Topic: The Free Alliance and the Basaltoid Empire (formerly A quick design...)

[size=150]The Free Alliance[/size]

DREADNOUGHT-class Battlecarrier (2775)
-Tech: Engines +1; Shields +1
Screens: 15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 2-2-2-2-2-2-2-2-1-1-1-1-1-1-1
Weapons: 88-83-77-71-65-59-53-47-42-36-30-24-18-12-6
Shields: 5-5-5-4-4-4-3-3-3-2-2-2-1-1-1

Heavy Beam (6-12-18) 1×3+/3/1 (Gid; Mdl; Slw)
ABC ☐☐| ABC ☐☐| ABD ☐☐| ABD ☐☐| G2 ☐| G2 ☐ // (5)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
ABC ☐☐☐☐| ABD ☐☐☐☐| CEF ☐☐| DEF ☐☐ // (6)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCDEF2 ☐☐☐☐☐☐| ABCD2 ☐☐☐☐☐☐| CDEF2 ☐☐☐☐☐☐ // (9)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐☐☐☐| G ☐☐☐☐☐☐| G ☐☐☐☐☐☐| G ☐☐☐☐☐☐ // (12)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐☐☐☐| ABCDEF4 ☐☐☐☐☐☐ // (6)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐| G ☐☐| G ☐☐| G ☐☐| G ☐☐ // (5)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Traits: Carrier (6)
Marines : 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1

The Dreadnought is the heavy hitter of the fleet. Capable of putting four full missile salvoes into the sky plus a heavy array of direct-fire weapons, the Dreadnought is almost a fleet in her own right. The only downfall is they're not as numerous as the Alliance Admiralty would like.

STALWART-class Battleship (1050)
-Tech: Engines +1; Shields +1
Screens: 10-9-8-7-6-5-4-3-2-1
Hull: 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 2-2-2-2-2-1-1-1-1-1
Weapons: 51-46-41-36-31-26-21-16-11-6
Shields: 4-4-4-3-3-2-2-2-1-1

Heavy Beam (6-12-18) 1×3+/3/1 (Gid; Mdl; Slw)
ABC ☐| ABC ☐| ABD ☐| ABD ☐| G2 ☐ // (3)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
ABC ☐☐| ABD ☐☐| AB ☐☐ // (3)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐☐☐☐☐| CDEF2 ☐☐☐☐☐☐ // (6)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐| G ☐☐☐| G ☐☐☐| G ☐☐☐ // (6)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐☐☐☐☐☐ // (4)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐| G ☐☐| G ☐☐ // (3)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Marines : 12-11-10-9-8-7-6-5-4-3-2-1

While less able than the Dreadnought, the Stalwart lives up to her name class. Heavy weapon batteries nestled behind a respectable shielding system gives the Alliance battle-line a welcome boost.

VINDICTIVE-class Battlecruiser (605)
-Tech: Engines +1; Shields +1
Screens: 6-5-4-3-2-1
Hull: 15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 3-3-3-2-2-2-1-1
Weapons: 35-31-27-22-18-14-9-5
Shields: 3-3-3-2-2-2-1-1

Heavy Beam (6-12-18) 1×3+/3/1 (Gid; Mdl; Slw)
AB ☐| AC ☐| BD ☐ // (2)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
AB ☐☐| AC ☐☐| BD ☐☐ // (3)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐☐☐| CDEF2 ☐☐☐☐ // (4)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐| G ☐☐☐ // (3)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐☐| GHIJK4 ☐☐ // (3)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐☐ // (2)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Marines : 8-7-6-5-4-3-2-1

The fast strike arm of the Alliance, the Vindictive is a potent strike unit.

