Topic: Teaching game, an introduction
Hi All,
I'm just about ready to teach S:X to a new player (He plays BFG) in our gaming group and this is what I have in mid. CnC much appreaciated.
This scenario is loosely based on the ST:TNG episode "Peak Performance" where the Enterprise conducts wargames against an older ship, then the ferrengi appear and thinks the older ship is valuable. Episode Info Here
So here is the setup, two ships face off against each other (me who is teaching the game, and the new guy). The newer player gets a ship about 1.5 times the CR of the lesser ship. They duke it out, starting just outside long range, for 4 simulated combat rounds. No celestial objects or anything.
Then player #3 appears from any map edge with a ship (or fleet) equal to the combined CR of the first two players. Now both players have to deal with the very real threat of player #3.
I'm not too sure how to simulate the "wargames" damage, prolly unresolved damage boxes wiped clean when player 3 arrives.
I'm also unsure of how to assign VPs, off the top of my head
Ship "killed" before P3 arrives: 50% ship value
After P3 appears: 100% destroyed ship value.
P1 or P2 ship escape: 25% escaped ship value.
P3: 50% P1 or P2 escaped ship value.
Variant: Simulated damage doesn't completely reset when new player arrives, 2d6 boxes of damage are "repaired" all others are unavailable for battle (crossed out)
What do you guys think?
Sir Didymus