Topic: Star Trek/Star Fleet
I decided to review everything about those ships. Now weapons and ships will come from a mix between SFU and Star Trek. Ship classification will be SFU-like. Everything else is coming from my twisted mind. :evil:
When designing ships, I will used the number of heavy weapons such a ship should have (for example a CA should have 4 torps, a Dn 6, etc.) and the phasers will be determined as I feel, never (or almost never) having more SU than given.
First the weapons:
Offensive Phaser. Mostly used by Federation, Kzinti, Gorn, etc., they are the most powerful shipboard phasers: BAS 1.2, Rng 9
Intermediate Phaser: Viewed as low-tech weaponry, they are less powerful than offensive phasers but able to take on drones and fighters. BAS 0.9 (Pnp) Tng 6
Defensive Phaser: Due to their very short range, those low-power phasers are mostly used to shoot down drone and fighters. BAS 0.8 (Pnp) Rng 3
Gatling Phaser: A fast-firing defensive phaser. Bas 3 (Pnp, Rpt) Rng 3
Heavy Phaser: Too big to be installed in ships, they are used to deadly effect by bases. BAS 2 (Sct) Rng 15
Photon Torpedo: 'long' range ballistic weapon, they enable federation ships to snipe at enemy ships with good efficiency BAS 1 (Gid, Prc, Dx2) Rng 12
Disruptor: What they lack in power (compared to the Photon), they earn in accuracy. BAS 1.75 (Acr) Rng 12
Plasma D: Mostly an anti-fighter weapon. BAS 1 (Skr, Pnp, Slw) Rng 3
Plasma F: The lowest antiship plasma weapon but still powerful enough. BAS 1 (Sct, Skr, Slw) Rng 9
Plasma G: Same power but longer ranged than F. BAS 1 (Sct, Skr, Prc, Slw) Rng 12
Plasma S: A bit scary. BAS 1 (Sct, Skr, Prc, Dx2, Slw) Rng 15
Plasma R: A nightmare on his own. BAS 1 (Sct, Skr, Prc, Dx3, Slw) Rng 18
Fusion: Short ranged but frightening: BAS 1 (Cts), Rng 6
Hellbore: The boon of shield: BAS 2 (Acr, Prc, Rpt) Rng 12
Drone: Long range accurate weapon (note that I prefer to make it non-Exp, representing mostly one drone shooting per rack, and assuming the ship has enough ammo to shoot any number a them during a battle). BAS 1 (Gid, Skr, Acr, Dx2)
Mauler: No comment. BAS 2 (Cts, Slw) Rng 12 (a ship will have 'many' mauler to represent one weapon).
There are also the web breaker, web fost and particle cannon, althoug I don't know much about those weapons. I will include other weapons from races found in B5 vault in a near future.
Marc