Topic: Some House Rules
Indirect Fire can be slow and annoying. Some people, given time, can memorise every range from every edge and painstakingly calculate an exact impact point. Other people, for example, people hosting, or with children, or just intolerant of boredom, can't.
House Rule: Choose your P.O.I and scatter D3 inches. Then scatter as normal from there.
Mecha need more guns. Everyone knows mecha need more guns. If the tanks don't like it they can go cry. Go cry, emo tank. EDIT: Anime Mecha don't need more guns.
House rule: Mecha get three weapons slots. I wouldn't balk at four, if anyone felt the need. I'm also quite happy for APCs to get 3. This is basically just so I have less hassles with conversions and di.....thering about with combi-weapons.
Finally, I think the reactive evasion and firebase rules from the Ultra Realistic rules might be quite fun. Oh, and Trenches. Some Trench terrain would be cool.
=========================
Here's a lot of junk on Cover:
Personally I think cover doesn't quite work how I want it to. I don't have a Law to Lay Down yet, but I was considering the following:
House Rule: If there's something pretty obviously blocking Line of Sight between a figure and the POI, the figure is immune to the blast. This would mean any impassible terrain, terrain that completely hides the figure from the blast, and things like concrete floors overhead. Maybe this would only apply to IF??
I have some fairly nice terrain pieces (tabletop quality, but nice) and just defining the whole thing as "impassible" seems dull.
House Rule: Not sure. Any ideas? Defining cover on-the-fly on a "makes sense" basis for larger or more elaborate pieces? Working up a better way of dealing with multi-level and multi-storey terrain, especially WRT IF?
Also, the city layout has lots of corners and walls. It looks great but it doesn't play out as all it could be. I think rules for corner cover are what's lacking - either that or open interiors. This invites the use of the "Ultra Realistic" corner displacement rule, maybe?