SAGITTARIUS-class Missile Cruiser (305)
-Tech: Engines +1; Shields +1
Screens: 3-2-1
Hull: 9-8-7-6-5-4-3-2-1
Engines: 3-3-2-2-1
Weapons: 25-20-15-10-5
Shields: 3-3-2-2-1

Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
G ☐ // (1)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐ // (1)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐| G ☐☐☐| G ☐☐☐| G ☐☐☐ // (6)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐☐☐☐☐☐ // (4)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Traits: Cargo (2)

The Sagittarius class gives the Alliance a long-range alpha strike capability, and her designers gave her the defensive firepower to deal with similar throw-weights in a missile duel. A large magazine for prolonged campaigning cuts into her available space, though.

VALIANT-class Heavy Cruiser (440)
-Tech: Engines +1; Shields +1
Screens: 3-2-1
Hull: 12-11-10-9-8-7-6-5-4-3-2-1
Engines: 3-3-2-2-1-1
Weapons: 24-20-16-12-8-4
Shields: 3-3-2-2-1-1

Heavy Beam (6-12-18) 1×3+/3/1 (Gid; Mdl; Slw)
AC ☐| BD ☐ // (1)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
AB ☐☐| AC ☐☐| BD ☐☐ // (3)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐☐| CDEF2 ☐☐☐ // (3)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐☐ // (2)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐ // (2)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐ // (1)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Boosters : 1
Marines  : 6-5-4-3-2-1

The Valiant is in many ways a scaled-down Vindictive, albeit with a booster system to try and give her the speed to keep up with light strike units.

VIGILANT-class Patrol Cruiser (310)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 13-10-7-4
Shields: 2-2-1-1

Neutron Beam (4-8-12) 1×3+/3/1 (Gid; Inc)
-Focused (4-8-*) 1×3+/1/3 (Crn; Gid; Inc; Mdl)
ABC ☐| ABD ☐ // (1)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
AC ☐| BD ☐ // (1)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐| CDEF2 ☐☐ // (2)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐ // (2)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Marines : 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Shuttlecraft  : 3-2-1

The most likely unit to be encountered by civilians, neutrals or enemies, the Vigilant sacrifices heavy firepower for enhanced boarding capabilities, patrol capabilities and the neutron beam to ensure her marines have as much advantage as possible.

SLEIPNIR-class Carrier (990)
-Tech: Engines +1; Shields +1
Hull: 9-8-7-6-5-4-3-2-1
Engines: 3-3-2-2-1
Weapons: 22-18-14-9-5
Shields: 1-1-1-1-1

Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐| CDEF2 ☐ // (1)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐☐☐☐ // (3)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐| Tractor Beam ☐☐☐☐☐☐☐☐☐☐☐☐ // (7)
Traits: Carrier (16)
Marines : 8-7-6-5-4-3-2-1

The sole carrier unit, the Sleipnir is armed to mitigate the strain on escorting units and allow a heavier fighter strike.

LIGHTNING-class Light Cruiser (245)
-Tech: Engines +1; Shields +1
Hull: 8-7-6-5-4-3-2-1
Engines: 4-3-2-1
Weapons: 16-12-8-4
Shields: 2-2-1-1

Heavy Beam (6-12-18) 1×3+/3/1 (Gid; Mdl; Slw)
G ☐ // (1)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
ABC ☐| ABD ☐ // (1)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐| CDEF2 ☐☐ // (2)
Missile Launcher (5-10-*) 1×5+/1/1 (Crn; Dfs; Knt; Mdl; Slw)
-Long-Range (MA 5) 1×3+/1/1 (Knt; Mdl; Slw)
G ☐☐ // (1)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐☐☐ // (2)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐ // (1)

Equipment: Anti-Fighter Batteries ☐| Hyperdrive ☐ // (1)
Marines : 4-3-2-1
Probes  : 12-11-10-9-8-7-6-5-4-3-2-1

The Lightning is designed to support the battle line. A respectable drone batch can support the battle-line with accurate targeting information, and her firepower isn't skimped on either.

