Topic: Scenarios for S:NE

Seeing as the Imperial Starmada Sourcebook ships have made their appearance once again, I have decided to make several scenarios about them, using my imagination and info from the original Imperial Starmada Sourcebook.  If people like these two, I'll write more.

CLASH OF THE TITANS
    The historic and decisive battle of Imperial Fleet Captain Frederic Antimony and his flagship, the Indefatigable against Vilni Harloss and her combined Arcturan Fleet.  Antimony is ordered to put a stop to Harloss at any cost, lest the Empire lose their last stronghold in the Polaris County.  Harloss knows that the destruction of Antimony's fleet will result in the complete liberation of the Polaris County, vastly improving the strength of the Federation, and making it much harder for the Starmada to hunt her down.

FORCES
Terran Empire: You must beat back Harloss' fleet.  Use any and every resource at your command.  Losses mean nothing.

Antimony's Fleet consists of: The BB Indefatigable, 2xBB, 2xCV, 3xBC, 3xCR, 3xCL, 4xDD, 6,DE (5024 Points)

Arcturan Federation: Destroy Antimony's fleet without losing too many ships of your own.  The Federation cannot afford to lose too many ships, so destroy Antimony and his fleet in the most economical way possible.

Harloss' Fleet consists of: CVBx2, BBx3, CGx2, CAx3, CRx4, DDx5, FFx6 (6645 Points)

SETUP
Set up as for a normal game.

SPECIAL RULES
Whenever an Arcturan Ship becomes crippled, it must immediately activate it's Hyperdrive.

VICTORY
VPs have no relevance in this scenario.  Whoever has the last ship on the board wins.  Fighters do not count for this.



A NEW FOE
    In the Margaux System, during Harloss' frontier campaign, Commodore Celvan Parkes detected a handful of drive signatures.  When his hails went unanswered, Parkes ordered an attack on the ships, thinking them to be Arcturan.  In reality, these ships were of the Negali, and this battle was the start of a war.

FORCES
Terran Empire: If these mysterious ships are from the Federation, then you shall win a major victory for the Empire.  If they are not, then they deserve punishment for infringing on Imperial territory anyway.

Parkes' fleet consists of: 1xCV, 1xCL, 2xDD (1148 Points)

Negali: Who are these aliens who dare to attack your ships?  Sadly, you are outgunned, and being a techie as you are, you must embrace the truth: you are going to die.  However, if you can get a message off before they destroy you, you will have done your duty.

The Negali forces are: 1xCR (Svirse-Class), 3xDE* (520 Points)
*Historically, there were 3 Survey ships present, but that class has yet to be shown in STARMADA.  The DE is a close estimate to this class' capabilities.

SETUP
Set up as for a normal game, with a planet in the middle of the map.

SPECIAL RULES
The Negali Forces may not use their hyperdrives.

VICTORY
Each turn 4, roll one 6-sided die.  If the die is a 1 or 2, the Negali win.  If it is 3-5, the Negali win on the end of turn 5.  If it is a 6, the Negali win on the end of turn 6.  If the Terran ships can destroy all the Negali before the turn decided by the die, then they win.  If the Negali, by some miracle, destroy all of the Terran ships, they win an outstanding victory (and the Empire a humiliating defeat).

Re: Scenarios for S:NE

Hmmm...  Clash looks like it would be an absolute beast in terms of playing time.  A good test of Nova's quicker play, then!
And I quite like the strong asymmetry of New Enemy, but question whether a die roll is really the best way to handle things...  rolling poor on transmissions could totally shaft a Negali player, despite excellent tactics.  A possible solution which generates a similar game length (and also somewhat random) is that at the beginning of turn 4, if the Terrans haven't won, roll a d6.  1 or 2 -> Negali wins at end of this turn.  3 or 4 -> Negali wins at end of turn 5.  5 or 6 -> Negali wins at the end of turn 6.

Re: Scenarios for S:NE

Clash is obviously one of those scenarios that has historic value and is never meant to be played (just kidding... sort of  :shock: ).  I wanted to see if my hunch that Antimony and Harloss were the ones fighting in that battle that is quoted in the S:AE book was correct.  If not, it makes sense... they were "rouge" starships, and the Polaris County was the first target of Harloss' Frontier Campaign.

I like your idea on the second scenario, I think I'll do that instead.  Thanks  big_smile

Re: Scenarios for S:NE

Here's another scenario:

UPRISING
    Ever once in a while, a S'ssk nesting becomes dissatisfied with the restrictions of Imperial rule, and the supervision of House Izraedi.  This is usually either diffused through diplomacy or a handful of skirmishes, but occasionally a nest will openly declare independence and fight the forces of House Izraedi until their inevitable defeat at the hands of superior numbers.  What makes this revolt different is that the S'ssk arranged for the Arcturan Federation to intervene on their behalf, which the Arcturans (who were facing a diplomatic low with the Empire at this time) were only too happy to do.

