Topic: Anti-fighter batteries firing Before fighters, etc.
On Monday we played two games of Starmada at Gaming Glen's store in Davie, Fla. We gave anti-fighter batteries the option to fire before a ship is attacked by fighters/ect, after the flight moves next to the target ship. (AFBs can only fire Once per turn). My dad had three flights of 6-fighters attack one of my nephew's smaller ships. The ship had 17 anti fighter batteries and the fighters had level two shields. The AFBs fired first, but with bad rolls and the level 2 shields on the fighters, only two fighters were shot down. We have used this before and it is Not game wrecking. I believe it is more realistic, because that is how AA fire worked in WW2, and would work now. Also, this option is similiar to the option some Klingon drones have to fire at attacking drones first in ADD mode. I still haven't put any AFBs on my ships yet. I prefer to shoot down fighters, etc. at range, before they can close, with the secondary battery all my ships have:
Laser Cannon 1/3+/1/1,range=18, no SAs; my ships have Fire Control.
If their are no hostile fighters, these laser cannon can fire at hostile ships.