VULCAN-class Destroyer (95)
-Tech: Engines +1; Shields +1
Hull: 4-3-2-1
Engines: 4-2
Weapons: 9-5
Shields: 1-1

Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
ABCD2 ☐☐| CDEF2 ☐ // (2)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐ // (1)
Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐| G ☐☐ // (2)

Equipment: Hyperdrive ☐ // (1)
Boosters : 8-7-6-5-4-3-2-1

The Vulcan is a pure strike unit. Heavy rail cannon batteries and a large set of boosters gives her the firepower to strike and then get out of danger fast. Her class does have a low survival rate though…

CASTLE-class Frigate (50)
-Tech: Engines +1; Shields +1
Hull: 2-1
Engines: 4-2
Weapons: 5-3
Shields: 1-1

Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐ // (1)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
GHI2 ☐ // (1)
Point-Defence Beam (1-2-*) 1×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF4 ☐ // (1)
Medium Beam (4-8-12) 1×3+/2/1 (Gid; Pr1)
G ☐ // (1)

Equipment: Hyperdrive ☐ // (1)
Marines : 2-1

The Castle is the light warship of the Alliance. Equally at home in fleet actions, supporting patrol groups or operating solo as advanced pickets, the Castle is well-armed for her size.

DAGGER-class Subspace Ship (175)
-Tech: Engines +1; Shields +1
Screens: 12-11-10-9-8-7-6-5-4-3-2-1
Hull: 6-5-4-3-2-1
Engines: 2-2-1
Weapons: 12-8-4

Rail Cannon (5-10-*) 1×4+/1/1 (Crn; Gid; Knt; Mdl; Slw)
G ☐☐☐☐| G ☐☐☐☐ // (4)
Light Beam (3-6-9) 1×3+/1/1 (Gid; Pnp)
AB2 ☐☐ // (1)

Equipment: Cloaking Device ☐| Hyperdrive ☐ // (1)

Eschewing the typical shield system for a heavy screen system instead allows the Dagger to operate as a strike ship should—de-cloak, then unleash a hail of fire from her rail cannons and then re-cloak.</r>

Re: The Free Alliance and the Basaltoid Empire (formerly A quick design...)

The Free Alliance's main enemies are the Basaltoid Empire. An empire forming in a cluster of stars with numerous asteroid fields, the Basaltoids took to using small asteroids as the basis for heavy units. They also utilise solar sails for their non-monitor units.

Re: The Free Alliance and the Basaltoid Empire (formerly A quick design...)

[size=150]The Basaltoid Empire[/size]

ANVIL-class Heavy Monitor (4255)
-Tech: Shields +2
Screens: 50-49-48-47-46-45-44-43-42-41-40-39-38-37-36-35-34-33-32-31-30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 35-34-33-32-31-30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1
Weapons: 80-76-72-67-63-58-54-49-45-40-36-32-27-23-18-14-9-5
Shields: 5-5-5-5-4-4-4-4-3-3-3-2-2-2-2-1-1-1

Spinal Railgun (5-10-15) 1×4+/3/3 (Dfs; Knt; Mdl; Slw; Slw)
G ☐☐☐☐ // (2)
Missile Bay (5-10-*) 3×5+/1/1 (Crn; Dfs; Pr1)
-Long-Range (MA 5) 3×3+/1/1 (Pr1)
ABCDEF2 ☐☐☐☐| ABCDEF2 ☐☐☐☐ // (4)
Energy Mine Launcher (*-12-18) 4×2+/1/1 (Bls; Gid; Prx; Slw; Slw)
AB ☐☐| AC ☐☐| BD ☐☐| CE ☐☐| DF ☐☐| EF ☐☐ // (6)
Heavy Battery (4-8-12) 3×3+/1/1 (Gid)
-Assault Mode (4-8-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐☐| ACE ☐☐☐☐| BDF ☐☐☐☐| JKL ☐☐☐☐ // (8)
Light Battery (2-4-6) 3×3+/1/1 (Gid)
-Light Assault Mode (2-4-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐☐| ACE ☐☐☐☐| BDF ☐☐☐☐| JKL ☐☐☐☐ // (8)
Point Defence (1-2-*) 2×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF2 ☐☐☐☐☐☐☐☐ // (4)

