Seeing as this seems to be the questions thread...
Three questions and an observation or two:
Q1: Are Bulkheads and Damage Control Parties included in the Hull value when applying the Ionized Hull multiplier? Screens aren't, so I'd guess they wouldn't be either, but...
Q2: Are Screens included in the hull value when applying the Regenerative multiplier? Normally I'd say no, but the table at the back of the book has Note [9] following the Regenerative DRat multiplier, which is causing confusion...
Q3: What, if any, tech modifiers apply to Bulkheads and Damage Control Parties? The field for them is blank, whereas all others have either one of the four tech modifiers or N/A.
Observations:
The customized range band example divides the total of Column G by just the range, not range+2 (giving a result of 5.7 instead of 5.0 [4.975 rounded to one d.p.])
Solar Sails, in the main equipment table at the back, is listed as being affected by Engine TL (when in the updated table it's correctly listed as N/A)
Now, on to my main issue. Seeing as I have no internet access at home, how can I (if I can at all) modify version 1.04 of the Drydock to work with all the Rules Annex options? At present, I'm tempted on making a simplified Drake notation generator so I can design the ships and then input the data into the generator, but that means no double-checking (which, as attested by my Blast From The Past supplements when I used the Shipyard, is a Doubleplusungood Thing...).