Topic: Castles of Steel: German battle turn away
Have been tinkering with a Castles of Steel house rule to allow the Germans to do the 180 turn on an Ace (the battle turn away maneuver). However in our 400-point game the German player used it as an offensive weapon as opposed to preventing his "T" from being crossed as at Jutland. In effect he used it to change the direction of our parallel-running gun duel.
So wondering if we should restrict this rule (perhaps twice a game) or just stay with the regular turning rules (which would require 3 move activations). Or maybe allow the turn away on a face card (but later discarding the Ace unused to keep the movement rates equal). What do others think?