Equipment: Hyperdrive ☐| Tractor Beam ☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐ // (8)
Traits: Carrier (18)
Marines : 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Shuttlecraft  : 5-4-3-2-1

The heaviest-possible unit, the Anvil (given that codename because it can be hit so many times and still doesn't show any damage) is well-armed, well-equipped and dangerous as hell. Her main disadvantage is that she takes ages to get anywhere.

MOUNTAIN-class Monitor (3310)
-Tech: Shields +2
Screens: 35-34-33-32-31-30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1
Weapons: 52-49-46-42-39-35-32-28-25-21-18-14-11-7-4
Shields: 5-5-5-4-4-4-3-3-3-2-2-2-1-1-1

Spinal Railgun (5-10-15) 1×4+/3/3 (Dfs; Knt; Mdl; Slw; Slw)
G ☐☐☐ // (2)
Missile Bay (5-10-*) 3×5+/1/1 (Crn; Dfs; Pr1)
-Long-Range (MA 5) 3×3+/1/1 (Pr1)
ABCDEF2 ☐☐☐| ABCDEF2 ☐☐☐ // (3)
Energy Mine Launcher (*-12-18) 4×2+/1/1 (Bls; Gid; Prx; Slw; Slw)
GHI ☐☐| ACE ☐☐| BDF ☐☐| JKL ☐☐ // (4)
Heavy Battery (4-8-12) 3×3+/1/1 (Gid)
-Assault Mode (4-8-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐| ACE ☐☐☐| BDF ☐☐☐| JKL ☐☐☐ // (6)
Light Battery (2-4-6) 3×3+/1/1 (Gid)
-Light Assault Mode (2-4-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐| ACE ☐☐☐| BDF ☐☐☐| JKL ☐☐☐ // (6)
Point Defence (1-2-*) 2×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF2 ☐☐☐☐☐☐ // (3)

Equipment: Hyperdrive ☐| Tractor Beam ☐☐☐☐ // (3)
Traits: Carrier (14)
Marines : 18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Shuttlecraft  : 4-3-2-1

The most common monitor, the Mountain is the main opponent of the Alliance battle-line. The safest place to be, alleges the Ship Recognition Guide, is “not directly in front of the class” although many spacers allege the safest place to be is “anywhere those ******* aren't”

BEHEMOTH-class Light Monitor (2170)
-Tech: Shields +2
Hull: 25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 1-1-1-1-1-1-1-1-1-1-1-1-1
Weapons: 48-45-41-37-34-30-26-23-19-15-12-8-4
Shields: 5-5-5-4-4-4-3-3-2-2-2-1-1
Spinal Railgun (5-10-15) 1×4+/3/3 (Dfs; Knt; Mdl; Slw; Slw)
G ☐☐ // (1)
Missile Bay (5-10-*) 3×5+/1/1 (Crn; Dfs; Pr1)
-Long-Range (MA 5) 3×3+/1/1 (Pr1)
ABCDEF2 ☐☐| ABCDEF2 ☐☐ // (2)
Energy Mine Launcher (*-12-18) 4×2+/1/1 (Bls; Gid; Prx; Slw; Slw)
GHI ☐☐| ACE ☐☐| BDF ☐☐| JKL ☐☐ // (4)
Medium Battery (3-6-9) 3×3+/1/1 (Gid)
-Medium Assault Mode (3-6-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐| ACE ☐☐☐| BDF ☐☐☐| JKL ☐☐☐ // (6)
Light Battery (2-4-6) 3×3+/1/1 (Gid)
-Light Assault Mode (2-4-*) 1×3+/2/3 (Crn; Gid; Pr1)
GHI ☐☐☐| ACE ☐☐☐| BDF ☐☐☐| JKL ☐☐☐ // (6)
Point Defence (1-2-*) 2×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF2 ☐☐☐☐☐ // (3)

