Topic: Repairs in Klingon Armada/Alien Armada
I saw a reference to repairs in a quick reference card, but it seemed a bit confusing. Are there rules for repairing systems in Klingon/Alien Aramada?
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I saw a reference to repairs in a quick reference card, but it seemed a bit confusing. Are there rules for repairing systems in Klingon/Alien Aramada?
I would presume that the standard rules for Damage Control would apply to SFB-SNE ships.
Thanks.... I dug through the core rules and found them. Seems you can't actually repair a specific system. You roll a 1d6 and see what gets fixed. Better than nothing. My D7 was got smacked by a Neo Tholian Cruiser and a large Q ship and basically had to run. Next time should work better. Next time read the rules first I guess
<LOL> Think of it this way: The ship was a Klingon D7. "...we will crush our enemies & worry about repairs later..." Could have been a quote by the D7's captain.
We didn't retreat. Klingons never retreat. We advanced to the rear!
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