 3 3 3 2  2 2 1 1 1.

        Shields (3, 4): [2/2/3/II] [2/2/3/II] [2/2/3/II] [2/2/3/II] [2/2/3/II]  [2/2/2/II] [2/2/2/II] [2/2/2/II] [1/1/2/I] [1/1/2/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I].

          Weapons (5, 6): 1: WY, 2: XZ, 3: XZ, 4: XZ, 5: Y, 6: Y.

            Black Globe Level II (Radiate: 3): 4 3* 2 1.

              Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 3/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                [G]

                  Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                    Alternative Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0.

                      Ammunition: 30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                          Battery Y: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                            [GHI] [JKL] [GHI] [JKL] [GHJ] [GIK]

                              Battery Z: Particle Accelerators (Energy): 1-6/7-12/---, 1/3+/1/1, Carronade; Increased Hits, Starship-Exclusive.

                                [AB] [GH] [GI] [JL] [KL] [AB]

                                  Special Equipment: Cargo (200); Critical Hit Save (4+); Damage Control (3 dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range: 4); Sandcasters (22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1).

                                    VBAM Statistics:

                                      Cost: 49, Maintenance: 47/6 ~ 8, Defensive Value: 15, Anti-Ship: 20, Anti-Fighter: 5, Command Rating: 7, Command Cost: 3; Hyperdrive (16).

                                        As these ships usually do not have access to a Black Globe, they will have a total of 262 extra Space Units for auxilliary services and their Combat Rating will be reduced to 689 CR. Their VBAM Cost will be reduced to 46 and their VBAM Defensive Value will be reduced to 10.

                                        Re: Traveller Starmada?

                                        I seriously looked into designing ships for Trav using Starmada back when I was playing Traveller d20 (since their starship construction rules were kind of bonkers), but was eventually deterred by the ridiculous range of sizes.  Starmada's space units only scale as hull^1.3, so to get a range of 100 tons to 1,000,000 tons, I was going to need hull sizes of up to 36, which I found unpalatable.  Likewise, the deadly nature of Starmada made the risk of mass-PC-death-by-vacuum-exposure a little too high for my group.

                                        Re: Traveller Starmada?

                                        Zhodani Consulate Kefchenzh Armoured Cruiser (737 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                          Hull (1, 3, 5):  8 7 6 5* 4  3 2 1.

                                            Engines (1, 2): 5 5 4 4 3   2 2 1.

                                              Shields (3, 4): [4/1/4/II] [4/1/4/II] [3/1/3/II] [3/1/3/II] [2/1/2/I]  [2/1/2/I] [1/1/1/I] [1/1/1/I].

                                                Weapons (5, 6): 1: WY, 2: XY, 3: XY, 4: XY, 5: XZ, 6: XZ.

                                                  Black Globe Level II (Radiate: 3): 4 3* 2 1.

                                                    Battery W: Spinal Particle Accelerator (Energy): 1-8/9-16/---, 4/2+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                      [G]

                                                        Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive

                                                          Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                            Ammunition: 28 27 26 25 24  23 22 21 20 19  18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1.

                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                  [GHJ] [GIK] [JKL] [GHJ] [GIK]

                                                                    Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                      [GHI] [JKL]

                                                                        Special Equipment: Carrier (Boarding Pod: Capacity 13; Lanch:2, Recover: 1); Cargo (100); Critical Hit Save (5+); Damage Control (2 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Marines (6); Repulsors (7); Sandcasters ( 8 7 6 5 4  3 2 1). This has 82 Space Units for auxilliary services.

                                                                          VBAM Statistics:

                                                                            Cost: 32, Maintenance: 9/2 ~ 5, Defensive Value: 16, Anti-Ship: 16, Anti-Fighter: 2, Command Rating: 5, Command Cost: 3, Basing: 1; Gunship; Hyperdrive (9).

                                                                              Repulsors may be considered as a crude version of the Armada Tractor Beam. It does not have the capability to tractor ships; it simply acts as a weapon with Arc: ABCDEF and Characteristics: Range: 6, ROF: 1, Accuracy: 5+, Impact: 1, Damage: 1, Anti-Fighter, Fighter-Exclusive.

                                                                                As Black Globes are rare, the common version of this ship has a total of 221 extra Space Units for auxilliary services, has it's Combat Rating reduced to 445 CR, it's VBAM Cost reduced to 29, and it's VBAM Defensive Value reduced to 7.

                                                                                Re: Traveller Starmada?

                                                                                Imperial Azhanti High Lightning Frontier Cruiser (1, 062 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                  Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2  1.

                                                                                    Engines (1, 2): 2 2 2 2 2  2 2 2 2 1  1 1 1 1 1  1 1 1.

                                                                                      Shields (3, 4): [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/III]  [2/1/2/III] [2/1/2/II] [2/1/2/II] [2/1/2/II] [1/1/1/II]  [1/1/1/II] [1/1/1/II] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I][1/1/1/I].

                                                                                        (5, 6): 1: VY, 2: WZ, 3: WZ, 4: X, 5: X, 6: Y.

                                                                                          Black Globe Level III (Radiate: 4): 9 8 7* 6 5  4* 3 2 1.

                                                                                            Battery V: Spinal Particle Accelerator (Energy): 1-8/9-16/---, 3/2+/2/1, Slow-firing; Carronade; Variable Damage.

                                                                                              [G]

                                                                                                Battery W: Nuclear Missles (Ballistic): 1-6/7-12/13-18, Starship-Exclusive.

                                                                                                  Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0, Bomber.

                                                                                                    [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                      Ammunition: 24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                        Battery X: Forward Lasers (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                          [GHI] [GHI] [GHJ] [GIK] [GHI] [GHI]

                                                                                                            Battery Y: Rear Lasers (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                              [JKL] [JKL] [JKL] [JKL]

                                                                                                                Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                  [GHI] [GHI] [JKL] [JKL]

                                                                                                                    Special Equipment: Carrier (5 Boarding Pods: 65 Capacity; Launch: 5, Recover: 3); Cargo (200); Critical Hit Save (3+); Damage Control (4 dice); Fuel (150 149 148 147 146  145 144 143 142 141  140 139 138 137 136  135 134 133 132 131  130 129 128 127 126  125 124 123 122 121  120 119 118 117 116  115 114 113 112 111  110 109 108 107 106  105 104 103 102 101  100 99 98 97 96  95 94 93 92 91  90 89 88 87 86  85 84 83 82 81  80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11 10 9 8 7 6  5 4 3 2 1); Hyperdrive (25: Hyper Range: 5); Marines (30); Sandcasters (13 12 11 10 9  8 7 6 5 4  3 2 1); Tender (4 Flotillas of Rampart class Light Fighters: 400 Capacity). This has 71 Space Units for auxilliary services.