Equipment: Hyperdrive ☐| Tractor Beam ☐☐☐☐ // (3)
Traits: Carrier (12)
Marines : 12-11-10-9-8-7-6-5-4-3-2-1
Shuttlecraft  : 4-3-2-1

The “poor man's monitor”, the Behemoth is used when the Basaltoids don't think a normal monitor is required. The fact they're sending a monitor at all makes their opponents (or their next of kin) feel so much better…

VANGUARD-class Cruiser (490)
-Tech: Shields +2
Hull: 10-9-8-7-6-5-4-3-2-1
Engines: 2-2-2-1-1
Weapons: 11-9-7-5-3
Shields: 5-4-3-2-1

Spinal Railgun (5-10-15) 1×4+/3/3 (Dfs; Knt; Mdl; Slw; Slw)
G ☐ // (1)
Missile Bay (5-10-*) 3×5+/1/1 (Crn; Dfs; Pr1)
-Long-Range (MA 5) 3×3+/1/1 (Pr1)
AB2 ☐ // (1)
Energy Mine Launcher (*-12-18) 4×2+/1/1 (Bls; Gid; Prx; Slw; Slw)
AB ☐☐ // (1)
Heavy Battery (4-8-12) 3×3+/1/1 (Gid)
-Assault Mode (4-8-*) 1×3+/2/3 (Crn; Gid; Pr1)
ACE ☐☐| BDF ☐☐ // (2)
Point Defence (1-2-*) 2×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF2 ☐☐ // (1)

Equipment: Hyperdrive ☐ // (1)
Traits: Solar Sails
Marines : 3-2-1

The heavy ‘mobile unit', the Vanguard focuses on ahead-facing firepower with a spinal railgun supported by missiles, energy mines and artillery batteries. Luckily for her opponents, she lacks fighter coverage. Unluckily, some feel, she might not need it.

VICIOUS-class Destroyer (175)
-Tech: Shields +2
Hull: 6-5-4-3-2-1
Engines: 3-2-1
Weapons: 9-6-3
Shields: 3-2-1

Heavy Battery (4-8-12) 3×3+/1/1 (Gid)
-Assault Mode (4-8-*) 1×3+/2/3 (Crn; Gid; Pr1)
AC ☐| BD ☐ // (1)
Missile Bay (5-10-*) 3×5+/1/1 (Crn; Dfs; Pr1)
-Long-Range (MA 5) 3×3+/1/1 (Pr1)
G2 ☐ // (1)
Energy Mine Launcher (*-12-18) 4×2+/1/1 (Bls; Gid; Prx; Slw; Slw)
G ☐ // (1)
Point Defence (1-2-*) 2×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF2 ☐☐ // (1)
Light Battery (2-4-6) 3×3+/1/1 (Gid)
-Light Assault Mode (2-4-*) 1×3+/2/3 (Crn; Gid; Pr1)
ABC ☐| ABD ☐ // (1)

Equipment: Hyperdrive ☐ // (1)
Traits: Solar Sails
Marines : 2-1

The only Basaltoid unit to not mount railguns, the Vicious needs to get in close to deal heavy damage with her batteries. Her missile bay can help with that—as can the solar wind.

Re: The Free Alliance and the Basaltoid Empire (formerly A quick design...)

