Topic: Playing S:NE ships against SAE ships...

Hello everyone,
I will be playing Starmada next week with friends and family.  One of the gamers down south does not want to use the Nova Edition and prefers using the SAE edition.  I was wondering if there was a rough ratio of points.  That is, if one side has 1000 points of S:NE ships, how many points of SAE ships is this equalivinant to?
These are some ideas  on how to translave S:NE ships, weapons, & shields into SAE ships, weapons & shieldsFor SAE ships; and Vice-versa.
SAE ships firing at S:NE ships, I plan to use these conversions:  Piercing +1 will cause shield rolls of "5" to be ignored.  Piercing +2 will be treated the same as Piercing in the S:NE.  The single points of damage that the SAE ships do will be treated as points of damage that shields could block.  Any damage that gets thru will be treated as armor or hull hits.  If a SAE weapon does 2,3,4,or5 points of damage the shield rolls will treat these as if they were Dx2,Dx3,Dx4,Dx5 & vise versa.  I think that I have covered most of the translations/conversions required. :?:
We are playing Tuesday in South Florida.  Any thoughts that players, or designers have would be appreciated.
Cheers

Re: Playing S:NE ships against SAE ships...

The theory is that point costs between the two editions should be roughly equal.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Playing S:NE ships against SAE ships...

Excellent!  Thanks for the quick reply.
If my friend agrees, we will try this on Tuesday.   I will let everyone know how it goes.

Re: Playing S:NE ships against SAE ships...

How do you plan on handling the differences in movement? (i.e. planned movement of SAE vs. non-planned movement of SNE)

Re: Playing S:NE ships against SAE ships...

Movement is easy. More to the point, how do you intend to take care of combat as those two editions have drastically different combat systems. In fact, AFAIK, it's impossible to use one against ship profiles of the other...

Marc

Re: Playing S:NE ships against SAE ships...

madpax wrote:

Movement is easy. More to the point, how do you intend to take care of combat as those two editions have drastically different combat systems. In fact, AFAIK, it's impossible to use one against ship profiles of the other...

Don't tell me something's "impossible", or else I'll start finding a way to make it happen. smile

These are just back-of-the-envelope suggestions... do NOT take them as Gospel.

* When using an SAE ship to attack a Nova Edition ship, follow the Admiralty attack process as normal; however, the only damage that matters is hull damage -- i.e. ignore any damage dice that come up even.

* When using a Nova Edition ship to attack an SAE ship, follow the Nova attack process as normal; however, instead of checking off one hull box per hit, roll one die per hit and follow the SAE damage allocation process.

I'm sure there are plenty of special cases I'm not thinking about right now...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Playing S:NE ships against SAE ships...

These ideas sound good.  For SAE ships firing, counting odd numbers only sounds good.  Or perhaps we could have each hull/armor box on a S:NE ship absorb two points of damage.  This would eliminate the need to make another dice roll.  Would that work also?
As for movement, we will probably ust the S:NE movement.  I personally like the entire S:NE system, including the  movement system.   8-)

Re: Playing S:NE ships against SAE ships...

We never ended up playing SAE ships against S:NE ships.  My friend is giving S:NE another try. 8-)

Re: Playing S:NE ships against SAE ships...

Glad to hear he's giving Nova another shot, but now I'm curious about the SAE vs. Nova thing...  big_smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Playing S:NE ships against SAE ships...

cricket wrote:

Glad to hear he's giving Nova another shot, but now I'm curious about the SAE vs. Nova thing...  big_smile

Only because I didn't feel like playing with some mickeymouse juryrigged mix-systems kludge.  wink

I much prefer the Admiralty edition over the Starmada for Dummies... er, Nova edition.