FORCES
Terran Empire: Destroy the insurgents, and any outsider who dares to meddle in Imperial affairs.

House Izraedi's Fleet consists of: 1xCV, 1xBB, 1xCR, 2xDD, 2xDE (1684 Points)

S'ssk: Escape to Arcturan Federation space, and destroy as many Izraedi ships as possible.

The S'ssk fleet consists of: 1xWC, 1xGS, 2xDD (1143 Points)

Arcturan Federation: Escort the S'ssk back to your space, and damage some Imperial ships while you're at it.

The Arcturan Federation Fleet consists of: 1xCA, 1xCR (498 Points)

SETUP
Set up as for To the Rescue. The “reinforcements” are the Arcturan ships.

SPECIAL RULES
S'ssk ships may not use their Hyperdrives until the Arcturan forces arrive.  S'ssk and Arcturan ships are allies an may not fire on each other.  They can be played by the same or different players.

VICTORY
The Terran Empire receives VPs as normal, but receives no points for enemy ships retreating by Hyperdrive.

The S'ssk receive VPs as normal.  The Arcturan Federation receives VPs as normal, but receives no points for destroying a Terran Empire ship, as doing so could lead to open war.  If the combined VP totals of the S'ssk and the Arcturan Federation exceed those of the Terran Empire, then both of them win.

Re: Scenarios for S:NE

MERCENARY NECCESSITY
    In the furious chase that followed the Battle of Agirant, many damaged Imperial forces sought to seek up and retreat covering each other's backs.  However, many of these singular squadrons were surrounded and picked off by the Kalaedinese forces.  Even groups that managed to link up were in significant danger.
    In this case, the Imperial commander, having detected Kalaedinese forces hot on his tail, new his only chance was to find reinforcements quickly.  Luckily for him, there was a S'ssk squadron nearby that was all too happy to find a job such a good job opportunity…

FORCES

Kalaedinese Expanse: Destroy all enemy ships.  Deal as strong a blow to these cowards as you can.

The Kalaedinese fleet consists of: 1xBB, 1xCR, 2xDD (Takulyo-Class), 1xDD (Neltikka-Class) (1714 Points)

Terran Empire: Escape!  This is a battle the Empire simply cannot win.  Make it as painless as possible for the Empire.

The Terran Empire fleet consists of: 1xBC, 1xCL, 1xDD, 3xDE (768 Points)

S'ssk: Cover the Terran escape without losing any of you own ships.

The S'ssk fleet consists of: 1xBC, 2xDD (841 Points)

SETUP
Set up as for To the Rescue. The “reinforcements” are the S'ssk forces.

SPECIAL RULES
The Terran Empire ships may not activate their hyperdrives until the S'ssk forces arrive.  If any S'ssk ship is crippled, it must immediately activate it's hyperdrive.  The Terran Empire and S'ssk forces are allies and may not fire on each other, but they must be played by different players. All of the Terran ships are already damaged, allocate systems damage before the scenario begins.

VICTORY
The Kalaedinese Expanse receives VPs as normal, but receives no points for enemy ships that enter hyperspace.

The Terran Empire receives VPs as normal, and receives points for each of it's ships that goes to hyperspace equal to that ship's point value.

The S'ssk receive points as normal, and receives points for each of the Terran Empire ships that goes to hyperspace equal to that ship's point value.  However, they lose points for each of their ships destroyed, equal to that ship's point value.

Re: Scenarios for S:NE

MONEY VS. TECHNOLOGY
    During the first Terran Empire/Negali war, the Starmada managed to push the Negali back steadily once they devoted all their resources to the effort (having reluctantly arranged for peace with the Arcturan Federation).  However, the Negali were not going to let the Empire have it's systems back easily.  Negali raiders did all they could to disrupt the Imperial chain of supply, launching hit-and-run attacks on convoys, damaged ships, and supply depots constantly.  This is an instance of a Negali lightning strike on a Terran carrier group.

FORCES
Negali: Take out the enemy carrier and escape, the escorts are not important.

The Negali force consists of 1xBB, 1xCR (Tabercji-Class), 2xDD (1147 Points)

Terran Empire: Hold the line, and destroy as many of the Negali as possible.

The Terran Empire force consists of: 1xCV, 1xBC, 1xCR, 2xDE (1455 Points)

SETUP
Set as for a standard game.

SPECIAL RULES
There are no special rules in this scenario.

VICTORY
The Negali receive double VPs for destroying the Terran carrier, and score other VPs as normal.

The Terran Empire receives VPs as normal, but receive no points for Negali ships that jump to hyperspace after their Carrier is destroyed.  Also, if the CV survives, the Terran force gets points equal to half of the CV's value.

Re: Scenarios for S:NE

Thanks for doing this... I would really love to see the default setting become more fleshed-out.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Scenarios for S:NE

big_smile No problem!  I'm happy to do more of them, I have lots of ideas. 