[size=150]The Pyroxine Clans[/size]

TOBA-class Dreadnought (2085)
-Tech: Engines +2

-Fwd: 40-39-38-37-36-35-34-33-32-31-30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-4-4-3-3-3-3-2-2-2-2-1-1-1
Weapons: 59-56-52-48-44-40-36-32-28-24-20-16-12-8-4
Shields: 9-9-8-8-7-6-6-5-5-4-3-3-2-2-1
-Fwd: 4-3-2-1
-Port: 2-1
-Stbd: 2-1
-Aft: 1

Spinal Fusion Torpedo (MA 6) 1×4+/3/3 (Knt; Mdl; Prx; Slw; Slw)
G3 ☐☐| G3 ☐☐ // (2)
Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐☐☐☐| BD ☐☐☐☐ // (4)
Dual Plasma-Beam Cannon (4-8-12) 1×3+/2/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-12) 1×5+/*/1 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐☐☐☐☐☐| BD ☐☐☐☐☐☐ // (6)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE2 ☐☐☐☐☐☐☐☐| BDF2 ☐☐☐☐☐☐☐☐ // (8)
Mass Torpedo (2-4-*) 1×4+/1/2 (Crn; Dfs; Knt; Mdl; Slw)
G ☐☐☐☐☐☐☐☐ // (4)
Vulcan Torpedo (2-4-*) 3×4+/1/1 (Crn; Dfs; Mdl; Prx; Slw)
G ☐☐☐☐☐☐☐☐ // (4)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Traits: Ionized Hull
Marines : 24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1

The Toba-class is the ultimate expression of Pyroxine might. As with almost all Clan ships, she's designed to stay bow-on to the enemy loosing salvo after salvo of fusion torpedoes while getting close enough to use her heavy anti-ship weaponry at close-range or, occasionally, to unleash marines.

PINATUBO-class Battleship (1030)
-Tech: Engines +2

-Fwd: 30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-4-3-3-2-2-2-1-1
Weapons: 33-30-27-24-20-17-14-10-7-4
Shields: 6-6-5-5-4-3-3-2-2-1
-Fwd: 3-2-1
-Port: 1
-Stbd: 1
-Aft: 1

Spinal Fusion Torpedo (MA 6) 1×4+/3/3 (Knt; Mdl; Prx; Slw; Slw)
G3 ☐☐ // (1)
Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐☐| BD ☐☐ // (2)
Dual Plasma-Beam Cannon (4-8-12) 1×3+/2/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-12) 1×5+/*/1 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐☐☐☐| BD ☐☐☐☐ // (4)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE2 ☐☐☐☐| BDF2 ☐☐☐☐ // (4)
Mass Torpedo (2-4-*) 1×4+/1/2 (Crn; Dfs; Knt; Mdl; Slw)
G ☐☐☐☐ // (2)
Vulcan Torpedo (2-4-*) 3×4+/1/1 (Crn; Dfs; Mdl; Prx; Slw)
G ☐☐☐☐ // (2)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Marines : 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1

The Pinatubo is the standard battleship of the fleet, with a MO similar to the Toba. However, defence-wise she is weak in all but the front arc--which reinforces the 'bow-on' approach Clan captains must take.

NYIRAGONGO-class Gun Battleship (1000)
-Tech: Engines +2

-Fwd: 30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-4-3-3-2-2-2-1-1
Weapons: 26-24-21-19-16-13-11-8-6-3
Shields: 6-6-5-5-4-3-3-2-2-1
-Fwd: 3-2-1
-Port: 1
-Stbd: 1
-Aft: 1

Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
AB ☐☐| G2 ☐| AC ☐☐| BD ☐☐ // (4)
Dual Plasma-Beam Cannon (4-8-12) 1×3+/2/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-12) 1×5+/*/1 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐☐☐☐| BD ☐☐☐☐ // (4)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE2 ☐☐☐☐| BDF2 ☐☐☐☐ // (4)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Marines : 12-11-10-9-8-7-6-5-4-3-2-1

Sacrificing torpedo weapons for heavier beam weapons--including a dual-mount axial beam cannon--makes the Nyiragongo more focused on getting close-in. Getting hit by all triple plasma-beam cannons at once is not a good idea.

