Topic: SFU Starmada: Fighters and PF's
Just want to say... this is the book I look forward to the most.
If you can do carrier groups and PF flotillas in Starmada... I think you'd have a very good game. (The launching, recovery, and repair of these units will make for some interesting tactical situations. Also... the interaction of the fighters with the sequence of play make for some good tactical opportunities.)
Yes... FedCom probably should not implement these units... but I really think the Starmada game wants them from a gameplay standpoint. I don't see adding them as turning Starmada into SFB at all, though I would argue that in the case of Fedcom. Starmada's fighter abstraction just seems to work fairly well based on the Stingers in Distant Armada (though those Stingers might be a bit wimpy.) I do like the Starmada Stingers better than the Starmada plasma torpedos.
Also... the only things I'd want to change for a serious campaign game are... Phasers with ranged based ROF are too powerful. (Not sure how you'd fix that.) Also... the evasive actions introduced in Distant Armada hurt the long ranged action when you could only expect to make a hit or two at that range as it was. When players both choose active sensors *and* do directed damage, the death rate increases even more at close range. Hmmm.... Maybe some repair rules would help give one more reason to keep the range up... or... at least give the game a chance of having a second pass. (Also... the Romulan War Eagle that loses its Plasma-R really needs a chance to get back into the game!)
But back to the main point. When fleets collide like that... it suddenly matters where the fighters are in relation to each other and to the fleets. Fighters and PF's maneuvers could really be the place where the game is won or lost. (Their ability to pick off weakened ships before they can resolve fire and/or pull back and get repairs is the main thing.) Plus... ships have to decide whether ignore the fighters are not. This is much more interesting than a game where people merely close range and fire everything in arc.
Oh... last thing that needs fixing. I don't want to see fleets of ships all in the same hex. SFB uses an explosion rule to discourage this; SFB Starmada needs the same thing (if it is not there already)!