                                                                                                                      VBAM Statistics:

                                                                                                                        Cost: 93, Maintenance: 35/3 ~ 12, Defensive Value: 17, Anti-Ship: 17, Anti-Fighter: 5, Command Rating: 8, Command Cost; 4, Basing: 5, Heavy Basing: 4; Carrier; Hyperdrive (25).

                                                                                                                          It is, of course, the large number of drives needed to travel at a Hyperspace Range of 5 that makes this a large and expensive vessel.

                                                                                                                              Rampart class Light Fighter Flotilla(22 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                Hull: 2 1.

                                                                                                                                  Engines: 12

                                                                                                                                    Shields: ---.

                                                                                                                                      Battery Y: Fighter Nuclear Missle 1-4/5-8/9-12, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                        Alternate Mode: Size 4, Speed 6, Attack: 4+/5+/6+, Defense: 0, Bomber.

                                                                                                                                          [G] [G]

                                                                                                                                            Battery Z: Laser (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                              [G] [G]

                                                                                                                                                VBAM Statistics:

                                                                                                                                                  Cost: 3, Maintenance: 1/2 ~ 1, Defensive Value: 1, Anti-Ship: 4, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Gunship.

                                                                                                                                                    The Fighter Nuclear Missle is a slightly modified Plasma F Torpedo from Romulan Armada.

                                                                                                                                                      Since Black Globes are rare and most of this class won't have one, the Combat Rating would drop to 693 CR, the VBAM Cost would drop to 89, and the VBAM Defensive Value would drop to 12. It would then have 356 Space Units for auxilliary services.

                                                                                                                                                        Don't forget to add the 88 point Combat Rating for the 4 Flotillas of Rampart Fighters if you carry them.

                                                                                                                                                        Re: Traveller Starmada?

                                                                                                                                                        Zhodani Consulate Zhdavidlits class Light Cruiser (293 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                          Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                            Engines (1, 2): 5 4 3 2 1.

                                                                                                                                                              Shields (3, 4): [1/0/2/IV] [1/0/2/IV] [1/0/2/III] [1/0/1/II] [1/0/1/I]

                                                                                                                                                                Weapons (5, 6): 1: X, 2: X, 3: Y, 4: Y, 5: Z, 6: Z.

                                                                                                                                                                  Black Globe Level IV (Radiate: 2): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                    Battery X: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 2/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                      [G]

                                                                                                                                                                        Battery Y: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                          Alternative Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                              Ammunition: 5 4 3 2 1.

                                                                                                                                                                                Battery Z: Lasers (Energy): 1-6/7-12/---,1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                  [GHI]

                                                                                                                                                                                    Special Equipment: Carrier (Boarding Pod (1): 13 Capacity; Launch: 2, Recover: 1); Cargo (200); Critical Hit Save (5+); Damage Control (2 dice); Fuel (45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (9: Hyper Range: 3); Marines (6); Repulsors (2); Sandcasters (5 4 3 2 1). This has 26 Space Units for auxilliary services.

                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                        Cost: 19, Maintenance: 5/2 ~ 3, Defensive Value: 7, Anti-Ship: 8, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2, Basing: 1; Ballistic; Hyperdrive (9: Hyper Range: 3).

                                                                                                                                                                                          Since you will probably not wish to expend such a valuable Strategic Resource as a Black Globe on such a small ship, the Combat Rating for a Zhdavidlits without a Black Globe is 139 CR. The VBAM Cost would be reduced to 16 and the VBAM Defensive Value would be reduced to 4. It would have a total of 182 Space Unitsfor auxilliary services.

                                                                                                                                                                                          Re: Traveller Starmada?

                                                                                                                                                                                          I love traveller. I remember to have replayed some fleet engagements between Imperium and Zhodanis in the 5th frontier war with Starmada X many years ago. And I also remember that it was not easy to include all ship types which are popular in traveller and play on the same scale. For example a 200t Beowulf free trader for my players would nothing be more than an independent gunship or so if it meets an Imperium cruiser. Not very interesting. The solution was not to use the same scale for smaller hulls (AFAIR up to several hundred tons) than for 100kt dreadnoughts. smile This meant creating 1 set of beowulf specs for our rpg and 1 other if the Beowulf was involved in a real naval engagement between capital ships. (to the horror of the players, hehe)

                                                                                                                                                                                          Re: Traveller Starmada?

                                                                                                                                                                                          While trying to convert the following ship to Starmada AE, I found that I have made the error of not considering that the Hyperdrives consume Fuel. As this plays a large role in Traveller's Strategic considerations, I shall have to revise my existing Conversions. Also, since these ships spend such a large portion of their Hull Size on things of Strategic, not Tactical, importance, they will always be at a disadvantage against a Starmada ship of more conventional design. Therefore, as I find the time, I will be posting modified Tactical versions of these ships.

                                                                                                                                                                                            Zhodani Consulate Zhdiak Light Destroyer (195 CR). All systems are TL +4(*.50 SU). This is the revised Strategic version.

                                                                                                                                                                                              Hull (1, 3, 5): 3 2 1.

                                                                                                                                                                                                Engines (1, 2): 6 4 2.

                                                                                                                                                                                                  Shields (3, 4): [2/1/2/III] [2/1/2/II] [1/1/1/I].

                                                                                                                                                                                                    Weapons (5, 6): 1: XZ, 2: XZ, 3: X, 4:X , 5: Y, 6: Y.

                                                                                                                                                                                                      Black Globe Level III (Radiate: 2): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                        Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                          Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                            [ABCDEF] [ABCDEF]

                                                                                                                                                                                                              Ammunition: 2 1.

                                                                                                                                                                                                                Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                  [GHI]

                                                                                                                                                                                                                    Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                      [GHI]

                                                                                                                                                                                                                        Special Equipment: Cargo (100); Damage Control (1 die); Fuel (45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (9: Hyper Range: 3). This has 25 Space Units for auxilliary services.

                                                                                                                                                                                                                          Without a Black Globe, this has a Combat Rating of 85 CR, it's VBAM Cost is reduced to 14, and it's VBAM Defensive Rating is reduced to 3. The ship would have 106 Space Units for auxilliary Services.

