Topic: GF3 Critical hits
Do FIRE and FLOOD markers stack? It says to ignore if there is already a FIRE and/or FLOOD marker, but it implies there could be more than one marker in effect.
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mj12games.com/forum → Grand Fleets → GF3 Critical hits
Do FIRE and FLOOD markers stack? It says to ignore if there is already a FIRE and/or FLOOD marker, but it implies there could be more than one marker in effect.
No. If you roll a FIRE or FLOOD critical hit, and the ship already has the associated marker, ignore the result.
Hi,
I have a couple of questions regarding damage & criticals that came up during a game the other night.
Using the Alternative Damage resolution system as per the new supplements, how does one account for torpedo damage?
I stuck a ship with one torpedo resulting in a loss of enough hull boxes to trigger a damage check.
Reviewing the damage options (being mostly gun-related) don't seem to chime with a below waterline hit?
Would the damage resolution be applied normally, justifying a loss of weapon system caused by below the waterline damage (magazine supply/turret/mechanism damage etc.)
Ignore the gun-related hits, so only a 5 or 6 for torpedo & speed-related damage?
Revert to the original method?
Ignore, as the torpedo re-roll of natural sixes abstract critical damage?
When the Alternative Damage critical/s are rolled, does one also apply the doubled/trebled result for the accumulated damage as well as the critical damage? I housed ruled the critical took precedence, as both together seemed an overkill and thematically didn't correlate, i.e. gun battery damage with a bridge or engine hit.
Cheers!
Wilf
The damage checks are meant to simulate the effects of the accumulation of damage over the course of the game; you shouldn't perceive that the gun damage and/or critical hit results are the consequence of any single event.
That being said, if the only damage inflicted was due to a torpedo, and the first damage check results in the loss of the main gun turrets, I can see it might cause some mental jarring.
As the rules are currently written, I'd encourage you to go with "justifying a loss of weapon system caused by below the waterline damage (magazine supply/turret/mechanism damage etc.)". But I'm open to discussion on house rules to more accurately distinguish between gun/torpedo/bomb damage.
Also, the critical hits are applied in addition to the "normal" results of the double/triple dice.
Daniel,
Thanks for the clarifications, which shall apply from the next game.
Cheers,
Wilf
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