Topic: Fighter Damage question
Ok, from the rules, Fighter damage is 'instantaneous'. I'm assuming this is to ease book-keeping about what got hit when and by who. That appears to be a pretty good way to handle it.
Here is my question: Are the explosions that occur from Fighter combat also 'instantaneous'? For simplicity, it makes sense, but it leads to some really...interesting...tactics.
For example, in our game last night, one of our players was moving Fighters in to wipe out a ship and using the explosion as cover from the other ships. Its quite easy to do, especially in 1500 point battles. But even in larger battles, it fairly easy to do if you have a little patience.
So, he was able to effectively wipe out a few ships here and there each turn while being shielded from return fire from the other ships. Since there is no limit on Fighter stacking, they just pile up in the 'protected' spaces. Without Fighters of your own, its impossible to 'get them out' of those spaces or surprise them with the ship movement. It really doesnt matter how careful you are, the Fighters can usually find some spot where killing a ship will offer them immunity. So unless you are limiting yourself to ships that cant possibly be killed in one turn....(and using Bombers or Assault or a combo can make that pretty difficult).
Now while we applauded the innovation, it seemed like it would be something that would be easy to abuse, and not a lot of fun to play against. A counter for it is to have Fighters of your own, but that just means in simplest terms that the Fighters, when using this tactic to dodge return fire, are too effective (ie, if you have to use 'x' to counter 'x', than 'x' is too powerful).
The obvious thing we thought of was that explosions that occur from Fighter combat do not block LOS till the end of the regular Combat Phase. This is a simple fix, but not 100% consistant with the Fighter rules. For my money, I'd rather it not be 100% consistant, but more balanced. Upon further thought, would still be reasonably consistant because explosions dont have to occur till the end of the combat phase in general...from any source.
Thoughts?
Thanks!