                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                              Cost: 16, Maintenance: 2, Defensive Value: 10, Anti-Ship: 7, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2; Hyperdrive (9).

                                                                                                                                                                                                                              Re: Traveller Starmada?

                                                                                                                                                                                                                              Imperial Gionetti (also called Riepe) class Light Cruiser (711 CR). All systems are TL +4 (*.5 SU). This is the revised Strategic version (indeed, much of it's Space Units are be used for solely Strategic purposes).

                                                                                                                                                                                                                                Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                                                                                  Engines (1, 2): 5 5 5 4 4  3 3 3 2 2  1 1.

                                                                                                                                                                                                                                    Shields ( 3, 4): [2/0/3/III] [2/0/3/III] [2/0/3/III] [2/0/3/III] [2/0/2/II]  [2/0/2/II] [1/0/2/II] [1/0/2/II] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I].

                                                                                                                                                                                                                                      Weapons (5, 6): 1: WY, 2: XZ, 3: XZ, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                        Black Globe Level III (Radiate: 3): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                          Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 5/3+/1/1, Slow-Firing, Carronade, Variable Damage.

                                                                                                                                                                                                                                            [G]

                                                                                                                                                                                                                                              Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0: Bomber.

                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                    Ammunition: 20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                      Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                        [GHI] [GHJ] [JKL] [GIK] [GHI]

                                                                                                                                                                                                                                                          Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                            [GHI] [GHI] [JKL]

                                                                                                                                                                                                                                                              Special Equipment: Boarding Pods (1: 13 Capacity; Launch: 2, Recover: 1) Cargo (300); Critical Hit save (4+); Damage Control (3 dice); Hyperdrive (25: Hyper Range: 5); Marines (6). This has 6 extra Space Units for auxilliary services.

                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                  Cost: 64, Maintenance: 31/3 ~ 11, Defensive Value: 23, Anti-Ship: 13, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 1; Hyperdrive (25).

                                                                                                                                                                                                                                                                    Without a Black Globe, this has a Combat Rating of 413 CR, it's VBAM Cost drops to 61, and it's VBAM Defensive Value drops to 8.

                                                                                                                                                                                                                                                                    Re: Traveller Starmada?

                                                                                                                                                                                                                                                                    I have decided to post my conversion of the Vrapkenchkinj under this Topic before the Topic: Langston Field gets too far buried. People viewing this site would probably appreciate a more handy explanation of how these conversions work.

                                                                                                                                                                                                                                                                      I am using consumable fuel for the Engines. Think of it as being like Ammo for a Weapon Battery. Fire an Engine, mark off a point of fuel. While a heedless player could run himself out of fuel, he could double an Engine's Thrust just by paying double the fuel and not (if you will let your House Rules be this generous) have to roll dice to see if he has destroyed an Engine by Overload.

                                                                                                                                                                                                                                                                        I am using the Kinetic/Energy/Ballistic Shields from the VBAM/Starmada books. If rolling for Impact of a Kinetic Weapon against the Shields, use the first figure in brackets. If rolling for Impact of an Energy Weapon against the Shields, use the second figure in brackets. If rolling for Impact of a Ballistic (or Guided, if you prefer the term) Weapon, use the third figure in brackets. The Roman numerals at the right end of the brackets tell you at what Level your Black Globe is.

                                                                                                                                                                                                                                                                          Black Globes take Damage on the Shield Track. When the Black Globe drops to a lower level, roll any Damage still absorbed above that level against the ship.  The asterisks on the Black Globe Track mark the points where Damage is considered to leak. When a Black Globe swallows Damage at these points, mark the Damage against both the ship and the Black Globe. The Black Globe has three settings. Fully on, it absorbs all Damage scored against the ship (including Extra Hull Damage, Double Damage, and Continuing Damage) until it is full (it's Track has been marked off completely). It radiates away no Damage. No Engine Thrust may be used. No Weapon may be fired, nor may anything be launched or recovered. Half on, it absorbs half of the Damage (Rounded Up) scored against the ship. It dumps (removes from the Black Globe Track) an amount of Damage (Rounded Up) dependent on the ship's Hull Size before the beginning of the next turn. Only half (Rounded Up) of the ship's Engine Thrust may be used. The Rate of Fire of Weapon's is halved (Rounding Up) and so are Launch and Recovery rates. Turned Off, it absorbs no Damage and radiates it away at the maximum rate. Engine Thrust is normal. Weapon's fire is normal. Launch and recovery operations proceed as normal.

                                                                                                                                                                                                                                                                            The rate at which a Black Globe dissipates Damage is determined by the Hull size. Hulls between Size 1 and Size 3 dump 1 Damage per Turn. Hulls between Size 4 and Size 8 dump 2 Damage per Turn. Hulls between Size 9 and Size 15 dump 3 Damage per Turn. Hulls between Size 16 and Size 24 dump 4 Damage per Turn. Hulls of Size 25 or greater dump 5 Damage per Turn.

                                                                                                                                                                                                                                                                              The amount of Damage that can be swallowed by a Black Globe is equal to the square of it's Level. A given Level of Black Globe costs the same in Space Units as that Level of Shields. It should be treated the same as a Shield for purposes of calculating Defensive Rating. It should be calculated seperately from the shields and then be added to the Defense Rating. Adding the Black Globe rating to the Shield rating before calculating, gives a spuriously high Defense Rating.

                                                                                                                                                                                                                                                                                The Nuclear Missles are slightly re-worked Plasma S Torpedoes from Romulan Armada. I simply increased the Range; removed the Trait Slow-Firing; and made it an Ammunition-Limited Weapon. This is close enough to work for the purpose. It may be used as a Direct-Fire Weapon or as a Drone Flight. You will need to read the Rules from Romulan Armada to properly use these.

                                                                                                                                                                                                                                                                                  Energy Blasters represent the Short-Ranged Fusion and Plasma Weapons from this background.

