Topic: Finally had a game...
Well, okay. I wasn't playing directly. I was simply moderating the game for the others in the group.
Had a small game using the ISS book, one side had Arcturans the other Negali. The Negali had a Cruiser and two frigates, the Arcturans had a Cruiser and two destroyers. Around 450 points or so.
Both sides pretty much flew directly at each other, with a little bit of manuever. After a few turns combat ensued. One of the Arcturan destroyers had its weapons stripped by the Negali and one of the Negali frigates was stripped of all goods as well. There was a surprising lack of hull damage. The other Negali frigate was removed from existance from a good solid shot from the Arcturan cruiser. All remaining Negali ships declared a hyperjump, despite the fact that the Cruiser was still in tip top shape. The following three turns saw the Negali frigate accelerate away at top speed (His speed was 16, and the following turn, if the hyperjump wasn't active yet, would have been 24...) while the other Negali ship remembered he could pivot around and proceeded to open fire on the remaining Arcturan ships. However, he was unable to destroy either of the two remaining ships, despite hitting with both of his Shock Beams on two of the turns, before his drive engaged. The game ended with a Pyrric Arcturan victory. All Negalise ships retreated, leaving the field to the Arcturans. However, the Arcturan ships were left with no weapons, no shields, little engines and one or two boxes of hull. Had the Negali cruiser cancelled his hyperjump, it would have won.
Lessons learned:
1- Booking around at top speed not always the best option. High speed to engage, and then slow down for manuevers seem to be best at this point.
2- People were a little thrown of by P+S or S+P manuevering, rather than just a single turn. "Why is it that I can do that and it only requires a thrust of three, but just a single turn requires a thrust of 7?" It was a constant reminder of, "It's because you aren't changing your direction of travel with that maneuver."
3- The Negalise cruiser was a bit much. Shields 5 with the Shock Beams of doom meant that the poor Arcturan slow firing and lower ACC guns were outmatched and unable to do much in the way of damage. Piercing weapons with more than 1 IMP that deal multiple dice of damage are fairly sick. One successful shot pretty much stripped both ships of equipment. Had the game continued, I have no doubt in my mind that the Negalise ship would have destroyed the other two without sustaining any serious damage itself.
Still everyone seemed to enjoy the game. I think next time I might introduce carriers to them.