<copy/paste from my supplement manual>
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Crippling Shot
Starships can (broadly) target specific systems on an enemy ship. This tactic is most often used by raiders to cripple potential prey that they can't convince to surrender outright.
-A crippling shot can only be made at close or medium range.
-A crippling shot can target one of Weapons, ECM, Shields, or Thrust.
-A crippling shot suffers an additional -2 attack modifier.
-A crippling shot attacking a ship's engines (thrust) can only be made through the target's AA (4-8) arc.
Resolve the attack as normal. Any [5] not stopped by the target's shields does damage as per the Effects of Damage rules. If any of the attack dice rolled came up [6], mark off one box on the targeted system, regardless of the amount of [6]s that were rolled. Any additional [6]s that were rolled score damage as normal.
Example:
A ship targets an enemy vessel's engines using a Crippling Shot.
After applying all modifiers, it rolls five attack dice, coming up with [2],[4],[5],
[6],[6]. The defending ship makes a shield roll and does not stop any hits.
Two of the three hits are applied as normal damage. Because at least one of
the attack dice was a [6], one hit is directly applied to the target's Thrust
system.
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I'm still creating the supplement material so I haven't playtested the rule yet. If it proves too effective I may make it so even a roll of [5] misses, or increase the modifier to -3, etc. The idea though is that a crippling shot can only knock off 1 box per attack, so you shouldn't be able to blow off a ship's engines in a single salvo. I should probably add something about weapon restrictions as well, so only direct-fire weapons can do it or some such.