Re: Discuss The Drydock!

I cant come up with 9 dice either.  If you combine the two CD5 arcs, they become a single CD3 arc.  FX5=2 dice, AX5= 2 dice, and CD3= 4 dice. 
So it just changes from (2+2+2+2+2+2) = 12 dice to (2+2+4+2+2)= still 12 dice total.

Re: Discuss The Drydock!

What I think I will do is to treat the two FX mounts together as firing only 3 dice, the CD weapons as firing 3 dice and the AX weapons as firing 3 also.  If I need to shoot at 6 different targets, a rare event, I will will treat these mains as if they were:  FX5 FX6 CD5 CD6 AX5 AX6  wich will give nine dice. The reason this ship has 12 weapons and only 9 dice is because a made the BAS .75 to give this ship with twelve 12"TLCs less firepower than the bigger ships that have twelve 14"T-LCs and 12 dice.
Sometimes I overcomplicate things... :ugeek:

Re: Discuss The Drydock!

I up graded the "Arkansas" to have six mounts with Dx2.  Simple

:idea: Is it allowed to give a weapon Dx2 twice in order to make it do four points of damage per hit?  That is, to simulate Dx4?
If so, can Dx2,Dx3 be used to give a weapon Six points of damage per hit, etc,?
I have given my largest DN four mounts that have Acr,Dx2,Dx2 [FX1,FX1.AX1,AX1] to represent the four triple 14"Gun turrets that the USS Arizona had.   I hope this Legal.  I plan to try these out on Friday afternoon.  This version is in the B-Basin.

Re: Discuss The Drydock!

Having a trait more than once is NOT allowed.

Combining Dx2 and Dx3 is marginally acceptable.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Discuss The Drydock!

Not a problem. 
I changed the Arizona class DNs from 4 dice of 14 Inch Plasma cannon with {Acr,Dx2,Dx2} and a CR=425
back to having eight dice of 14 Inch Plasma Cannon with {Acr,Dx2} and a CR=436.  This CR436 version is in the B-Basin. The damage potential is the same.   8-)
I am playing Starmada tomorrow & Saturday at Suncoast Comics & Games here in Jacksonville.

Re: Discuss The Drydock!

Hello everyone,
I have just skimmed thru the 11 pages of this thread looking for, but not finding the multiplier for the New Arcs 
PS, & RT.
Could someone who knows them let me know?  I would appreciated it.
Cheers  8-)

Re: Discuss The Drydock!

PS arc is the SAE HIJK arc, IIRC, while RT is HIJKL. Using the alternate arcs, I'd guess PS would be 1.91, and RT would be 2.09...

Re: Discuss The Drydock!

CD = 1.16
RT = 2.04

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Discuss The Drydock!

BeowulfJB wrote:

Hello everyone,
I have just skimmed thru the 11 pages of this thread looking for, but not finding the multiplier for the New Arcs 
PS, & RT.
Could someone who knows them let me know?  I would appreciated it.
Cheers  8-)

PS = 1.86

Paul

Re: Discuss The Drydock!

Thanks for the quick reply,
Y'all rock!   big_smile

Re: Discuss The Drydock!

Ah, damn, divided by 11, not 11.25...:(

Re: Discuss The Drydock!

Have the costs of any of the weapon traits, arcs, ranges, or thrust, hull, armor increased in the last several days on the Drydock?
I logged in this morning and checked one of my ships and noticed that its Crat had increased from 470 to 494 almost overnight.  The design I refer to is the "Arizona" design that I made a week ago and posted in the B-Basin on July 22.  This latest version that is on the 'Basin I copied & pasted from this Drydock program.  Then I checked all of my other large DNs and all of them have increased in Crat by 19 to 30.  The larger ships have increased the most in Crat.  Even all of my DDs now have a larger Crat. 
Have changes been made to the program?  If so, I will either need to reprint all these ships or just hand-write the higher Crat. in. 
My friends and I are having a lot of fun with this game as we try to out-design eachother, and out-manuever eachother.. 8-)
I am playing Starmada today.  My friends will probably be using the same ships they have used for a while so today's games won't be a problem. 
Cheers

<2 Hours Later>  I figured the cost increase by noting that the DSz & BCS with the same armor value had the same cost increase and out by manipulating the design of the "Arizona".  (It has 31 Hull & 42 Armor).  When I change the design to 74 Hull & Zero armor, the cost drops to 435.  It seems that Armor now costs more than hull.  When I changed the the design to 24 hull and 50 armor the cost went into the lower 500s.  I am courious, why does armor cost more than hull now?  I calculate that armor now costs 1.35 times more per box than hull.  Its good to be a math teacher sometimes.  Let me know if this is a permanant change. :?:
Cheers (again<LOL>)

Re: Discuss The Drydock!