                                                                                                                                                                                                                                                                                    Sandcasters are Expendable Directional Counter-Measures. A Directional Counter-Measure is one that gives a -1 to any To-Hit roll made against its ship from a single bearing (as opposed to conventional Counter-Measures that give this protection from any direction). A Directional Counter-Measure should cost about 1% of the Hull Space Units. An expendable Counter-Measure is one that lasts only a single Turn. Knowing the Space unit cost of a Directional Counter-Measure, I can apply the procedure used for Ammunition-Limited weapons to determine the cost in Space Units of a single Sandcaster. The only important thing to know about Sandcasters is that each one defends your ship (by reducing your enemy's chance To-Hit for only a single Turn and only from fire from a single direction. It is also probably a good House Rule to apply the -1 to any To-Hit Roll penalty to your own Fire directed through bearings protected by Expendable CounterMeasures ( this compensates for the fact that they are cheaper than full CounterMeasures).

                                                                                                                                                                                                                                                                                      Hyperdrive Ratings are determined by the square root of the number of Hyperdrives. Each Hyperdrive is fueled seperately each Strategic Turn. Hyper Range is the distance that can be travelled in one Strategic Turn.

                                                                                                                                                                                                                                                                                        Black Globes are considered rare Strategic resources in this background. Therefore, I would probably choose no more than one or two ships with Black Globes for any Fleet.

                                                                                                                                                                                                                                                                                        Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                        Zhodani Consulate Vrapkenchkinj class Light Battlecruiser (772 CR). All systems are TL +4 (*.5 SU). This is the revised Strategic version.

                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                            Engines (1, 2): 5 5 4 4 3  3 2 2 1.

                                                                                                                                                                                                                                                                                              Shields (3, 4): [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/II] [2/1/2/II]  [1/1/1/II] [1/1/1/I] [1/1/1/I] [1/1/1/I]

                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: WY, 2: XY, 3: XZ, 4: XZ, 5: XZ, 6: Y.

                                                                                                                                                                                                                                                                                                  Black Globe Level III (Radiate: 3): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                    Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 4/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                      [G]

                                                                                                                                                                                                                                                                                                        Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                          Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                              Ammunition: 30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                  [GHJ] [GHI] [GIK] [JKL]

                                                                                                                                                                                                                                                                                                                    Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                      [GHI] [GHI] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                        Special Equipment: Boarding Pods (1: 13 Capacity; Launch: 2, Recover: 2); Cargo (200); Critical Hit save (4+); Damage Control (3 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1 ); Hyperdrive (9: Hyper Range: 3); Marines (6); Sandcasters (10 9 8 7 6  5 4 3 2 1). This has 24 Space Units to use for auxilliary services.

                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                            Cost: 32, Maintenance: 14/3 ~ 5, Defensive Value: 21, Anti-Ship: 17, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3, Basing: 1; Gunship; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                              Since the Black Globe is a rare technical resource in this background, most ships of this class do not carry one. This leaves 201 Space units for auxilliary services and reduces the Combat Rating to 416 CR. The VBAM cost would drop to 29, and the VBAM Defensive Value would drop to 6.

                                                                                                                                                                                                                                                                                                                              Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                              Imperial P. F. Sloan class Fleet Escort (258 CR). All systems are TL +4 (*.50 SU). This is the revised Strategic version.

                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 5 4 3* 2  1.

                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 6 5 4 3 2  .

                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [1/1/1/IV] [1/1/1/IV] [1/1/1/III] [1/1/1/II] [1/1/1/I]

                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: YZ, 2: Y, 3: Y, 4: Z, 5: Z, 6:Z.

                                                                                                                                                                                                                                                                                                                                        Black Globe Level IV (Radiate: 2): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                          Battery Y: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                            Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                Ammunition: 2 1.

                                                                                                                                                                                                                                                                                                                                                  Battery Z: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1,Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                    [GHJ] [GHI] [GIK]

                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (200); Critical Hit Save (5+); Control (2 dice); Fuel (80 79 78 77 76   75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56   55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range: 4). This has 74 extra Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                          Cost: 25, Maintenance: 7/2 ~ 4, Defensive Value: 17, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2, Hyperdrive (16).

                                                                                                                                                                                                                                                                                                                                                            Without the Black Globe, the Combat Rating drops to 107 CR, the VBAM Cost drops to 22, and the VBAM Defensive Value drops to 4.

                                                                                                                                                                                                                                                                                                                                                            Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                            Zhodani Consulate Plokl Class Escort (354 CR). All systems are TL +4 (*.5 SU). This is the revised Strategic version.

                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): V IV II II I.

                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 0, FP: 0, FS: 0, AP: 0, AS: 0, A: 0.

                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: XY, 2: XY, 3: XZ, 4: YZ, 5: YZ, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                        Black Globe Level V (Radiate: 2): 25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                          Battery X: Nuclear Missles: 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                            Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                Ammunition: 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                    [GHI] [GHI] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                        [GHJ] [GIK]

                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Boarding Pods (1: 13 Capacity; Launch 2, Recover: 1); Cargo (200); Critical Hit Save (5+); Damage Control (2 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Marines (6). This has only 8 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                              Cost: 19, Maintenance: 7/3 ~ 3, Defensive Value: 19, Anti-Ship: 9, Anti-Fighter: 1, Command Rating: 4, Command Cost: 2, Basing: 1; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                Without the Black Globe, the Combat Rating is 159 CR, the VBAM Cost is 16, and the VBAM Defensive Value is 3.

                                                                                                                                                                                                                                                                                                                                                                                                Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                Imperial Kinunir class Colonial Cruiser (180 Cr). All systems are TL +4 (*.50 SU). This is the Revised Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5):  4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2):  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                      Shields: [0/0/2/I] [0/0/2/I] [0/0/1/I] [0/0/1/I].

                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: XZ, 2: XZ, 3: XZ, 4: Y, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                          Black Globe Level I ( Radiate: 2): 1.

                                                                                                                                                                                                                                                                                                                                                                                                            Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                              Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defence: 0: Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                      [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Particle Accelerators (Energy): 1-6/7-12/---, 1/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                          [GH] [GI]

                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (200); Carrier (Boarding Pod (1): 13 Capacity; Launch: 2, Recover: 1): Critical Hit Save (5+); Damage control (2 dice); Fuel ( 80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive  (16: Hyper Range: 4); Marines (7). This has 7 Space Units for auxilliary services. The source material says that this comes with a Level I black Globe as standard equipment. Therefore, I will not provide statistics for a Kinunir without a Black Globe.

                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 23, Maintenance: 10/3 ~ 4, Defensive Value: 7, Anti-Ship: 6, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2, Hyperdrive (16).

                                                                                                                                                                                                                                                                                                                                                                                                                                Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                Zhodani Consulate Shivva class Patrol Frigate (95 CR). All systems are TL +4 (*.5 SU). This is the Revised Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5):  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 2 2 1 .

