koyodude wrote:If you do this, you might have a problem if you end up with a +1 mod to the attack.
With a bonus, you move to the left and double the listed dice, moving left twice if its a +2. If you eliminate the leftmost column(s), are you gonna be able to remember what amount to roll if you have a bonus, or are you willing to do the math in the middle of a game to calculate it?
I don't think there's a case where you'll ever have this problem.
All of your weapon arc mods can actually be distilled down to where the lowest arc mod is zero, with all of the other arcs adjusted from there. As long as the die columns are reduced accordingly, the math works with no in game adjustments necessary.
In this particular example, one die would be gained by simplifying the arcs, and only when a +1 fire is achieved.
Note his fourth column, and my second column.
By reducing the columns, when the second column is doubled, it's giving 26 dice for an attack, versus 25 when not reducing the arc mods.
Our group has chosen to go with the lowest arc mods possible, as it reduces the number of modifiers in the game.
Where I'm guessing you'll find most of this happening is in the conversions, which a lot of times will yield arc mods of three or greater.
With original designs using this edition, it's possible (and in our group desireable), to keep things as streamlined as possible.
Kevin