Topic: Teaching game, an introduction

Hi All,

I'm just about ready to teach S:X to a new player (He plays BFG) in our gaming group and this is what I have in mid. CnC much appreaciated.

This scenario is loosely based on the ST:TNG episode "Peak Performance" where the Enterprise conducts wargames against an older ship, then the ferrengi appear and thinks the older ship is valuable. Episode Info Here

So here is the setup, two ships face off against each other (me who is teaching the game, and the new guy). The newer player gets a ship about 1.5 times the CR of the lesser ship. They duke it out, starting just outside long range, for 4 simulated combat rounds. No celestial objects or anything.

Then player #3 appears from any map edge with a ship (or fleet) equal to the combined CR of the first two players. Now both players have to deal with the very real threat of player #3.

I'm not too sure how to simulate the "wargames" damage, prolly unresolved damage boxes wiped clean when player 3 arrives.

I'm also unsure of how to assign VPs, off the top of my head
Ship "killed" before P3 arrives: 50% ship value
After P3 appears: 100% destroyed ship value.
P1 or P2 ship escape: 25% escaped ship value.
P3: 50% P1 or P2 escaped ship value.

Variant: Simulated damage doesn't completely reset when new player arrives, 2d6 boxes of damage are "repaired" all others are unavailable for battle (crossed out)

What do you guys think?
Sir Didymus

Re: Teaching game, an introduction

Seems like a pretty slick way to teach it.
Nice idea.

I would go with just wiping the damage - computer reset for the systems on board - and go from there. Maybe make the damage carry for a turn or two as the reset takes place.

When the 3rd ship arrives, will you then take the single opponent and let the newbie take the two ships?

Re: Teaching game, an introduction

If needed, I would take the third faction, but we have a few SX players here so it would be a 3 player game if I can help it. (See if I stay on as the smaller sized boat, I can still council the new player if need be. If I switch sides, then my council might seem suspect.)

Anything wrong with the VP conditions? I want to make sure that p3 has a chance to win as well.

Sir Didymus

Re: Teaching game, an introduction

ah, you plan for a 3rd player makes sense.

As to the victory conditions... I can't say. They seem all right.
To my mind, in that sort of a situation victory only comes if it is fun - win or lose. smile

Re: Teaching game, an introduction

Didymus13 wrote:

Hi All,

I'm just about ready to teach S:X to a new player (He plays BFG) in our gaming group and this is what I have in mid. CnC much appreaciated.

Very slick idea.  I think that 'computerized' damage would disappear once the 3rd ship appeared, but you could have fun with that as well (something like each turn, roll 1d6. Once the running total is 10+, the computer is 'rebooted' and all simulated damage would disappear. Of course, the 3rd ship would have a VP equal to the higher of the two ships).

I think the Victory conditions are fine, but I admit I didn't look at them very closely.

-Bren