                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): [0/0/0/I] [0/0/0/I] [0/0/0/I].

                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                          Black Globe Level I (Radiate: 1): 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defence: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Z: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (200); Damage Control (1 die); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51   50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31   30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11 10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range: 4); Sandcasters (2 1). This has 26 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 21, Maintenance: 19/6 ~ 4, Defensive Value: 6, Anti-Ship: 4, Anti-Fighter: 0, Command Rating: 4, Command Cost; 2; Hyperdrive(16).

                                                                                                                                                                                                                                                                                                                                                                                                                                                              This is very unlikely to be given a Black Globe as it is plainly intended as an expendable attrition unit. A Shivva without a Black Globe has a Combat Rating of 51 CR, a VBAM Cost of 20, and a VBAM Defensive Value of 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Imperial Viper class System Defense Boat (25 CR). All systems are TL 0 (*1 SU). This is both the revised Strategic and the Tactical version. I added 50 % to the Fuel Supply to give it more appropriate mobility.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (3, 4): 6 .

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [0/3/0].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: YZ, 2: YZ, 3: YZ, 4: YZ, 5: YZ, 6: YZ.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Y: Nuclear Missle (Ballistic): 1-6/7-12/---, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defence: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ammunition: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Laser (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special equipment: Damage Control (1 die); Fuel (18 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1). This has 15 Space Units left for auxilliary services. As it does not have a cargo bay, it must depend on a base in the same system that it is located in to keep it in supply.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 3, Maintenance: 1/6 ~ 1, Defensive Value: 2, Anti-Ship: 4, Anti-Fighter: 0, Command Rating: 1, Command Cost: 2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          This is an example of a class of ships intended to attack in swarms. As such, it is unlikely to have a black Globe. If it did have a Level I Black Globe, its' Combat rating would be 70, its' VBAM Cost would rise to 5, its'

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Defensive Rating would rise to 5, and it would have only 2 Space Units remaining.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          We have been snowed in for a long weekend down here. While I should have probably spent the spare time re-calculating the DRAT and CR of my previous Traveller postings, I found it more fun to convert the Over-sized (not a Super Star Destroyer, but it's on its' way there) Zhodani Consulate Idlev class Superbattleship to Starmada AE. I have compiled the massive missle batteries and made a chart to substitute for To-Hit dice rolling for these batteries. You will still have to roll for Impact and Damage (which sadly will deter anyone from actually playing with this ship).I have also compiled the Repulsor Batteries into groups of five and incorporated the resulting drop in Hits when they are used to defend against a missle salvo into the above mentioned chart. I have made an overstrained modification to the Plasma S Torpedo that I have been using as a Standard Nuclear Missle Battery, but this was the only way that I could see of fitting so many missles into a reasonably sized ship. The only possible use for such a large ship is to play it as an entire fleet (preferably against a single vessel of similar size). It may take a while to finish posting this, as I must cope with being cut off by the computer in the Public Library.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Zhodani Consulate Idlev class Superbattleship (5, 619 CR). All systems are TL +4 (*.50 SU). This is the revised Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 51 50 49 48 47 46 45 44 43 42 41* 40 39 38 37 36 35 34 33 32 31 30* 29 28 27 26 25 24 23 22 21 20 19* 18 17 16 15 14 13 12 11 10 9 8* 7 6 5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 5 5 5 5 5  5 5 5 5 4  4 4 4 4 4  4 4 4 4 3  3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 2 2 1  1 1 1 1 1  1 1 1 1 1  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [4/3/4/V] [4/3/4/V] [4/3/4/V] [4/3/4/V] [4/3/4/V]  [4/3/4/V] [4/3/4/V] [4/3/4/V] [4/3/4/V] [4/3/4/V]  [4/3/4/V] [4/3/4/IV] [4/3/4/IV] [3/3/3/IV] [3/3/3/IV]  [3/3/3/IV] [3/3/3/IV] [3/2/3/IV] [3/2/3/IV] [3/2/3/IV]  [3/2/3/IV] [3/2/3/III] [3/2/3/III] [3/2/3/III] [3/2/3/III]  [3/2/3/III] [2/2/2/III] [2/2/2/III] [2/2/2/III] [2/2/2/III]  [2/2/2/III] [2/2/2/II] [2/2/2/II] [2/2/2/II] [2/1/2/II]  [2/1/2/II] [2/1/2/II] [2/1/2/II] [2/1/2/II] [1/1/1/II]  [1/1/1/II][1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5,6): 1: RX, 2: SY, 3: TZ, 4: UZ, 5: VZ, 6: W.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Level V Black Globe (Radiate: 5): 25 24 23 22 21*  20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery R: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 4/3+/2/1, Slow-Firing, Carronade, Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery S: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Ammunition: 14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery T: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Ammunition: 14 13 12 11 10 9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery U: Forward Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [GHI] [GHI] [GHI] [GHI] [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery V: Aft Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [JKL] [JKL] [JKL] [JKL] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery W: Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [GH] [AB] [GI] [JL] [EF] [KL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Energy Beams (Energy): 1-2/3-4/5-6, 5/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GH] [GI] [GH] [GI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Energy Beams (Energy): 1-2/3-4/5-6, 5/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [JL] [KL] [JL] [KL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Repulsors (Energy): 1-2/3-4/5-6, 1/5+/1/1, Anti-Fighter Exclusive; Anti-Fighter.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ABCDEF: 22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (400); Carrier(36 Boarding Pods: 468 Capacity: Launch: 5, Recover: 3); Critical Hit Save (2+); Damage Control (5 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Marines (240); Sandcasters (50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Teleports (24); Tender (4 Flotillas of Anzh class Heavy Fighters: 800 Capacity). This has 62 Space Units left.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost:88, Maintenance: 29/2 ~ 15, Defensive: 50, Anti-Ship: 50, Anti-Fighter: 58, Command Rating: 14, Command Cost; 6, Basing: 36, Heavy Basing: 4; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Anzh class Heavy Fighter Flotilla (52 Cr). All systems are TL +4 (*.5 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull: 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines: 12.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields: [0/2/0/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: Laser (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Ammunition: 32 31 30 29 28  27 26 25 24 23  22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Each Flotilla represents 2 Heavy fighters. The total cost to carry eight Flotillas would be an added Combat Rating of 416.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              For those who penalize Hulls for excessive size, this ship gets +2 added to any To-Hit Roll against it. Its' Combat rating drops to 3, 746 CR, its' VBAM Cost drops to 76, and its' VBAM Defensive Rating drops to 59.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Repulsors are a primative sort of Tractor Beam that Can only be used as an Anti-Fighter Defense. I put them in the Weapons Batteries because it convenienced me to, but I could have put them under Special Equipment just as well (and will do so for Repulsors with a Rate Of Fire of 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  I consider these Ships to have Teleporters, because I do not see any reason why we should cost the services of a Psychic capable of Teleportation any differently than we cost the use of a Teleportation Machine. I am making a purely arbitrary decision for the purpose of these conversions that the Zhodani have a complement of Psychics aboard their ships that is 10% the size of their Marine complement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Should this ship lack a Black Globe, the Combat Rating drops to 3, 993 CR, the VBAM Cost drops to 77, and the VBAM Defensive drops to 35. If the ship without a Black Globe is penalized for excessive Hull Size, the Combat Rating is 2, 662 CR, the VBAM Cost is 72 (and it has the Trait: Carrier), and the VBAM Defensive Value is 31.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Added two Particle Accelerators to the Battery and widened the Arc of two Particle Accelerators. I did this because it made the weapons fit properly into the Battery. I also thought that it looked better.</r>