VESUVIUS-class Battlecruiser (720)
-Tech: Engines +2

-Fwd: 25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 6-6-5-4-3-3-2-1
Weapons: 32-28-24-20-16-12-8-4
Shields: 2-2-2-2-1-1-1-1
-Fwd: 2-1

Spinal Fusion Torpedo (MA 6) 1×4+/3/3 (Knt; Mdl; Prx; Slw; Slw)
G3 ☐ // (1)
Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
AC ☐| BD ☐ // (1)
Single Plasma-Beam Cannon (4-8-12) 1×3+/1/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-*) 1×5+/2/1 (Crn; Dfs; Mdl; Prx; Slw)
AC ☐☐☐☐| BD ☐☐☐☐ // (4)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE ☐☐☐☐☐☐| BDF ☐☐☐☐☐☐ // (6)
Mass Torpedo (2-4-*) 1×4+/1/2 (Crn; Dfs; Knt; Mdl; Slw)
G ☐☐☐ // (2)
Vulcan Torpedo (2-4-*) 3×4+/1/1 (Crn; Dfs; Mdl; Prx; Slw)
G ☐☐☐ // (2)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Marines : 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1

Abandoning all defences not forward gives the Vesuvius a turn of speed unmatched by any Basaltoid vessel and most Alliance vessels. The Vesuvius is an attack ship writ large.

STROMBOLI-class Cruiser (325)
-Tech: Engines +2

-Fwd: 12-11-10-9-8-7-6-5-4-3-2-1
Hull: 9-8-7-6-5-4-3-2-1
Engines: 6-5-4-3-2
Weapons: 16-13-10-7-4
Shields: 2-2-2-1-1
-Fwd: 2-1

Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
G2 ☐ // (1)
Single Plasma-Beam Cannon (4-8-12) 1×3+/1/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-*) 1×5+/2/1 (Crn; Dfs; Mdl; Prx; Slw)
AC ☐☐| BD ☐☐ // (2)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE ☐☐☐| BDF ☐☐☐ // (3)
Mass Torpedo (2-4-*) 1×4+/1/2 (Crn; Dfs; Knt; Mdl; Slw)
G ☐ // (1)
Vulcan Torpedo (2-4-*) 3×4+/1/1 (Crn; Dfs; Mdl; Prx; Slw)
G ☐ // (1)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Flares : 10-9-8-7-6-5-4-3-2-1

Unable to mount any fusion torpedoes leaves the Stromboli having to mount a dual-mount triple plasma-beam cannon. However, just because she doesn't mount fusion torpedoes doesn't mean she isn't a formidable opponent. Used to command light strike squadrons, she unleashes a hail of flares to help protect her charges on the close approach.

ETNA-class Light Cruiser (200)
-Tech: Engines +2

-Fwd: 8-7-6-5-4-3-2-1
Hull: 6-5-4-3-2-1
Engines: 6-4-2
Weapons: 11-8-4
Shields: 2-2-1
-Fwd: 2-1

Dual Plasma-Beam Cannon (4-8-12) 1×3+/2/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-12) 1×5+/*/1 (Dfs; Mdl; Prx; Sct; Slw)
G2 ☐ // (1)
Single Plasma-Beam Cannon (4-8-12) 1×3+/1/1 (Gid; Mdl; Slw)
-Plasma Mode (4-8-*) 1×5+/2/1 (Crn; Dfs; Mdl; Prx; Slw)
AB ☐| AC ☐| BD ☐ // (2)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ACE ☐☐| BDF ☐☐ // (2)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)

The Etna is a smaller Strombol, but the requirement for a reasonable degree of firepower meant the flares were omitted, which makes her a standard cruiser, not a flotilla leader.i

PYROCLAST-class Destroyer (145)
-Tech: Engines +2

-Fwd: 8-7-6-5-4-3-2-1
Hull: 4-3-2-1
Engines: 8-4
Weapons: 9-5

Mass Torpedo (2-4-*) 1×4+/1/2 (Crn; Dfs; Knt; Mdl; Slw)
G ☐☐ // (1)
Vulcan Torpedo (2-4-*) 3×4+/1/1 (Crn; Dfs; Mdl; Prx; Slw)
G ☐☐ // (1)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐ // (1)

Equipment: Hyperdrive ☐| Overthrusters ☐☐☐ // (2)

The Pyroclast eschews shielding systems for a heavy screen forward to enable her to close with enemy capital ships and unleash a hail of fire from her mass and vulcan torpedoes. Faster and with an agility normally only found in fighters, she can get right up close to enemy warships, pivot, fire and hopefully take out an enemy battleship before dying herself.

