Topic: The Trouble with Troops
Reading through the rules, I notice that there seems to be a trouble with troops. The description states that they can be taken as a special equipment hit. However, troops have no offense or defensive value, and only take up 10 space units. This means troops could be taken as a buffer (or cannon fodder, as it were) to keep other special equipment from being destroyed for no change in the ship's combat value. So many troops could be taken for only the cost of space as to make the ship's special equipment virtually indestructible.
This is only according to the description for Troops. In the summery table on page 19, however, Troops are listed as not being able to be hit. Obviously from my concern, I agree with this... Troops should not be able to buffer hits for systems more pertinent for the space combat, just like medical bays, science labs, etc... just used for campaign type games. Is this the correct current ruling on troops? Perhaps this should be addressed in the FAQ?
Fred