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Thanks for the Massive info!  smile  Let me digest this and see what other questions I can come up with.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Here is the Chart for Very Heavy missle batteries. It tells you how many Rolls that you should make for Impact, depending on what the appropriate To-Hit Roll is for the Missle salvo and on how many Repulsor Batteries are shooting at the Salvo. I am posting it seperately from the Idlev because it will be useful for other ships in this background.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Number of Repulsors fired at Very Heavy Nuclear Missle Salvo:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ----- 0---1---2---3---4---5---6---7---8---9---10---11---12---13---14---15---16---17---18---19---20---21---22

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            To-Hit:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              6+---8---8---8---7---7---7---6---6---6---6----5----5-----5-----4----4----4----4----4-----3----3-----3----2-----2

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                5+--17--16--16-15--15-14--14-13--13--12---11--11---10----10----9----8----8----7-----7----6-----6----5----4

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  4+--25--24--23-22--21--21-20-19--18--17---16--16---15----14---13---12---11--11----10---9-----8----7----6

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    3+--33--32--31-30--28-28--26-25--24--23---22--21---20----18---18---16--15----15---13--12----11---10---9

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      2+--42--40-39--38--36-35--34-32--31--29---28--27---25----24---23---21---19---18---17---15---14---13--11

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        This table has listings for 3+ To-Hit and 2+ To-Hit for the convenience of those who penalize ships for Excessive Hull size. Those ships are the only ones that will be taking the massive Impacts listed in the bottom rows of the chart

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        I know that this is supposed to be smaller than the Idlev, but the space taken up by the fighter complement made that impossible.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Imperial Tigress class Dreadnought (4,740 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5):67 66 65 64 63  62 61 60 59 58  57 56 55 54* 53  52 51 50 49 48  47 46 45 44 43  42 41 40* 39 38  37 36 35 34 33  32 31 30 29 28  27 26* 25 24 23  22 21 20 19 18  17 16 15 14 13  12* 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 6 6 6 6 6  6 6 6 6 6  6 5 5 5 5  5 5 5 5 5  5 5 4 4 4  4 4 4 4 4  4 4 4 3 3  3 3 3 3 3  3 3 3 3 2   2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3,4): [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/V]  [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/V]  [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/V] [3/3/3/IV]  [3/3/3/IV] [3/3/3/IV] [3/3/3/IV] [3/3/3/IV] [3/3/3/IV]  [3/3/3/IV] [3/3/3/IV] [3/3/3/IV] [3/3/3/IV] [2/2/2/IV]  [2/2/2/IV] [2/2/2/IV] [2/2/2/III] [2/2/2/III] [2/2/2/III]  [2/2/2/III] [2/2/2/III] [2/2/2/III] [2/2/2/III] [2/2/2/III]  [2/2/2/III] [2/2/2/III] [2/2/2/III] [2/2/2/III] [2/2/2/III]  [2/2/2/III] [2/2/2/II] [2/2/2/II] [2/2/2/II] [2/2/2/II]  [1/1/1/II] [1/1/1/II] [1/1/1/II] [1/1/1/II] [1/1/1/II]  [1/1/1/II] [1/1/1/II] [1/1/1/II] [1/1/1/II] [1/1/1/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: RX, 2: SY, 3: TZ, 4: U, 5: V, 6: W.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Black Globe Level V: 25 24 23 22 21*  20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery R: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 4/3+/2/1, Slow-Firing, Carronade, Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery S: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0: Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Ammunition: 21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery T: Very Heavy Nuclear Missles(Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Ammunition: 21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery U: Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GHI] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery V: Forward Particle Accelerators (Energy): 1-6/7-12/---, 1/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [GH] [AB] [GI] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Aft Particle Accelerators (Energy): 1-6/7-12/---, 1/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [JL] [EF] [KL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Forward Energy Beams (Energy): 1-2/3-4/5-6, 5/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [GHI] [GHI] [GHI] [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Aft Energy Beams (Energy): 1-2/3-4/5-6, 5/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [JKL] [JKL] [JKL] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Repulsors (Energy): 1-2/3-4/5-6, 5/5+/1/1, Fighter-Exclusive; Anti-Fighter.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (600); Critical Hit Save (2+); Damage Control (5 dice); Fuel (80 79 78 77 76   75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range:4); Sandcaster (10 9 8 7 6  5 4 3 2 1); Tender (15 Flotillas of Sylea class Heavy Fighters: 3, 000 Capacity). This has 81 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 115, Maintenance: 115/6 ~ 20, Defensive Value: 71, Anti-Ship: 45, Anti-Fighter: 24, Command Rating: 16, Command Cost: 6, Heavy Basing: 60; Hyperdrive (16).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Imperial Sylea class Heavy Fighter (50 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull: 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines: 12.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields: [0/2/0/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Y: Fighter Nuclear Missles (Ballistic): 1-4/5-8/9-12,1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Alternate Mode: Size: 4, Speed: 6, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Ammunition: 24 23 22 21 20  19 18 17 16 15  14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Laser (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Sandcaster (4 3 2 1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 4, Maintenance: 5/6 ~ 1, Defensive Value: 3, Anti-Ship: 7, Anti-Fighter: 0, Command Rating: 4, Command Cost:2; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    If you penalize this ship for excessive Hull size by adding +2 to any To-Hit Roll against it, this ship will have its' Combat Rating reduced to 3, 871 CR, its' VBAM Cost reduced to 112, and its' VBAM Defensive Value reduced to 68.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Without a Black Globe, this ship has a Combat Rating of 3, 587 CR, a VBAM cost of 110, and aVBAM Defensive Value of 42. The penalized version without the Black Globe has a Combat Rating of 2, 929 CR,  a VBAM Cost of 108, and a VBAM Defensive Value of 40.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        I altered the Particle Accelerators slightly to give them each the same size arc. This gives them the same Offensive Rating and total arc coverage, but looks better to my eye.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          15 Flotillas of Sylea Class Heavy Fighters have a Combat rating of 750 CR.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Zhodani Consulate Iadiadlsiz class Fleet Tanker (2, 266 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 37 36 35 34 33  32 31 30* 29 28  27 26 25 24 23  22* 21 20 19 18  17 16 15 14* 13  12 11 10 9 8  7 6* 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): [4/1/4/III] [4/1/4/III] [4/1/4/III] [4/1/4/III] [4/1/4/III]  [4/1/4/III] [4/1/4/III] [4/1/4/III] [4/1/4/III] [4/1/4/III]  [3/1/3/III] [3/1/3/III] [3/1/3/III] [3/1/3/II] [3/1/3/II]  [3/1/3/II] [3/1/3/II] [3/1/3/II] [3/1/3/II] [2/1/2/II]  [2/1/2/II] [2/1/2/II] [2/1/2/II] [2/1/2/II] [2/1/2/II]  [2/1/2/I] [2/1/2/I] [2/1/2/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I]  [1/1/1/I] [1/1/1/I].