PAHOEHOE-class Escort Destroyer (105)
-Tech: Engines +2

Hull: 4-3-2-1
Engines: 8-4
Weapons: 5-3
Shields: 2-1

Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐| ABCDEF ☐| ABCDEF ☐| ABCDEF ☐ // (2)

Equipment: Hyperdrive ☐ // (1)
Flares : 15-14-13-12-11-10-9-8-7-6-5-4-3-2-1

The only non-offensive Clan warship, the Pahoehoe is designed to support other Clan ships--either the line of battle or strike squadrons--with a heavy flare array. Four independently-targeting plasma arrays also allows her to defend against attack ships or fighters.

A'A-class Gun Destroyer (120)
-Tech: Engines +2

-Fwd: 4-3-2-1
Hull: 4-3-2-1
Engines: 8-4
Weapons: 5-3

Triple Plasma-Beam Cannon (5-10-15) 1×3+/3/1 (Gid; Mdl; Slw)
-Plasma Mode (5-10-15) 1×5+/*/2 (Dfs; Mdl; Prx; Sct; Slw)
G2 ☐ // (1)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐ // (1)

Equipment: Hyperdrive ☐| Overthrusters ☐☐ // (2)
Flares : 4-3-2-1

The A'a is designed to close with an enemy and engage with the dual-mount triple plasma-beam cannon. Flares enable her to either make solo attacks or in conjunction with other units.

ELBRUS-class Carrier (735)
-Tech: Engines +2

Screens: 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-2-2-1
Weapons: 6-5-4-3-2-1
Shields: 2-2-2-1-1-1

Spinal Fusion Torpedo (MA 6) 1×4+/3/3 (Knt; Mdl; Prx; Slw; Slw)
G3 ☐ // (1)
Plasma Array (3-6-9) 1×4+/*/1 (Dfs; Sct)
-Defence Mode (1-2-*) 3×2+/1/1 (Crn; Dfn; Gid; Pnp)
ABCDEF ☐| ABCDEF ☐| ABCDEF ☐| ABCDEF ☐ // (2)

Equipment: Hyperdrive ☐ // (1)
Traits: Carrier (9)

The Elbrus is the only unit to use all-round shielding and screens, mainly because she is not meant to leap towards the enemy. She is designed to support Clan strike squadrons with fighter coverage and half-salvoes of fusion torpedoes. But, like all Clan warships, she is fast, which enables her to stay out of range of the enemy. If that fails, she has four separate plasma array batteries to defend herself.</r>

Re: The Free Alliance and the Basaltoid Empire (formerly A quick design...)

The Pyroxine Clans (formerly the Serpentine Clans before I remembered another type of mantle rock)  occupy a region of space next to both the Basaltoid Empire and the Free Alliance. Their engine system, derived from research into combining the drive systems of the Alliance with an older engine tech that resembles the Project Orion drive, gives the Pyroxine Clans a huge speed advantage.

Fighter-wise:
Alliance/Clan: Standard
Empire: Heavy

[size=150]EDIT:[/size]

I'm posting this up in all my design threads to address the new Carronade modifiers.

Because of the new modifiers affecting Carronade weapons, I'm just going to point out to any potential users that these ships, being designed with the prior modifiers, will be unbalanced when going up against ships designed with the new modifiers. Seeing as they are mainly designed to duel with themselves, that shouldn't be too much of an issue, but.../shrugs