Topic: Spreadsheet Question

John Lerchey wrote:

> I've started playing with the spreadshet, 'cause, like, "who
> wouldn't?" smile
>
> One thing that I'm not clear on is how much SU I'm using in
> any given design.  The SU for weapons is listed, but how do I
> know if I'm over?

That's what the pink box is for... it lists the number of SUs remaining. If it is in parentheses, that means it's negative (i.e., you've gone over the limit).

> Oh, another thing in general.  Hulls are listed simply by
> number of hull boxes.  That's fine and works well. Is there
> any general guideline for how to spec out various classes of
> ships?  Like, Frigates being 1 hull, Destroyers being 2-3,
> Cruisers being 3-5, or whatever.
>
> The sample ships give some guildance, but has anyone just
> made a chart? smile

If I had to make a list of the most-often questioned design choices, it would look like this:

1) Why only three batteries?

2) Why didn't you list size ranges for different ship types?

The reasons behind #2 are myriad, but here are the most important:

1) Because I don't like it. smile  I don't know how many arguments I've gotten into about whether a "frigate" should be larger or smaller than a "destroyer".  And if I see one more list that gives "dreadnought" as a type of "super-battleship" I'm gonna scream...

Frankly, ship types should be based on function, and vary between navies, rather than be fixed by the game designer according to size. But that's just my opinion.

2) Because of scale. Since there's no set decision on how big "big" is, it's entirely possible that whereas I think a "cruiser" is around 10 hull, someone else might like to have super-duper-sized ships running around, meaning cruisers are down around 3-4 hull.

In addition, as has been mentioned before, it is possible to "scale down" Starmada so that it is a starfighter game. In that case a "cruiser" would be off the chart, so to speak.

But none of this is preventing you from coming up with your own list for internal consistency... besides, the combat rating is the most important number, not hull size...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Spreadsheet Question

samuel i. ulmschneider wrote:

> In my little world, I use this scale:
>
> 1-2 CC or PB (Corvette, if Hyper-Capable or Patrol Boat if not.)
> 2-3 FF or SDB (Frigate or System Defense Boat)
> 4-7 DD, DDE, DDA, etc.  (Various types of Destroyers)
> 7-13 CA, CVE (Escort Carriers, Cruisers, Heavy Cruisers)
> 13-16: CAC, CV, CVF (Battlecruisers, Carriers, Fleet Carriers, etc.)
> 16-18: BB, DD, CVC (Battleships, Dreadnaughts, Command Carriers)
> 18-20: SDN, FL, CC (Superdreadnaught, Flagship, Central
> Command Ship, World-Ship, anything else humungoid.)

Hmm... at least your list equates dreadnought with battleship, rather than setting the latter as superior to the former... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Spreadsheet Question

John Lerchey wrote:

> First off, thank you for verifying the spreadsheet issue.

I aim to please... wink

> I've also not found anyplace to add fighters once fighter
> bays are included into ship design.  I'm sure I can do the
> math. wink  Just curious as to whether I'm missing something.

Not sure what you are asking... ?

> As to the ship sizes/classes thing, I've seen enough posts to
> the effect of what you said - different hull points based on
> the kind of game that the players want to play - to FULLY
> support your decision not to include such a chart.  In hind
> sight, I think that adding one would actually detract from
> the flexibilit of the system.

I'm glad SOMEONE thinks I'm still in my right mind... big_smile

If you do want a "meta" classification system, there is the one provided in the Compendium (Sidebar, pp.20-23):

Compendium wrote:

Considering the huge variety of starships possible with the Starmada construction system, and the different priorities and strategies utilized by various players, it seems only right to present some way of categorizing ship designs so that easy comparisons can be made.

Please note that the terms used below are simply for metagame purposes; i.e., outside the “reality” of a game of Starmada. Players are welcome to come up with whatever naming systems seem appropriate for their fleets.

A starship's designation consists of a series of two or
three letters.

FIRST LETTER
Indicates the basic ship type:

Battleships (B) are the “big guns” of a fleet, and are typically designed for offensive activity. They do not walk softly, but they do carry a big stick. Battleships have Combat Ratings over 200.

Cruisers (C) are usually balanced equally in their offensive and defensive
capabilities, underscoring their versatility. Cruisers have Combat Ratings above 100.

Escorts (E) are hardly ever found on their own, as their main function is to provide additional protection for the rest of the fleet. Escort Combat Ratings are 100 or less.

Carriers (R) are those starships whose primary function is to provide fighter cover for the fleet. In this system, a ship is designated a “carrier” if the Combat Rating of its fighter flights is at least half that of the ship itself. For example, the Illustrious would be a carrier, since its fighters' Combat Rating (80) is more than half its own (62).

SECOND LETTER
This reflects the relative strength of the design within the starship type. “H” denotes a “heavy” or more powerful design, “L” is for “light” or less powerful ones, and a duplication of the first letter (e.g., “BB”, “EE”) would indicate that the ship is of an average strength for that type.

Type Combat Rating
BH 271+
BB 231-270
BL 201-230
CH 171-200
CC 131-170
CL 101-130
EH 71-100
EE 31-70
EL 1-30
RH 201+
RR 101-200
RL 1-100

THIRD LETTER
The third letter (if present) would give an indication of any special capabilities possessed by the starship.

K: The starship has a cloaking device.
R: The starship has fighter bays, but does not qualify for the “carrier” ship type.
S: System boat; i.e., the design has no hyperspace capability.
G: “Gun”; i.e., the starship has a spinal mount.
F: Fast; the starship has more movement points than are listed on the chart below:
Type MPs
BH 2
BB 3
BL 4
CH 5
CC 6
CL 7
EH 8
EE 9
EL 10
RH 3
RR 5
RL 7
M: The starship carries Marines for boarding actions.
W: Electronic warfare capabilities; the starship has ECM, EWS, LRS, Stealth
Generator, and/or TDAR.

It is important to note that these are listed in descending priority, and that a higher designation takes precedence over a lower one. For example, a
starship with both a Cloaking Device and Marines would list a “K” but not an “M”.

As an example, let us take a look at the Valiant. Its Combat Rating is 64, which places it in the Escort category. Further, it is within the average strength range for that type. Finally, it has Electronic Countermeasures,
which qualifies it as having electronic warfare capabilities. Therefore, the Valiant's designation would be “EEW”.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Spreadsheet Question

John Lerchey wrote:

> > > I've also not found anyplace to add fighters once fighter
> bays are
> > > included into ship design.  I'm sure I can do the math. wink  Just
> > > curious as to whether I'm missing something.
> > (end of quote)
> >
> > Not sure what you are asking... ?
>
> Me niether.  Let me try again.  *ahem*
>
> Is there something in the spreadsheet that will factor in the
> cost of fighters when I'm designing my ships?
>
> smile

Oh, okay.

Then, no.

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com