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: UY, 2: UZ, 3: V, 4: V, 5: W, 6: X.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Black Globe Level III (Radiate: 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery U: Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Alternate Mode: Size: 10, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Ammunition: 25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery V: Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/4/3,  Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Alternate Mode: Size: 10, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Ammunition: 25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery W: Forward Lasers (Energy): 1-6/7-12/---, 5/4+/1./1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [GHI] [GHI] [GHI] [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery X: Forward Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GHI] [GHI] [GHI] [GHI] [GHI] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Y: Aft Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [JKL] [JKL] [JKL] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery Z: Aft Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [JKL] [JKL] [JKL] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (400); Carrier (3 Boarding Pods: 39 Capacity; Launch: 5, Recover: 3); Critical Hit Save (2+); Damage Control; Fuel (151 150 149 148 147  146 145 144 143 142  141 140 139 138 137  136 135 134 133 132  131 130 129 128 127  126 125 124 123 122  121 120 119 118 117  116 115 114 113 112  111 110 109 108 107  106 105 104 103 102  101 100 99 98 97  96 95 94 93 92  91 90 89 88 87  86 85 84 83 82  81 80 79 78 77  76 75 74 73 72  71 70 69 68 67  66 65 64 63 62  61 60 59 58 57  56 55 54 53 52  51 50 49 48 47  46 45 44 43 42  41 40 39 38 37  36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9; Hyper Range: 3); Marines (48); Teleports (4). This has 11 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 60, Maintenance: 55/6 ~ 10, Defensive Value: 46, Anti-Ship: 30, Anti-Fighter: 20, Command Rating: 12, Command Cost: 5, Basing: 3; Hyperdrive (9).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            For those of you who would penalize this ship for its' Hull size by adding +1 to any To-Hit dice roll against it, the Combat Rating would drop to 1, 894 CR.  The VBAM Cost would be 58 and the VBAM Defensive Value would be 44. Without a Black Globe, its' Combat Rating would be 1, 656 CR ( its' VBAM Cost would be 57 and its' VBAM Defensive Value would be 44) and the penalized version without the Black Globe would have a Combat Rating of 1, 412 CR (its' VBAM Cost would be 55 and its' VBAM Defensive Value would be 23).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              How we should represent the transfer of fuel from one vessel to another is  a question not addressed by the rules of either Starmada or Victory By Any Means.I think that this should not have any function in the Tactical game. The simplest way to treat the problem in Strategic play would be to say that the ships' Hull Size multiplied by the number of Fuel points that it has represents the volume of fuel that it has. As a example, suppose that a Vrapkenchkinj class Light Battlecruiser has emptied its tanks and requires to be refueled by a Iadiadlsiz class Tanker. The Iadiadlsiz has Hull 37 and 94 Fuel. This gives its' tanks a volume of 5, 587 Fuel. The Vrapkenchkinj has 9 Hull and 36 Fuel. This gives its tanks the capacity to hold 324 Fuel by volume. If the Iadiadlsiz refuels the Vrapkenchkinj, it will have 5, 263 volume of Fuel left. This is enough that it has 142 points of Fuel left after refueling a single Vrapkenchkinj. It could refuel another 16 Vrapkenchkinj and still have enough fuel left to maneuver. If you wish to undertake the complexity of keeping track of your Ship's fuel allotments in a Starmada based Traveller Campaign, this seems a simple enough way to do so.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Imperial Nolikian class Battle Rider (313 CR). All systems are TL +4 (*.50 SU). This is the Tactical version, because this ship has only a Tactical version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 6 5 4 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): [3/2/3] [3/2/3] [2/2/2] [2/1/2] [1/1/1]  [1/1/1]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: WXY, 2: XYZ, 3: XY, 4: XY, 5: XY, 6: XY.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 3/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Alternate Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 12 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery Y: Lasers (Energy): 1-6/7-12/---, 2/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [GHJ] [JKL] [GHI] [GHI] [JKL] [GIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: Energy Beam (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Carrier ( 3 Boarding Pods: 39 Capacity; Launch: 2, Recover: 1); Critical Hit Save (5+); Damage Control (2 dice); Marines (18). This has 42 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 9, Maintenance: 7/6 ~ 2, Defensive Value: 5, Anti-Ship: 13, Anti-Fighter: 2, Command Rating: 5, Command Cost: 3, Basing: 3; Gunship.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  This is necessary for arming a Lurenti class Battle Tender/Carrier. So are these:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Sylea Class Heavy Fighter Large Flotilla (133 CR). All systems are TL +4 (*.50 SU).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull: 10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines: 12.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields: [0/2/0]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Fighter Nuclear Missles (Ballistic): 1-4/5-8/9-12, 1/3+/2/2, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Alternate Mode: Size: 4, Speed: 6, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [G] [G] [G] [G] [G] [G] [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Ammunition: 60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery X: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [G] [G] [G] [G] [G] [G] [G] [G] [G] [G]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Ammunition: 80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Flotilla Size Clamps (10); Sandcasters (10 9 8 7 6  5 4 3 2 10).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 6, Maintenance: 7/6 ~ 2, Anti- Ship: 12, Anti-Fighter: 2, Command Rating: 6, Command Cost: 3; Gunships.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                This Flotilla represents five Sylea Heavy Fighters (two hit points per fighter). A Lurenti's full complement of four such Flotillas has a Combat Rating of 665 CR.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                This is somewhat larger than an Executor class Super Star Destroyer, but not as powerful.