Also... since you are the boss, was my hunch that Antimony and Harloss fought correct?

Re: Scenarios for S:NE

cricket wrote:

Thanks for doing this... I would really love to see the default setting become more fleshed-out.

If a fellow were inclined to indulge you in this - what materials are currently canon for the default setting? I saw the timeline in the Nova rules, but is the only other source the Imperial Armada book from SAE? Any reference to this setting in any of the other games?

Re: Scenarios for S:NE

Nope; just the sourcebook for S:AE, and the ships are duplicated in S:FO and S:NE.  However, the sourcebook does have a lot of history in it, and could certainly be expanded on.

I actually had envisioned how it could be expanded to five supplements:

1.) The introduction (the one that already exists)
2.) The Kalaedinese War (More ships for the existing races, add two new races, one allied to the empire, one allied to the Negali/Arcturan Federation)
3.) The Return (Both the Uxeptic return to fight the Kalaedinese, and the Lizard Kings return, causing the S'ssk and House Izreadi (who was planning this with the S'ssk all along) to rally to their side.
4.) The Common Good (the Terran Empire, Arcturan Federation, Negali, and the other two races introduced in supplement 2, go to the Kalaedinese and Uxeptic, begging them to stop fighting and join the fight against the Lizard Kings, who are over-running the Commonwealth)
5.) The Conclusion (The Uxeptic join the Commonwealth, the Kalaedinese join the Lizard Kings and the S'ssk.  The final war to decide the fate of the galaxy begins)

Re: Scenarios for S:NE

jwpacker wrote:

If a fellow were inclined to indulge you in this - what materials are currently canon for the default setting? I saw the timeline in the Nova rules, but is the only other source the Imperial Armada book from SAE? Any reference to this setting in any of the other games?

The material from the SAE Imperial Starmada Sourcebook and the timeline in the Nova rulebook are all that is considered "canon" at this time. Everything else is up for negotiation/discussion.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Scenarios for S:NE

Pinecone wrote:

Also... since you are the boss, was my hunch that Antimony and Harloss fought correct?

Sure. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Scenarios for S:NE

ENEMY OF MY ENEMY
    The Negali/Arcturan Federation alliance took some time to take root, despite the obvious necessity of the two factions to work together against such a threatening enemy as the Terran Empire.  Many captains on both sides still distrusted the others, and considered them “helpers” rather than “allies.”  Both command structures sought to rectify this rift by coordinating the efforts of both fleets as closely as possible.
    In this instance, the Negali were launching a strike against an Imperial resupply outpost on a planet in disputed space.  However, there happened to be a garrison of Imperial fighter craft on the planet, and the Negali were unable to spare a carrier for the attack.  Seeing a chance to further the bond between the Negali and Arcturans, the Arcturan navy offered the Negali the assistance of one of their Izangi-class missile ships, which the Negali happily accepted.

FORCES
Negali: Destroy the Terran Outpost and escape (see special rules).

The Negali fleet consists of: 1xCR (Tabercji-class), 1xCR (Svirse-class), 2xDD (996 Points)

Terran Empire: Defend the outpost, and destroy as many Negali as possible.

The Terran Empire fleet consists of: 2xCR, 2xCL, 3xDD, 1xSupply Outpost (1328 Points)

Arcturan Federation: Help the Negali, but do not lose your own ship.

The Arcturan Federation ship is a CG (440 Points).

SETUP
Set up as for The Trap.  There is a planet in the middle of the map.  The Terran Empire are the “defenders” and the Negali and Arcturan Federation ships act as the “attackers.”

SPECIAL RULES
The Negali and Arcturan Federation ships are allies and may not fire on each other.  The Arcturans are here to help the Negali, but not to die for them, and must engage their hyperdrive if their ship is crippled.  There is an Imperial Supply Base (294 points) on the planet with:
    Hull 5
    Shields 4, 5, 6
    Carrier (10).
The base is immobile, and my be attacked from any side.

VICTORY
The Terran Empire receives VPs as normal.

The Negali receive VPs as normal, as well as any VPs scored by the Arcturan Federation ship, and get double points for destroying the supply base.  They lose points for the damaging, crippling, or destroying of the Arcturan ship of the same number as the Terran Empire gets for inflicting the damage.

The Arcturan Federation wins if the Negali win.

Re: Scenarios for S:NE

Just out of curiosity, would anyone be interested in seeing a string of scenarios that go together as a sort of "campaign," where the results of one affect the next?  And if so, should I do:

Vilni Harloss and her Frontier Campaign (Terran Empire/Arcturan Federation)
The First Negali War (Terran Empire/Negali)
The First S'ssk Uprising (S'ssk and Arcturan Federation/Terran Empire)
Diplomacy Breakdown (Negali and Arcturan Federation/Terran Empire and S'ssk)
First Contact (Kalaedinese/Terran Empire)
Kalaedinese Border War (Kalaedinese/Terran Empire, S'ssk, Negali, and Arcturan Federation)