"How huge is huge?" was asked. I had three DDGs, they are six hull and each carried four flights of these Eight-packs of Strikers. There were two turns before we were in weapons range so the DDgs were able to launch all of their "Talos Strikers". My fleet also had two battleships. My nephew was on my side and he no strikers. The other side had no fighters, strikers, etc. at all, but with both sides having the same amount of points, this should not have been such a lopsided battle.
:idea: I play a WW2 naval game called War At Sea. In this game, when aircraft attack ships, the defending ships and other ships in range are able to fire their AA guns at the attacking aircraft, and friendly fighters can attempt to stop the attacking aircraft, etc.
Perhaps the phase of attacks by either of these three units, fighters/strikers/seekers, could be changed:
:arrow: These units could move the same as they do now, but not do any attacks until all have moved. Then any ships that have weapons in range can fire at hostile flights of any of these units that are in range; also antifighter batteries can fire at any of these units within range one. Then dogfights, seeker/striker intercepting seeker/striker/fighter combat can be resolved. Finally any fighters/strikers/seekers make attacks on ships, but any seekers on the defending ship in "ADD" mode can defend the attacked ship. Another change is that damage caused by each flights does Not take effect until all attacks are resolved, the same way it is done when ships fire at eachother. After this, any shipboard weapons that have not fired during the previous AA phase and that were not destroyed by fighter/striker/seeker damage can fire at other ships or even at any remaining fighters if they wanted.
I think that this could make these units less brutal. What does everyone else think?