Topic: Plasma Torp Conversion

I'm working on a new (and improved) fleet design for my BSG ships and really like the  idea of plasma torps rules for the nukes that the cylons have.  Heck, add ammo to the mix and you got the colonials as well.  My question is what the conversion from direct fire to seeker so I can create those cool nukes!

Direct Fire -> Seeker
1/2 Range -= Speed (rounded? - see Plasma S and G)
Size = Looks like it's a function of IMP and DMG, but definitely not linear.
ACC -> Attack (ACC+1)/(ACC+2)/(ACC+3).
Defense = 0

-B

Re: Plasma Torp Conversion

I'm thinking the same as you. Looks too close to be co-incidental. My main issue is whether there is an added SU cost in there to allow the weapon to function in both modes (or three modes for the F torp)

Re: Plasma Torp Conversion

murtalianconfederacy wrote:

I'm thinking the same as you. Looks too close to be co-incidental. My main issue is whether there is an added SU cost in there to allow the weapon to function in both modes (or three modes for the F torp)

    Romulan Armada clearly states that the SU cost is the same as that of just the Direct-Fire mode.

    Re: Plasma Torp Conversion

    Yeah, noticed that after I posted. Like I said, only had time for a quick flick through.