This would make me glad I run pure hull XD

Re: Discuss The Drydock!

Here is a redesign of my "Arizona" class DNs, featuring an equal amount of hull & armor:

    USS ARIZONA  Crat=485
   37 Hull + 37 Armor ( = 25 Ablative Armor)
   THRUST [5][4][3][2][1]    WEAPONS [_][1][2][3][4]
   ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
    Fire Control; Fragile Systems
   WEAPONS   ARCS     RANGE       ATTACK DICE   -4     -6    -8    -10
   12× 14 Inch Plasma Guns (Acr/Dx3) [FX4][FX4][AX4][AX4] 6-12-18;    4 3 2 1 1 1 0 0 0 0 0 0
   4× 5 Inch Turbo-Laser Guns (Acr/Rpt) [PS4][PS4][PS4][PS4] 5-10-15;  4 3 2 1 1 1 0 0 0 0 0 0
   17× 40 Mm Turbo-Laser Guns (Acr/Rpt) [TT] 1-2-3;      17 12 9 6 4 3 2 2 1 1 1 0
    3× Mass Drivers (Acr/Dx2/Dx3) [CD] 5-10-15;        3 2 1 1 1 0 0 0 0 0 0 0

Instead of thinking of this ship as being huge, I prefer to think of it as having a Strong Hull, say the effect of having Reinforced Hull from the earlier versions of Starmada.
This ship can be thought as being a 18.5 Hull ship for size, but with each hull point absorbing two points of damage... 
     Cheers

Re: Discuss The Drydock!

BeowulfJB wrote:

Have the costs of any of the weapon traits, arcs, ranges, or thrust, hull, armor increased in the last several days on the Drydock?

I made a tweak for some testing purposes, and forgot to put it back. It is fixed now.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Discuss The Drydock!

I dont think the drydock is costing SU for the "Escort" trait/system. Thought it was 2 x TF.

Re: Discuss The Drydock!

I noticed that there seemed to be no SU cost for "Escort" a couple of months ago when I added it to a three hull PT Boat I had made.  It merely added to the cost.  I have never used this ship tho.  I don't have any ships that I want to keep hidden; all my ships have good firepower... 8-)

Re: Discuss The Drydock!

Howdy,

Is there a list of the words the trait section takes?  I'm having trouble entering directional defenses.

Re: Discuss The Drydock!

I think that's the only one I've run into so far.

Things that don't work:
directional defenses
directional defenses:
directional defenses: fixed forward
directional defenses: fixed-forward
dd: ff
dd

Edit:
By the way though, great job.  Nice to have this online.  Nova is definitely my favorite edition so far.

Re: Discuss The Drydock!

I am liking the drydock quite a bit... one question though... when I go over in SUs, it gives me a minus sign and its in red, I get that... today it gave me a minus sign, but the value was "0"... so this is a legal build, right? I can't be over 0 points?

Re: Discuss The Drydock!

Rounding, maybe? If you were over by, say, .4 SUs, then it rounds down to 0, but you're still 'over' by those .4 SUs

Re: Discuss The Drydock!

Ok, so I checked around and I don't see anyone else talking about this, but the drydock doesn't seem to be working for me at all.

When I follow the link in the rulebook it brings everything up fine, but when I try to log in in doesn't seem to go through and when I go to the design section, I can enter things in to the various sections, but when I hit submit, or apply or whatever, it doesn't accept the changes.

I feel like this is something wrong with my browser settings or something since no one else seems to be having these problems, but I've tried it in Chrome, Firefox, and even IE and I have the same trouble. Can anyone think of a reason this might be?

Re: Discuss The Drydock!

I just tried the drydock (v 1.1) and it does not appear to do anything (IE9).
Maybe Dan has been "Tinkerin" again?
I am not the best judge when it comes to the drydock since I use my shipyard.

This forum seems to be having a few hiccups too.

Paul

Re: Discuss The Drydock!

I have noticed no problems with the forum, but the Drydock does appear to be broken... I promise, it wasn't anything I did. smile

I'll look into it.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Discuss The Drydock!

It appears the web site will not initiate PHP sessions... meaning that, among other things, the Drydock and the shopping cart will not work.

I have put in a support ticket with the web host.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com