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Loaded Imperial Lurenti class Battle Tender/Carrier (7, 121 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 120 119 118 117 116  115 114 113 112 111  110 109 108 107 106  105 104 103 102 101  100 99 98 97* 96  95 94 93 92 91  90 89 88 87 86  85 84 83 82 81  80 79 78 77 76  75 74 73* 72 71  60 59 58 57 56  55 54 53 52 51  50 49* 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25* 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: TZ, 2: U, 3: V, 4: W, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Black Globe Level III (Radiate: 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery T: Very Heavy Nuclear MIssles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery U: Very Heavy Nuclear Misslea (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery V: Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GHI] [JKL] [GHI] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: Forward Particle Accelerators (Energy): 1-6/7-12/--2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [GH] [AB] [GI] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery X: Aft Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [[JL] [EF] [KL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Forward Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [GH] [AB] [GI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Aft Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [HJ] [JL] [EF] [KL] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (5, 100); Carrier (Boarding Pods (17): 221 Capacity; Launch: 5, Recover: 3); Clamps: Size 120 (11); Critical Hit Save (2+); Damage Control (5 dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range: 4); Marines (102); Repulsors (9). This has 69 Space Units left for auxilliary systems. One reason, that this is so very large, is that the source material had the Lurenti using ten percent of its available space to carry Cargo. The Loaded Lurenti is hard-docked to 7 Nolikian class Battleriders and 4 Large Flotillas of Sylea Heavy Fighters when in transit.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics: Cost: 160, Maintenance: 173/6 ~ 29, Anti-Ship: 53, Anti-Fighter: 4, Command Rating: 21, Command Cost: 7, Basing: 17; Hyperdrive (16), Supply (5).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  If this ship is penalized for being Grossly Over-Sized by adding +4 to any To-Hit roll against it, its' Combat Rating is reduced to 3, 668 CR, its' VBAM Cost is reduced to 148 and its' VBAMDefensive Value is reduced to 69. While such a large and expensive vessel will probably have a Black Globe, if it does not, then its' Combat Rating will drop to 6, 264 CR, its' VBAM Cost will drop to 157, and its' VBAM Defensive Value will drop to 75. If the ship is both penalized and lacks a Black Globe, its' Combat Rating will drop to 2, 628 CR, its' VBAM Cost will drop to 143, and its' VBAM Defensive Value will drop to 64.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Unloaded Imperial Lurenti Class Tender/ Carrier (6, 485 CR). All Systems are TL +4 (*.50 SU). This is the Strategic version.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 105 104 103 102 101  100 99 98 97 96  95 94 93 92 91  90 89 88 87 86  85* 84 83 82 81  80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64* 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43* 42 41  40 39 38 37 36  35 34 33 32 32 31  30 29 28 27 26  25 24 23 22* 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III] [3/0/3/III]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II] [2/0/2/II]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]  [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I] [1/0/1/I]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: TZ, 2: U, 3: V, 4: W, 5: X, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Black Globe Level III (Radiate: 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery T: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery U: Very Heavy Nuclear Missles (Ballistic): 1-6/7-12/13-18, 5/3+/4/3, Starship-Exclusive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Alternate Mode: Size: 50, Speed: 10, Attack: 4+/5+/6+, Defense: 0; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ABCDEFD] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery V: Lasers (Energy): 1-6/7-12/---, 5/4+/1/1, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [GHI] [JKL] [GHI] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery W: Forward Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [HJ] [GH] [AB] [GI] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery X: Aft Particle Accelerators (Energy): 1-6/7-12/---, 2/3+/1/1, Carronade; Starship-EXclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [JL] [EF] [KL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Y: Forward Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GH] [AB] [GI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery Z: Aft Meson Cannons (Kinetic): 1-6/7-12/---, 2/2+/1/1, Carronade; Starship-Exclusive; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [HJ] [JL] [EF] [KL] [IK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (5, 100): Carrier (Boarding Pods (17): 221 Capacity; Launch: 5, Recover: 3); Clamps: size 120 (11); Critical Hit Save (2+); Damage Control (5 dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyper(16: Hyper Range: 4); Marines (102). This has 24 Space Units left for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 158, Maintenance: 79/3 ~ 27, Defensive Value: 72, Anti-Ship: 53, Anti-Fighter: 4, Command Rating: 20, Command Cost: 7, Basing: 17; Hyperdrive (16), Supply (5).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        If this ship is penalized for its' excessive size by having +4 added to any To-Hit rolls made against it, then its' Combat Rating will drop to 2, 882 CR, its' VBAM Cost will decline to 144, and its' VBAM Defensive Value will drop to 60. If the ship lacks a Black Globe, its' Combat Rating will be  5, 531CR, its' VBAM Cost will be 155, and its' VBAM Defensive Value will be 64. If this ship has no Black Globe and is penalized for its' excessive Hull Size, then its' Combat Rating will be 2, 459 CR, its'VBAm Cost will be 142, and its' VBAM Defensive Value is 56.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          I compiled the Firing Arcs of both the Particle Accelerators and the Meson Cannons, so that they all have two-arc weapons with the same total cost in Space Units and the same Offensive Rating. I did this purely because it looks better.</r>

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Re: Traveller Starmada?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          If I haven't said it yet, thanks for the all the info.  Its a bit overwhelming. 

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          One critique I have is that you overpowered the ships in order to "fit" them in with the Traveller Milieu.  I would have thought that the current game engine would cover things just fine.