Topic: Converting Firestorm Armada Ships

Hello,

I have got some Firestorm Armada Directorate and Sorylian ships. I tried the Firestorm Armada rules but I found them too complicated for what I was looking for. I just bought Starmada Nova rule book and so far I love it.
This is exactly the complexity I was looking for and the Hex system remind me of Battlelore 1st Edition which I love too.

So here is my point, using the Drydock V1.1 I was trying to convert my Directorate and Sorylian ships into Starmada Nova.
As I am a new player I would like to hear any recommendation you may have.

Here are the results so far:
[attachment=0]Firestorm Starmada Nova.zip[/attachment]


So far I am using these conversion rules:

SHIP:

Hull size = HP*2
Thrust = Mv/2 (rounding down)

ECM: PD/4 (rounding down).
Shield = Shield Rating (if the ship can take additional shields, then always add them)

Armor = (2xDR + CR)/3  rounded down

WEAPONS:

Banks:
Fore -> [FF]
Fore(Fixed) -> [FR]
Turrets -> [TT]
Starboard/Port -> Weapon x2 [SS2], [PP2], BASx2
Gun Racks -> [PS]
Aft -> [AA]

BAS and Range

For each weapon line look what is the best damage value.
BAS = Best damage value.

Look where is the best value to determinate the Range:
1 column - > Range: 2-4-6
2 column - > Range: 3-6-9
3 column - > Range: 4-8-12
4 column - > Range: 5-10-15

If several columns share the same best value, take the highest column number.

Traits:
Torpedo: Gid, Slw
Primary Weapon: None
Beam Weapons: Dfs
Scatter Weapons: Sct
Kinetic Weapons: Rpt
Gravitational Weapons: Cts, Prx
Cyberwarfare Weapons: Cts, divide BAS by 2, the ship gains +1ECM (do not stack with other cyberwarfare weapons)
Energy Transfer: Add a new weapon with BASx2 and Exp (one use only)
Infestation Weapon: Rpt

STARSHIP SYSTEMS :

Hyperdrive
Wings X -> Drones: X
MN X -> Mines: X
AP X -> Marines: X
Escort -> Escort, if no weapons add a 2BAS weapon Range 1-2-3(Pnp)
Stealth -> ECM +2
Cloaking Field -> Cloaking Device
Scout -> Scout
Self Repair  -> Regeneration
Infestation -> Marines x 2
Planetfall X -> Transport X


Using Firestorm Armada Scenarios and Battle Log

Point Values:
It is easy to use Firestorm Armada scenarios. Starmada ships cost around twice more than Firestorm so you just need to multiply each scenario point values by 2.
So for instance a Patrol Fleet is 1600 Points (2 x 800).

Tiers
You should follow the Tiers 1, 2 and 3 restrictions from the Fleet Manuals.

Battle Log
The Battle Log value of a ship is its point cost divided by 100 rounded UP to the nearest 0.5 value.
e.g.1. a 220 points ship has a 2.5 Battle Log value.
e.g.2. A 24 points ship has a 0.5 Battle Log value.

1/ If an enemy ship become Crippled you earn 1/2 rounded DOWN (to the nearest 0.5 value) of its Battle Log value.
2/ If the same enemy ship is destroyed later during the game it will earn you its remaining Battle Log points.
3/ When one of your ship is destroyed you loose its Battle Log value.

e.g.1. Player A has a 2.5 Battle Log ship which just became Crippled, Player B earns 1 victory point. Later the same ship is destroyed, Player B earns 1.5 additional points and Player A looses 2.5 points.
e.g.2. Player A has a 0.5 Battle Log ship which just became Crippled, Player B earns 0 victory point. Later the same ship is destroyed, Player B earns 0.5 points and Player A looses 0.5 points.

Hyperdrive: Using hyperdrive with a ship does not affect the Battle Log however if it was Crippled the player how damaged it keeps the points he received.

Distances
Scenario distances can easily be converted in hexagons: 2" equal 1 hex.

Planetfall
You can use ships with the Transport[x] trait for the Firestorm System Wars scenarios.

Re: Converting Firestorm Armada Ships

Looks like a great project.

Most of what you are listing seems reasonable.  The only thing that stands out for me is the ECM.  Do you have a reason for handing it out based on class?  Seems to me it might be something to give ships that have cloaking, stealth systems etc.

-Tim

Re: Converting Firestorm Armada Ships

Thank you for you advice!
Following your remark, the ECM value is now the PD/4 rounded down.
I have also added the cyberwarfare weapon which adds +1 to the ECM statistic, the Mines, the Marines, Cloaking Device and Stealth System.


I have now done all ships for Directorate and Sorylian Collective, you can have a look in Drydock in the Epix folder.

Re: Converting Firestorm Armada Ships

Personally I would make Torpedoes into Guided seeking weapons, and I would come up with a very short range/low damage/high rate of fire 360 weapon system to represent Point Defense.  That way you'd actually have to shoot down torps/fighters.

I'd think I might use ECM for ships that have active stealth type systems in FA.  You could also use the Nova "Stealth", but the only difference between it and ECM is that ECM can be damaged.

Another thing you could do, that could be interesting, is to have some sort of difference between DR and CR be a threshold to decide if the ship has "protected" systems or not.  In FA having a high CR really reduced the criticals, which is basically the same thing that "protected" systems have in Nova.

-Tim

Re: Converting Firestorm Armada Ships

Good feedback, thank you! I will try to answer:

1- Seeking weapon for torpedoes: This behaviour would be closer to Firestorm Armada true, however I went from FA to Starmada in order to play a much simpler game, I am a bit afraid it may overcomplicate it. In fact I am even using Drones instead of Carrier for the same reason (and beacuse Carrier is extremely expensive in Drydock for some reason). But I will have to try this solution too. I fully agree that if the torpedoes are seeking weapons, then I should transform PD into a short range weapon.

2- Using ECM for stealth instead of the Nova book Stealth System? Well I have been thinking a lot about doing just that, I love the ECM mechanism, you just conviced me.

3-I was thinking maybe using the Reinforced System trait for the Dreadnoughts and the Fragile Systems trait for the Frigates/Corvettes/Escorts. But actualy using the CR as a criteria is a great idea! I will just do that.
[EDIT]
I am now taking into account the CR value when computing the Armor.

By the way, does anyone know why Carrier, Scout and Escort is extremely expensive in Drydock?

Re: Converting Firestorm Armada Ships

I have added the links to the ships I have converted so far.
Comments are welcome as always.

Re: Converting Firestorm Armada Ships

Any chance you can share them somewhere where you're not required to log into, or add them directly to the forum topic? I've got enough log ins and passwords to keep track of, don't want to add yet another, sorry.

Re: Converting Firestorm Armada Ships

Sure, I did not know you need to connect to dropbox to access their links so I have added some direct links.
However I am limited to 2Mo per links with a maximum of 3 links so I just put the 3 main documents.

Re: Converting Firestorm Armada Ships

Here is a reference sheet:
<IMG src="http://s29.postimg.org/hc7ok2inr/references.jpg">http://s29.postimg.org/hc7ok2inr/references.jpg</IMG>